Abstract is missing.
- Active co-construction of meaningful experiences: but what is the designer s role?Kristina Höök. 1-2 [doi]
- Two psychology-based usability inspection techniques studied in a diary experimentKasper Hornbæk, Erik Frøkjær. 3-12 [doi]
- Procuring a usable system using unemployed personasErik Markensten, Henrik Artman. 13-22 [doi]
- Criticism as an approach to interface aestheticsOlav W. Bertelsen, Søren Pold. 23-32 [doi]
- I m waiting where we met last time : exploring everyday positioning practices to inform designAlexandra Weilenmann, Peter Leuchovius. 33-42 [doi]
- Mobile probesSami Hulkko, Tuuli Mattelmäki, Katja Virtanen, Turkka Keinonen. 43-51 [doi]
- User-centered development of a browser-agnostic mobile e-mail applicationMikko Nikkanen. 53-56 [doi]
- Six modes of proactive resource management: a user-centric typology for proactive behaviorsAntti Salovaara, Antti Oulasvirta. 57-60 [doi]
- Towards model-based design support for distributed user interfacesChris Vandervelpen, Karin Coninx. 61-70 [doi]
- Who is involved in HCI design?: an activity theoretical perspectiveHans Kyhlbäck, Berthel Sutter. 71-79 [doi]
- Breaking affordance: culture as contextLidia Oshlyansky, Harold W. Thimbleby, Paul A. Cairns. 81-84 [doi]
- Place storming: performing new technologies in contextKen Anderson, Jane McGonigal. 85-88 [doi]
- TrackMouse: a new solution for 2+2D interactionsBenoît Martin, Roope Raisamo. 89-92 [doi]
- In situ tomographic display for interactive data visualizationLars Winkler Pettersson, Daniel Wesslén, Stefan Seipel. 93-96 [doi]
- Rhythmic interaction with a mobile deviceVuokko Lantz, Roderick Murray-Smith. 97-100 [doi]
- A comparison of two input methods for keypads on mobile devicesAleks Oniszczak, I. Scott MacKenzie. 101-104 [doi]
- Quikwriting as a multi-device text entry methodPoika Isokoski, Roope Raisamo. 105-108 [doi]
- Effect of foreign language on text transcription performance: Finns writing EnglishPoika Isokoski, Timo Linden. 109-112 [doi]
- Navigating in virtual environments using a vision-based interfaceKonrad Tollmar, David Demirdjian, Trevor Darrell. 113-120 [doi]
- Designing a collaborative virtual environment for introducing pupils to complex subject matterRagnhild Halvorsrud, Simen Hagen. 121-130 [doi]
- InfoRadar: group and public messaging in the mobile contextMatti Rantanen, Antti Oulasvirta, Jan Blom, Sauli Tiitta, Martti Mäntylä. 131-140 [doi]
- Media center buddies: instant messaging around a media centerTim Regan, Ian Todd. 141-144 [doi]
- Software usability: a comparison between two tree-structured data transformation languagesNikita Schmidt, Corina Sas. 145-148 [doi]
- Value-centred HCIGilbert Cockton. 149-160 [doi]
- Accountable technology appropriation and useRebecca Randell. 161-170 [doi]
- A visit to the new Utopia : revitalizing democracy, emancipation and quality in co-operative designOle Sejer Iversen, Anne Marie Kanstrup, Marianne Graves Petersen. 171-179 [doi]
- Designing a multi-layered image viewerLinn Gustavsson Christiernin, Fredrik Lindahl, Olof Torgersson. 181-184 [doi]
- Refocusing the contextual turn: the forgotten construction of meaning at the interfaceMikkel Jensen, Mads Søgaard. 185-188 [doi]
- Multisensory interaction metaphors with haptics and proprioception in virtual environmentsJoan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx. 189-197 [doi]
- Interactive video mirrors for sports trainingPerttu Hämäläinen. 199-202 [doi]
- On-line adjustment of dwell time for target selection by gazeOleg Spakov, Darius Miniotas. 203-206 [doi]
- Making a difference: a survey of the usability profession in SwedenJan Gulliksen, Inger Boivie, Jenny Persson, Anders Hektor, Lena Herulf. 207-215 [doi]
- User involvement in e-government development projectsAsbjørn Følstad, Håvard D. Jørgensen, John Krogstie. 217-224 [doi]
- User-centered concept development process for emerging technologiesMika P. Nieminen, Petri Mannonen, Laura Turkki. 225-228 [doi]
- Sharing and learning through pair writing of scenariosAdi B. Tedjasaputra, Eunice Ratna Sari, Georg Strom. 229-232 [doi]
- Instant data analysis: conducting usability evaluations in a dayJesper Kjeldskov, Mikael B. Skov, Jan Stage. 233-240 [doi]
- Analysis of strategies for improving and estimating the effectiveness of heuristic evaluationEffie Lai-Chong Law, Ebba Thora Hvannberg. 241-250 [doi]
- The activity walkthrough: an expert review method based on activity theoryOlav W. Bertelsen. 251-254 [doi]
- Capturing user requirements for an integrated home environmentWilliam Green, Diane Gyi, Roy Kalawsky, David Atkins. 255-258 [doi]
- Interaction through negotiationChristina Brodersen, Jannie Friis Kristensen. 259-268 [doi]
- Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and animal groupsDavid W. Eccles, Paul T. Groth. 269-275 [doi]
- An elastic audio slider for interactive speech skimmingWolfgang Hürst, Tobias Lauer, Georg Götz. 277-280 [doi]
