Abstract is missing.
- Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readersCarol Butler, Stephann Makri, Andrew MacFarlane 0001, Stella Wisdom, Ian Cooke. 1-11 [doi]
- Social media question asking (SMQA): whom do we tag and why?Hasan Shahid Ferdous, Dipto Das, Farhana Murtaza Choudhury. 12-22 [doi]
- An interaction model for de-identification of human data held by external custodiansAndrew J. Simmons, Maheswaree Kissoon Curumsing, Rajesh Vasa. 23-26 [doi]
- Stand in the place where you work: digital implications of the use of the physical elements of a library during browsingDana McKay. 27-31 [doi]
- Assessing tablet applications focused on social interactions: what functionalities do Sri Lankan practitioners want for children with ASD?Amani Indunil Soysa, Abdullah Al Mahmud 0001. 32-41 [doi]
- Engaging assessments: interface design of a referral support tool for adults and childrenAndreas Duenser, Daniel V. Smith, Jill Freyne, Elizabeth Gilleran, Kristy de Salas, Hilary Cinis. 42-52 [doi]
- Visual juggling: reflective recommendations for observers working with deaf children in design researchJessica Korte, Alexandra Thompson. 53-57 [doi]
- From autism educators to game designers: integrating teaching strategies into game design for autism education supportSusana Alarcon-Licona, Lian Loke, Naseem Ahmadpour. 58-62 [doi]
- Value for money: co-designing with underbanked women from rural Sri LankaThilina Halloluwa, Pradeepa Bandara, Hakim Usoof, Dhaval Vyas. 63-73 [doi]
- HCI as social policy: perspectives on digital rights in ethical designRafael A. Calvo, Dorian Peters, Julian Huppert, Gerard Goggin. 74-82 [doi]
- Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplayAung Pyae, Hein Htoo Zaw, May Thin Khine. 83-87 [doi]
- Conceptualizing the everyday life application components: a scoping review of technology mediated experienceHarry Fulgencio, Jane Farmer. 88-91 [doi]
- Designing for refugees: insights from design workshopAsam Almohamed, Dhaval Vyas, Jinglan Zhang. 92-96 [doi]
- "Participation is not enough": towards indigenous-led co-designDorian Peters, Susan Hansen, Jenny McMullan, Theresa Ardler, Janet Mooney, Rafael A. Calvo. 97-101 [doi]
- Use of voice activated interfaces by people with intellectual disabilitySaminda Sundeepa Balasuriya, Laurianne Sitbon, Andrew A. Bayor, Maria Hoogstrate, Margot Brereton. 102-112 [doi]
- Characterizing participation across social media sites amongst young adults with intellectual disabilityAndrew Bayor, Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Stewart Koplick, Margot Brereton. 113-122 [doi]
- Insights from people with ID on a transport applicationShanjana Farhin, Laurianne Sitbon, Margot Brereton. 123-127 [doi]
- A non-clinical approach to describing participants with intellectual disabilityLaurianne Sitbon, Maria Hoogstrate, Julie Yule, Stewart Koplick, Filip Bircanin, Margot Brereton. 128-132 [doi]
- Visualisations elicit knowledge to refine citizen science technology design: spectrograms resonate with birdersJessica L. Oliver, Margot Brereton, David M. Watson, Paul Roe. 133-144 [doi]
- Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystemsDario Casadevall, Marcus Foth, Ana Bilandzic. 145-155 [doi]
- Communication in infrastructuring, or tales from a collaborative projectPeter Lyle, Mariacristina Sciannamblo, Cláudia Silva, Maurizio Teli. 156-161 [doi]
- Designing for citizen-centric smart cities: supporting people's needs of a community gardenTrevor Hunter, Peter Worthy, Stephen Viller, Ben Matthews. 162-166 [doi]
- Bridging the cross-cultural language divide through designChunnan Zheng, Awais Hameed Khan, Ben Matthews. 167-171 [doi]
- Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'?Simon Coghlan, Jenny Waycott, Bárbara Barbosa Neves, Frank Vetere. 172-183 [doi]
- Pathways & paws(es): engaging human-animal partnerships for community building and slow citiesJane Turner, David Browning, Ann Morrison. 184-188 [doi]
- Adapting HCI techniques for the design and evaluation of canine training technologiesJai Farrell, Chris McCarthy, Caslon Chua. 189-193 [doi]
- Ageing and making: a positive framing for human-computer interactionAnna Kalma, Bernd Ploderer, Laurianne Sitbon. 194-199 [doi]
- Deploying new technology in residential aged care: staff members' perspectivesWendy Cavenett, Steven Baker 0001, Jenny Waycott, Romina Carrasco, Elena Robertson, Frank Vetere, Ralph Hampson. 200-204 [doi]
- Mapping learner-data journeys: evolution of a visual co-design toolCarlos Gerardo Prieto-Alvarez, Roberto Martínez Maldonado, Simon Buckingham Shum. 205-214 [doi]
