Abstract is missing.
- GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud GamingHossein Ebrahimi Dinaki, Shervin Shirmohammadi. 1-6 [doi]
- A Network Traffic and Player Movement Model to Improve Networking for Competitive Online GamesPhilipp Moll, Mathias Lux, Sebastian Theuermann, Hermann Hellwagner. 1-6 [doi]
- A Classification of Video Games based on Game Characteristics linked to Video Coding ComplexitySaman Zadtootaghaj, Steven Schmidt 0001, Nabajeet Barman, Sebastian Möller, Maria G. Martini. 1-6 [doi]
- Player Activity and Popularity in Online Social Games and their Implications for Player RetentionLiyang Gu, Adele Lu Jia. 1-6 [doi]
- GamingVideoSET: A Dataset for Gaming Video Streaming ApplicationsNabajeet Barman, Saman Zadtootaghaj, Steven Schmidt 0001, Maria G. Martini, Sebastian Möller. 1-6 [doi]