- Peripheral awareness and smooth notification: the use of natural sounds in process control workPetter Alexanderson. 281-284 [doi]
- Beyond the UI: product, process and passionBonnie E. John. 285-286 [doi]
- Enculturation of user involvement in software development organizations - an interpretive case study in the product development contextNetta Iivari. 287-296 [doi]
- Identifying and selecting users for user-centered designSari Kujala, Marjo Kauppinen. 297-303 [doi]
- Usability evaluation involving participants with cognitive disabilitiesAuli Lepistö, Saila Ovaska. 305-308 [doi]
- Supporting the distributed family: the need for a conversational contextBente Evjemo, Gunnvald B. Svendsen, Eivind Rinde, Jan-Are K. Johnsen. 309-312 [doi]
- A laboratory method for studying activity awarenessGregorio Convertino, Dennis C. Neale, Laurian Hobby, John M. Carroll, Mary Beth Rosson. 313-322 [doi]
- Evaluating procedural aspects of intense collaborationTerence Blackburn, Damien Bright, Rudi Vernik. 323-326 [doi]
- Unobtrusive user identification with light biometricsHeikki Ailisto, Mikko Lindholm, Satu-Marja Mäkelä, Elena Vildjiounaite. 327-330 [doi]
- Visual attention tracking during program debuggingRoman Bednarik, Markku Tukiainen. 331-334 [doi]
- Can eye movements be quantitatively applied to image quality studies?Tero Vuori, Maria Olkkonen, Monika Pölönen, Ari Siren, Jukka Häkkinen. 335-338 [doi]
- Emotional response patterns and sense of presence during video games: potential criterion variables for game designNiklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen. 339-347 [doi]
- Attitudes to new technology and experiential dimensions of two different digital gamesHeikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen. 349-352 [doi]
- Affective effects of agent proximity in conversational systemsTimo Partala, Veikko Surakka, Jussi Lahti. 353-356 [doi]
- Usability issues in utilizing context metadata in content management of mobile devicesAntti Sorvari, Janne Jalkanen, Riitta Jokela, Alastair Black, Kimmo Koli, Marko Moberg, Turkka Keinonen. 357-363 [doi]
- Proportional search interface usability measuresMika Käki. 365-372 [doi]
- Living in a zoo: bringing user experiences with technology to lifeKatja Battarbee, Anne Soronen, Frans Mäyrä. 373-376 [doi]
- The accuracy of eye tracking using image processingGintautas Daunys, Nerijus Ramanauskas. 377-380 [doi]
- A technological framework supporting knowledge exchange in organizationsKristina Groth. 381-384 [doi]
- Evidence-based development: a viable approach?Morten Hertzum, Jesper Simonsen. 385-388 [doi]
- Shadow boxer: a physically interactive fitness gameJohanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen. 389-392 [doi]
- Marrying HCI/Usability and computer games: a preliminary lookAnker Helms Jørgensen. 393-396 [doi]
- Gender and habitual use of media moderate the memory performance in emotional-multimodal contextKari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari. 397-400 [doi]
- SnapTable: physical handling for digital documents with electronic paperMinoru Koshimizu, Naoki Hayashi, Yoshitsugu Hirose. 401-404 [doi]
- HyperfloorGunnar Kramp. 405-408 [doi]
- Transcendent experience in the use of computer-based mediaJari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari. 409-412 [doi]
- A case study in pervasive game design: the songs of northPetri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi. 413-416 [doi]
- Genre potentialities for interactive applications design and acceptationMarion Latapy, Philippe Lopistéguy, Pantxika Dagorret. 417-420 [doi]
- Requirements for a multimedia museum environmentEmanuela Mazzone, Matthew Horton, Janet C. Read. 421-424 [doi]
- Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfacesLennart Molin. 425-428 [doi]
- A group communication infrastructureEmmanuel Nars. 429-432 [doi]
- Facilitating user interface adaptation to mobile devicesPertti Repo. 433-436 [doi]
- Adaptivity in speech-based multilingual e-mail clientEsa-Pekka Salonen, Mikko Hartikainen, Markku Turunen, Jaakko Hakulinen, Jyrki Rissanen, Kari Kanto, Kristiina Jokinen. 437-440 [doi]
- Group storytelling for team awareness and entertainmentLeonie Schäfer, Carla Valle, Wolfgang Prinz. 441-444 [doi]
- A novel pen-based calculator and its evaluationWilliam Thimbleby. 445-448 [doi]
- Survey on the UCD integration in the industryGiorgio Venturi, Jimmy Troost. 449-452 [doi]
- The BRIDGE awareness workspace: tools supporting activity awareness for collaborative project workCraig H. Ganoe, Gregorio Convertino, John M. Carroll. 453-454 [doi]
- SyntenyVistaEla Hunt, Neil Hanlon. 455-456 [doi]
- Novel, minimalist haptic gesture interaction for mobile devicesJukka Linjama, Topi Kaaresoja. 457-458 [doi]
- Interactive digital FogScreenIsmo Rakkolainen, Karri T. Palovuori. 459-460 [doi]
- InfoRadar: demonstrating how context helps mobile people interactMatti Rantanen, Antti Nurminen, Antti Oulasvirta, Jan Blom. 461-462 [doi]