Abstract is missing.
- Pen + Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on TabletsIlhan Aslan, Ida Buchwald, Philipp Koytek, Elisabeth André. 1 [doi]
- MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?Fernando Garcia-Sanjuan, Vicente Nacher, Javier Jaen. 2 [doi]
- Eliciting Mid-Air Gestures for Wall-Display InteractionMarkus L. Wittorf, Mikkel R. Jakobsen. 3 [doi]
- Towards Leaning Aware Interaction with Multitouch TabletopsKhanh-Duy Le, Mahsa Paknezhad, Pawel W. Wozniak, Maryam Azh, Gabriele Kasparaviciute, Morten Fjeld, Shengdong Zhao, Michael S. Brown. 4 [doi]
- Insights on the Impact of Physical Impairments in Full-Body Motion Gesture Elicitation StudiesBashar Altakrouri, Daniel Burmeister, Dennis Boldt, Andreas Schrader. 5 [doi]
- Participation Differences in Q&A Sites Across Countries: Opportunities for Cultural AdaptationNigini Oliveira, Nazareno Andrade, Katharina Reinecke. 6 [doi]
- Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup ReadingAhmet Börütecene, Idil Bostan, Tilbe Göksun, Oguzhan Özcan. 7 [doi]
- Promoting Citizen Participation through GamificationDevis Bianchini, Daniela Fogli, Davide Ragazzi. 8 [doi]
- Cultural and Gender Differences in Password Behaviors: Evidence from China, Turkey and the UKHelen Petrie, Burak Merdenyan. 9 [doi]
- Happenstance, Strategies and Tactics: Intrinsic Design in a Volunteer-based CommunitySusanne Bødker, Henrik Korsgaard, Peter Lyle, Joanna Saad-Sulonen. 10 [doi]
- Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information VisualizationsMarie-Christin Ostendorp, Thomas Friedrichs, Andreas Lüdtke. 11 [doi]
- Scale Effects in the Steering Time Difference between Narrowing and Widening Linear TunnelsShota Yamanaka, Homei Miyashita. 12 [doi]
- Designing Information Visualizations for Elite Soccer Children's Different Levels of ComprehensionThor Herdal, Jeppe Gerner Pedersen, Søren Knudsen. 13 [doi]
- Can We Interpret the Depth?: Evaluating Variation in Stereoscopic Depth for Encoding Aspects of Non-Spatial DataRagaad AlTarawneh, Shah Rukh Humayoun, Achim Ebert. 14 [doi]
- View Relations: An Exploratory Study on Between-View Meta-VisualizationsSøren Knudsen, Sheelagh Carpendale. 15 [doi]
- How Ideas make it through to Designs: Process and PracticeJanet C. Read, Daniel Fitton, Gavin Sim, Matthew Horton. 16 [doi]
- An Argument For Design Space ReflectionGraham Dove, Nicolai Brodersen Hansen, Kim Halskov. 17 [doi]
- Anthropomorphism as a Strategy to Engage End-Users in Health Data IdeationBert Vandenberghe, Karin Slegers. 18 [doi]
- Traces as an Approach to Design for Focal Things and PracticesHolly Robbins, Elisa Giaccardi, Elvin Karana. 19 [doi]
- Critical Look at the User-Centered Design CompetenciesHeli Kautonen, Mika P. Nieminen. 20 [doi]
- Informing Design for Reflection: an Overview of Current Everyday PracticesIne Mols, Elise van den Hoven, Berry Eggen. 21 [doi]
- Politics at Home: Second Screen Behaviours and Motivations During TV DebatesKaterina Gorkovenko, Nick Taylor. 22 [doi]
- Involving Citizens in Open Innovation Process by Means of Gamification: the Case of WeLiveSami Kauppinen, Satu Luojus, Janne Lahti. 23 [doi]
- User Expectations of Everyday Gaze Interaction on SmartglassesDeepak Akkil, Andrés Lucero, Jari Kangas, Tero Jokela, Marja Salmimaa, Roope Raisamo. 24 [doi]
- Onebody: Remote Posture Guidance System using First Person View in Virtual EnvironmentThuong N. Hoang, Martin Reinoso, Frank Vetere, Egemen Tanin. 25 [doi]
- Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass UsersSusanna Paasovaara, Thomas Olsson. 26 [doi]
- Investigating Screen Shifting Techniques to Improve One-Handed Smartphone UsageHuy Viet Le, Patrick Bader, Thomas Kosch, Niels Henze. 27 [doi]
- Understanding Same-Side Interactions with Wrist-Worn DevicesFrederic Kerber, Markus Löchtefeld, Antonio Krüger, Jess McIntosh, Charlie McNeill, Mike Fraser. 28 [doi]
- Continuity in Multi-Device Interaction: An Online StudyDimitrios Raptis, Jesper Kjeldskov, Mikael B. Skov. 29 [doi]
- Designing for Tangible Affective InteractionFrode Guribye, Tor Gjøsæter, Christian Bjartli. 30 [doi]
- Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired PeopleKevin Lefeuvre, Sören Totzauer, Andreas Bischof, Albrecht Kurze, Michael Storz, Lisa Ullmann, Arne Berger. 31 [doi]
- CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible InteractionTimo Götzelmann, Daniel Schneider. 32 [doi]
- Probing Human-Soundscape Interaction Using Observational User Experience MethodsSelman Yücetürk, Mohammad Obaid, Asim Evren Yantaç. 33 [doi]
- Towards a Design Space for Liquid User InterfacesJonna Häkkilä, Ashley Colley. 34 [doi]
- Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear InteractionsTeng Han, David Ahlström, Xing-Dong Yang, Ahmad Byagowi, Pourang Irani. 35 [doi]
- Digital Possessions After a Romantic Break UpDaniel Herron, Wendy Moncur, Elise van den Hoven. 36 [doi]
- Asserting Real-Time Emotions through Cued-Recall: Is it Valid?Anders Bruun, Effie Lai-Chong Law, Matthias Heintz, Poul Svante Eriksen. 37 [doi]
- Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-RegulationMichael Karlesky, Katherine Isbister. 38 [doi]
- Hotzenplotz: Reconciling Automation with ExperienceHolger Klapperich, Marc Hassenzahl. 39 [doi]
- DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike SystemMarkus Löchtefeld, Antonio Krüger, Hans Gellersen. 40 [doi]
- Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car CommutersNicole Perterer, Christiane Moser, Alexander Meschtscherjakov, Alina Krischkowsky, Manfred Tscheligi. 41 [doi]
- To See or Not to See: The Effect of Object Recognition on Users' Trust in "Automated Vehicles"Fredrick Ekman, Mikael Johansson, Jana Sochor. 42 [doi]
- Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head TurnsTomi Nukarinen, Jari Kangas, Oleg Spakov, Poika Isokoski, Deepak Akkil, Jussi Rantala, Roope Raisamo. 43 [doi]
- Posing and Acting as Input for Personalizing FurnitureBokyung Lee, Minjoo Cho, Joonhee Min, Daniel Saakes. 44 [doi]
- SCI-FI: Shape-Changing Interfaces, Future InteractionsGiovanni Maria Troiano, John Tiab, Youn-Kyung Lim. 45 [doi]
- Material Programming: a Design Practice for Computational CompositesAnna Vallgårda, Laurens Boer, Vasiliki Tsaknaki, Dag Svanæs. 46 [doi]
- Starring into the void?: Classifying Internal vs. External Attention from EEGFelix Putze, Maximilian Scherer, Tanja Schultz. 47 [doi]
- Design Opportunities for Wearable Devices in Learning to ClimbEleonora Mencarini, Chiara Leonardi, Antonella De Angeli, Massimo Zancanaro. 48 [doi]
- Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart WatchesOskar Juhlin, Yanqing Zhang, Jinyi Wang, Anders Andersson. 49 [doi]
- Primed Design Activities: Scaffolding Young Designers During IdeationDaniel Fitton, Janet C. Read. 50 [doi]
- It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing ProjectLeena Ventä-Olkkonen, Arto Lanamäki, Netta Iivari, Kari Kuutti. 51 [doi]
- Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User BehaviorMiriam Greis, Passant El Agroudy, Hendrik Schuff, Tonja Machulla, Albrecht Schmidt 0001. 52 [doi]
- Usability Information Management: Prototype for Result Exploration Based on an Empirical Analysis of Use CasesBen Heuwing, Thomas Mandl, Christa Womser-Hacker. 53 [doi]
- A Large-Scale Design Thinking Project Seen from the Perspective of ParticipantsChristian Dindler, Eva Eriksson, Peter Dalsgaard. 54 [doi]
- It Feels Like I'm Managing Myself: HIV+ People Tracking Their Personal Health InformationAdrian Bussone, Simone Stumpf, George Buchanan. 55 [doi]
- Quantified UX: Towards a Common Organizational Understanding of User ExperienceFlorian Lachner, Philipp Naegelein, Robert Kowalski, Martin Spann, Andreas Butz. 56 [doi]
- Towards Supporting Caregivers to Monitor the Whereabouts of People with DementiaNam Tung Ly, Audrey Serna, Samir Aknine, Jörn Hurtienne. 57 [doi]
- Understanding Design for Automated Image Analysis in Digital PathologyJesper Molin, Pawel W. Wozniak, Claes Lundström, Darren Treanor, Morten Fjeld. 58 [doi]
- Expanding the Locus of Control: Design of a Mobile Quantified Self-Tracking Application for Whiplash PatientsSimon Kristoffer Johansen, Anne Marie Kanstrup. 59 [doi]
- Designing for Children's Collective Music Making: How Spatial Orientation and Configuration MatterJens Emil Grønbæk, Kasper Buhl Jakobsen, Marianne Graves Petersen, Majken Kirkegård Rasmussen, Jakob Winge, Jeppe Stougaard. 60 [doi]
- Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game ReviewLieve Laporte, Bieke Zaman. 61 [doi]
- Gamifying Mathematics for Primary Students in Rural Sri LankaThilina Halloluwa, Dhaval Vyas, Hakim Usoof, K. P. Hewagamage, Tony R. Sahama. 62 [doi]
- Inclusive or Inflexible: a Critical Analysis of the School Context in Supporting Children's Genuine ParticipationNetta Iivari, Marianne Kinnula. 63 [doi]
- Robots Tutoring Children: Longitudinal Evaluation of Social Engagement in Child-Robot InteractionSofia Serholt, Wolmet Barendregt. 64 [doi]
- Arty Portfolios: Manifesting Artistic Work in Interaction Design ResearchMichael Leitner, Özge Subasi. 65 [doi]
- Crouch, Hold and Engage: Spatial Aspects of Augmented Reality BrowsingAshley Colley, Tuomas Lappalainen, Elisa Määttänen, Johannes Schöning, Jonna Häkkilä. 66 [doi]
- Peripheral Light Cues for In-Vehicle Task ResumptionShadan Sadeghian Borojeni, Abdallah El-Ali, Wilko Heuten, Susanne Boll. 67 [doi]
- Readability in Multi-User Large-Screen ScenariosAndrea Nutsi, Michael Koch 0001. 68 [doi]
- Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum TeamsJan Schwarzer, Susanne Draheim, Kai von Luck, Qi Wang, Pablo Casaseca-de-la-Higuera, Christos Grecos. 69 [doi]
- Webpage Aesthetics: One Size Doesn't Fit AllAliaksei Miniukovich, Antonella De Angeli. 70 [doi]
- Towards a Sustainable Crowdsourced Sound Heritage Archive by Public Participation: The Soundsslike ProjectPiotanar Yelmi, Hüseyin Kuscu, Asim Evren Yantaç. 71 [doi]
- Walk as You Work: User Study and Design Implications for Mobile Walking MeetingsAino Ahtinen, Eeva Andrejeff, Maiju Vuolle, Kaisa Väänänen. 72 [doi]
- Involving End-Users in Game Based Ideation: A Case Study in Hospital LogisticsJonathan Huyghe, Marije Nouwen, Jeroen Vanattenhoven. 73 [doi]
- HeatDial: Beyond User Scheduling in Eco-InteractionRikke Hagensby Jensen, Jesper Kjeldskov, Mikael B. Skov. 74 [doi]