- Understanding two graphical visualizations from observer's pupillary responses and neural networkMd. Zakir Hossain, Tom Gedeon, Atiqul Islam. 215-218 [doi]
- User virtual costume visualisation in an augmented virtuality immersive cinematic environmentWenjing Tang, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman. 219-223 [doi]
- Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensorsKonomi Inaba, Akihiko Murai, Yuta Sugiura. 224-228 [doi]
- VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step dataSooJeong Yoo, Phillip Gough, Judy Kay. 229-233 [doi]
- Structuring and engaging: the roles of design fictions in a co-design workshopMaria Huusko, Yiying Wu, Virpi Roto. 234-241 [doi]
- A postphenomenological method for HCI researchMads Møller Jensen, Jesper Aagaard. 242-251 [doi]
- Combining WOz testing and ride along video ethnographies: advancing methodologies for autonomous driving car development for mixed traffic environmentsKatalin Osz, Kaspar Raats, Vaike Fors, Sarah Pink, Thomas Lindgren. 252-255 [doi]
- Tools to think with: augmenting user interviews with rapid modular prototypesHamish Henderson, Martin Tomitsch, Tuck Wah Leong. 256-260 [doi]
- Three levels of perceiving affordance: possibility, specificity, and signification levelsSangyeon Kim, Sangwon Lee. 261-265 [doi]
- Pedestrian navigation and GPS deteriorations: user behavior and adaptation strategiesChampika Manel Ranasinghe, Sven Heitmann, Albert Hamzin, Max Pfeiffer, Christian Kray. 266-277 [doi]
- Echo-house: exploring a virtual environment by using echolocationRonny Andrade, Steven Baker 0001, Jenny Waycott, Frank Vetere. 278-289 [doi]
- Investigating blind people's preferences when exploring maps using static and rotatable audio-tactile maps at different orientationsNazatul Naquiah Abd Hamid, Wan Adilah Wan Adnan, Fariza Hanis Abdul Razak. 290-293 [doi]
- st order ambisonic microphone arrayStuart Favilla, Matthew Shackleton, Carl Looper, David Sly, Joanne Cannon. 294-297 [doi]
- Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditatorsKaren Anne Cochrane, Lian Loke, Caitilin de Bérigny, Andrew Campbell. 298-302 [doi]
- Towards design for renegotiating the parent-adult child relationship after children leave homeDiego Muñoz, Bernd Ploderer, Margot Brereton. 303-313 [doi]
- Designing for reflection on sender effort in close personal communicationRyan Kelly 0001, Daniel Gooch, Leon Watts. 314-325 [doi]
- Technologies to engage young children in physical activity: an online study of parenting practicesBernd Ploderer, Yaman Mazyed S. Alsahfi, Stewart G. Trost. 326-331 [doi]
- Days of our lives: family experiences of digital technology useEleanor Chin Derix, Tuck Wah Leong. 332-337 [doi]
- InstInt: enacting a small-scale interactive installation through co-designEmanuel Felipe Duarte, Fabrício Matheus Gonçalves, M. Cecília C. Baranauskas. 338-348 [doi]
- Towards a better video comparison: comparison as a way of browsing the video contentsAtima Tharatipyakul, Hyowon Lee 0001. 349-353 [doi]
- Activated: designing for collective participation in media architectureLiam Bray. 354-358 [doi]
- A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design studyChelsea Owensby, Martin Tomitsch, Callum Parker. 359-363 [doi]
- Encounter, story and dance: human-machine communication and the design of human-technology interactionsEleanor Sandry. 364-367 [doi]
- A generalized, rapid authoring tool for intelligent tutoring systemsBradley Herbert, Mark Billinghurst, Amali Weerasinghe, Barrett Ens, Grant B. Wigley. 368-373 [doi]
- Pointing to targets with difference between motor and visual widthsHiroki Usuba, Shota Yamanaka, Homei Miyashita. 374-383 [doi]
- Running with drones: desired services and control gesturesMatthias Seuter, Eduardo Rodriguez Macrillante, Gernot Bauer, Christian Kray. 384-395 [doi]
- HandsInTouch: sharing gestures in remote collaborationWeidong Huang 0001, Mark Billinghurst, Leila Alem, Seungwon Kim. 396-400 [doi]
- Press & tilt: one-handed text selection and command execution on smartphoneToshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi. 401-405 [doi]
- Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaborationTheophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock. 406-410 [doi]
- Tesla blocks: magnetism-based tangible 3D modeling system using block-shaped objectsKoshi Ikegawa, Buntarou Shizuki. 411-415 [doi]
- In store shelf display technology for enhancing customer brand recognitionCarlos Arce-Lopera, Gilberto Avendaño, Brayan Rodríguez, Daniela Victoria. 416-420 [doi]
- Teaching interaction design by research through designNicolai Brodersen Hansen, Kim Halskov. 421-431 [doi]