- Eco-feedback Visualization for Closing the Gap of Organic Food ConsumptionJorge Luis Zapico, Cecilia Katzeff, Ulrica Bohné, Rebecka Milestad. 75 [doi]
- Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public ArtSandjar Kozubaev. 76 [doi]
- From Design Fiction to Future Models of Community Building and Civic EngagementJulian Hanna, Simone Ashby. 77 [doi]
- Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design FictionJohanna Ylipulli, Jenny Kangasvuo, Toni Alatalo, Timo Ojala. 78 [doi]
- Beebots-a-lula, Where's My Honey?: Design Fictions and BeekeepingLiz Edwards, Deborah Maxwell, Toby Pillatt, Niamh Downing. 79 [doi]
- Homes For Life: A Design Fiction ProbeBritta Friederike Schulte, Paul Marshall, Anna L. Cox. 80 [doi]
- NewSchool: Studying the Effects of Design Fiction through Personalized Learning ScenariosJan Derboven, Bert Vandenberghe. 81 [doi]
- Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired PeopleAndreas Reichinger, Svenja Schröder, Christian Löw, Sam Sportun, Peter Reichl, Werner Purgathofer. 82 [doi]
- A Case of Cooperative Sound DesignCumhur Erkut, Davide Rocchesso, Stefano Delle Monache, Stefania Serafin. 83 [doi]
- Itinerarium: Co-designing A Tangible Journey Through HistoryPatrizia Marti, Michele Tittarelli, Iolanda Iacono. 84 [doi]
- URBAN FIFA: Augmenting Social Sports with Video Game ElementsMichael W. Strandby, Magnus K. Szatkowski, Jonas L. Petersen, Asger Storebjerg, Christian Dindler, Timothy P. Ryan. 85 [doi]
- NOSE: Improving Patient-Doctor Communication in RhinoplastyJonathan Huyghe, Arne Jansen, Jan Derboven. 86 [doi]
- Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern AuthoringKhanh-Duy Le, Kening Zhu, Tomasz Kosinski, Morten Fjeld, Maryam Aj, Shengdong Zhao. 87 [doi]
- Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed SerendipityKevin Lefeuvre, Arne Berger, Albrecht Kurze, Sören Totzauer, Michael Storz, Andreas Bischof. 88 [doi]
- EyeNav: Gaze-Based Code NavigationStevche Radevski, Hideaki Hata, Ken-ichi Matsumoto. 89 [doi]
- Designing for Including Children in Online Health Care ConsultationsJohanna Persson, Sally Wiezell, Tilda Claeson. 90 [doi]
- Analysing Interaction Trajectories in Multi-device ApplicationsEmmanuel Dubois 0001, Augusto Celentano. 91 [doi]
- Hold my Heart and Breathe with Me: Tangible Somaesthetic DesignsIlhan Aslan, Hadrian Burkhardt, Julian Kraus, Elisabeth André. 92 [doi]
- Transactive Memory in Task-Driven 3D Virtual World TeamsStyliani Kleanthous, Michalis Michael, George Samaras, Eleni Christodoulou. 93 [doi]
- Badum Tss!: A DIY Paper-based Interaction to Augment Everyday Situations with Sound EffectsVanessa Cobus, Nikolai Bräuer, Armin Pistoor, Hauke Precht, Abdallah El-Ali, Susanne Boll. 94 [doi]
- Analyzing Two Case Studies for Enhancing the Meaning of the Real SpaceFumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima. 95 [doi]
- Tag-IT: Embedding Audio in Objects and SurfacesCristina Sylla, Eva Oliveira. 96 [doi]
- StoryBox: Design of a System to Support Experience Sharing through Visual StoriesTorben Wallbaum, Matthias Esser, Wilko Heuten, Susanne Boll. 97 [doi]
- User Needs and Expectations for Future Traveling Services in BusesElina Hildén, Jarno Ojala, Kaisa Väänänen. 98 [doi]
- Collaboration in the Living Room or How Couples Design TogetherFoong-Yi Chia, Bokyung Lee, Daniel Saakes. 99 [doi]
- Historytelling: a Website for the Elderly A Human-Centered Design ApproachTorben Volkmann, Michael Sengpiel, Nicole Jochems. 100 [doi]
- 3D Accelerometer-based Gestures for Interacting with Mobile DevicesShah Rukh Humayoun, Munir Ahmad, Achim Ebert. 101 [doi]
- Participatory User Requirements Elicitation for Personal Menopause AppAmaury Trujillo, Maria Claudia Buzzi. 102 [doi]
- Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater InclusivityRhianne Jones. 103 [doi]
- Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public ParticipationSarah-Kristin Thiel. 104 [doi]
- Happily Ever After: Positive Aging through Positive DesignNora Fronemann, Kathrin Pollmann, Alicia Weisener, Matthias Peissner. 105 [doi]
- LeapArm-Facilitating Sensory Spaces for Mid-air Gestural InteractionIlhan Aslan, Julian Kraus, Elisabeth André. 106 [doi]
- Automatically Adapting Home Lighting to Assist Visually Impaired ChildrenEuan Freeman, Graham A. Wilson, Stephen A. Brewster. 107 [doi]
- Mediated Reality Mirror: Towards a Study with Autistic UsersDoga Çorlu, Beste Ozdeslik, Asim Evren Yantaç, Morten Fjeld. 108 [doi]
- Digital Sound De-Localisation as a Game Mechanic for Novel Bodily PlayJohn Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell. 109 [doi]
- Legibility of Light and Ultra-Light Fonts: Eyetracking StudyIvan Burmistrov, Tatiana Zlokazova, Iuliia Ishmuratova, Maria Semenova. 110 [doi]
- Introducing GestureCards: A Prototyping Gesture NotationMarc Hesenius, Volker Gruhn. 111 [doi]
- UbiBeam++: Augmenting Interactive Projection with Head-Mounted DisplaysPascal Knierim, Markus Funk, Thomas Kosch, Anton Fedosov, Tamara Müller, Benjamin Schopf, Marc Weise, Albrecht Schmidt 0001. 112 [doi]
- PeriodShare: A Bloody Design FictionMarie Louise Juul Søndergaard, Lone Koefoed Hansen. 113 [doi]
- Eye Tracking in Emotional Design Research: What are its Limitations?Cyril Brom, Tereza Stárková, Jirí Lukavský, Ondrej Javora, Edita Bromová. 114 [doi]
- BUILDING IDEAS: Guided Design for ExperienceAnne Elisabeth Krüger, Matthias Peissner, Nora Fronemann, Kathrin Pollmann. 115 [doi]
- Gaze-Based Interactive ComicsPavel Orlov, Ksenia Gorshkova. 116 [doi]
- Interaction Gestures for a Wearable Device Defined by Visually Impaired ChildrenCharlotte Magnusson, Héctor A. Caltenco, Sara Finocchietti, Monica Gori, Elena Cocchi, Lope Ben Porquis, Gabriel Baud-Bovy. 117 [doi]
- Towards Using Gaze Properties to Detect Language ProficiencyJakob Karolus, Pawel W. Wozniak, Lewis L. Chuang. 118 [doi]
- Enabling Information Access in Virtual Learning Environment: The Case of Data Science MinorIlya Musabirov, Paul Okopny, Stanislav Pozdniakov. 119 [doi]
- Understanding Aesthetics of Interaction: A Repertory Grid StudyMati Mottus, Evangelos Karapanos, David Lamas, Gilbert Cockton. 120 [doi]
- eyeGUI: A Novel Framework for Eye-Controlled User InterfacesRaphael Menges, Chandan Kumar, Korok Sengupta, Steffen Staab. 121 [doi]
- How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?Arthur Theil Cabreira, Faustina Hwang. 122 [doi]
- Opportunities of Social Media in TV BroadcastingSebastian Arndt, Andrew Perkis, Veli-Pekka Räty. 123 [doi]
- Supporting Maritime Remote Experts Working Over DistanceGoranka Zoric, Maria Ralph, Petra Björndal, Veronika Domova, Elina Vartiainen, Alvaro Aranda Muñoz. 124 [doi]
- The Drive for New Driving Interfaces: Researching a Driver Interface from Design Intent to End-User ExperienceIngrid Pettersson, Lena Hylving, Annie Rydström, Dimitrios Gkouskos. 125 [doi]
- Ducky: An Online Engagement Platform for Climate CommunicationBogdan Glogovac, Mads Simonsen, Silje Strøm Solberg, Erica Löfström, Dirk Ahlers. 126 [doi]
- Loyalty Theory Flashcards as a Design Tool in a Design Research Project: A Case Study of the Food Delivery AppJoanna Rutkowska, Olga Banka, Zuzanna Wodyk, David Lamas. 127 [doi]
- Cultures of Participation in the Digital Age: From "Have to" to "Want to" ParticipateBarbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina. 128 [doi]
- Living Room on the Move: Autonomous Vehicles and Social ExperiencesIngrid Pettersson, Annie Rydström, Helena Strömberg, Lena Hylving, Jonas Andersson, Maria Klingegård, MariAnne Karlsson. 129 [doi]
- Designing eHealth Services for Patients and Relatives: Critical Incidents and Lessons to LearnÅsa Cajander, Christiane Grünloh, Thomas Lind, Isabella Scandurra. 130 [doi]
- Challenging the Role of Design(ing) in the Sustainability Field: Towards a 'Humble' Design ApproachAnnelise de Jong, Elin Önnevall, Lizette Reitsma, Stina Wessmann. 131 [doi]
- Cross Competence Collaboration to Design for InclusionMaria Spante, Karl Alfredsson. 132 [doi]
- The Clothesline Approach to Notions Concerning the H in HCISara Ljungblad, Olof Torgersson, Viktor Hjort af Ornäs, Eva Eriksson, Iréne Stewart Claesson, Kalle Klockars, Martina Keitsch. 133 [doi]
- HCI and Sensitive Life ExperiencesDaniel Herron, Nazanin Andalibi, Oliver L. Haimson, Wendy Moncur, Elise van den Hoven. 134 [doi]
- Interaction Between Nearby Strangers: Serendipity and PlayfulnessSusanna Paasovaara, Andrés Lucero, Martin Porcheron, Janne Paavilainen, Dzmitry Aliakseyeu, Thomas Olsson. 135 [doi]
- Where HCI meets ACIIlyena Hirskyj-Douglas, Janet C. Read, Oskar Juhlin, Heli Väätäjä, Patricia Pons, Svein-Olaf Hvasshovd. 136 [doi]
- Mobile WellbeingMattias Rost, John Rooksby, Alexandra Weilenmann, Thomas Hillman, Pål Dobrin, Juan Ye. 137 [doi]
- Improving Attractiveness of Public Transportation with Interactive ExperiencesKaisa Väänänen, Jarno Ojala, Elina Hildén, MariAnne Karlsson, Pontus Wallgren, Markku Turunen. 138 [doi]
- Stakeholder Involvement in Agile Software DevelopmentMarta Kristín Lárusdóttir, Åsa Cajander, Peggy Gregory, Gilbert Cockton, Dina Salah, Kati Kuusinen, Gerolf Nauwerck. 139 [doi]
- HCI and UN's Sustainable Development Goals: Responsibilities, Barriers and OpportunitiesElina Eriksson, Daniel Pargman, Oliver Bates, Maria Normark, Jan Gulliksen, Mikael Anneroth, Johan Berndtsson. 140 [doi]
- Things Fall Apart: Unpacking the Temporalities of Impermanence for HCIVasiliki Tsaknaki, Marisa Cohn, Laurens Boer, Ylva Fernaeus, Anna Vallgårda. 141 [doi]
- Mapping the IoT: Co-design, Test and Refine a Design Framework for IoT ProductsIlaria Vitali, Valentina Rognoli, Venanzio Arquilla. 142 [doi]
- Interactive Surfaces for Collaborative Software DesignMichel Chaudron, Kazuki Takashima, Matthias Book, Khanh-Duy Le, Morten Fjeld. 143 [doi]
- Temporalities and Spaces for Youth Engagement in Co-Creative ActivitiesAlma L. Culén, Hani Murad, Dagny Stuedahl. 144 [doi]
- The Future of Books and Reading in HCIMohammad Obaid, Ilgiotam Veryeri Alaca, Pawel W. Wozniak, Lars Lischke, Mark Billinghurst. 145 [doi]
- Experience Design for Multiple Customer TouchpointsVirpi Roto, Heli Väätäjä, Effie Law, Rachel Powers. 146 [doi]
- Mind the Change!: Public Sector as an Arena for User Experience DesignAndrea Gasparini, Heli Kautonen. 147 [doi]
- 3rd International Workshop on Pervasive ParticipationSarah-Kristin Thiel, Peter Fröhlich, Sampo Ruoppila, Joachim Åström, Matthias Baldauf, Manfred Tscheligi. 148 [doi]