- The challenges in adopting assistive technologies in the workplace for people with visual impairmentsHerman Wahidin, Jenny Waycott, Steven Baker 0001. 432-442 [doi]
- A proposed system to increase work readiness of fresh IT graduates at interviewsR. H. A. Dulmini H. Ehaliyagoda, Laurianne Sitbon. 443-447 [doi]
- Exploring video annotation as a tool to support dance teachingAugusto Dias Pereira dos Santos, Lian Loke, Roberto Martínez Maldonado. 448-452 [doi]
- The effect of video placement in AR conferencing applicationsLouise M. Lawrence, Arindam Dey, Mark Billinghurst. 453-457 [doi]
- Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robotsJeremy Opie, Anjali Jaiprakash, Bernd Ploderer, Ross Crawford, Margot Brereton, Jonathan Roberts. 458-462 [doi]
- What can speculative design teach us about designing for healthcare services?Ti Hoang, Rohit Ashok Khot, Noel Waite, Florian 'Floyd' Mueller. 463-472 [doi]
- Four factors informing design judgement at a hackathonJeanette Falk Olesen, Nicolai Brodersen Hansen, Kim Halskov. 473-483 [doi]
- Analysing micro-location beacon gamification: scenarios, types and characteristicsNikolche Vasilevski, Jeffrey Brand, James R. Birt. 484-489 [doi]
- Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D gamesLinda Pfister, Sabiha Ghellal. 490-494 [doi]
- Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson 0001. 495-500 [doi]
- Understanding online collectible card game players' motivations: a survey study with two gamesSelen Türkay, Sonam Adinolf. 501-505 [doi]
- DigiView: connecting digital resources to the physical sphere through embedded library interfacesPerrin Anto Jones, Jodie Clothier, Xueqing Jiang. 506-512 [doi]
- Outpost: a proposal for libraries of the futureAwais Hameed Khan, Trevor Hunter, Peter Worthy. 513-518 [doi]
- Study of socially appropriate robot behaviors in human-robot conversation closureToshihiko Isaka, Ryosuke Aoki, Naoki Ohshima, Naoki Mukawa. 519-523 [doi]
- Exploring the use of social media: implications for participatory design with undergraduate studentsLinda Duffett-Leger, Amy J. Beck. 524-527 [doi]
- Improving virtual reality safety precautions with depth sensingShaoyan Huang, Huidong Bai, V. B. H. Mandalika, Robert W. Lindeman. 528-531 [doi]
- Rehabilitation support system for patients with carpal tunnel syndrome using smartphoneMadoka Toriumi, Takuro Watanabe, Koji Fujita, Akimoto Nimura, Yuta Sugiura. 532-534 [doi]
- How the inclusion of design principles contribute to the development of social robotsEduardo Benítez Sandoval, Scott Brown, Mari Velonaki. 535-538 [doi]
- Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic dataBenjamin Rowe, Jinglan Zhang, Michael Towsey, Paul Roe, Margot Brereton. 539-543 [doi]
- MIC, an interactive sign language teaching systemHan Duy Phan, Kirsten Ellis, Alan Dorin. 544-547 [doi]
- Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google homeAung Pyae, Paul Scifleet. 548-553 [doi]
- Evaluation of shape I/O controller for video gamesTakeru Fukunaga, Hayato Kajiyama, Akifumi Inoue, Tohru Hoshi. 554-558 [doi]
- Investigating perceived slope gradient in virtual environment with visuo-haptic interactionRyuta Ishikawa, Akifumi Inoue, Tohru Hoshi. 559-562 [doi]
- Comparison of eye-tracking data with physiological signals for estimating level of understandingMasaki Omata, Masaya Iuchi, Megumi Sakiyama. 563-567 [doi]
- Virtual assistants for mobile interaction: a review from the accessibility perspectiveClauirton de Siebra, Walter Correia, Marcelo Penha, Jefte Macedo, Jonysberg P. Quintino, Marcelo Anjos, Fabiana Florentin, Fabio Q. B. da Silva, André L. M. Santos. 568-571 [doi]
- In search of perfect users: towards understanding the usability of converged multi-level secure user interfacesAbdullah Issa, Toby Murray, Gidon Ernst. 572-576 [doi]
- Making the MOST out of smartphone opportunities for mental healthSimon D'Alfonso, Nathaniel Carpenter, Mario Alvarez-Jimenez. 577-581 [doi]
- Impact of air flow and a hybrid locomotion system on cybersicknessAndrew W. L. Paroz, Leigh Ellen Potter. 582-586 [doi]
- Distinction system of left and right hands placed on a keyboard of laptop computersTakuto Nakamura, Buntarou Shizuki. 587-589 [doi]
- Age differences in using Facebook: younger adults vs. older adultsEun Hwa Jung. 590-592 [doi]
- Parlour of food futures: future food forecasting as tarot propheciesMarkéta Dolejsová. 593-597 [doi]
- High computer gaming experience may cause higher virtual reality sicknessXavier Hunt, Leigh Ellen Potter. 598-601 [doi]
- The right metric for the right stakeholder: a case study of improving product usabilityArik Friedman, Ilias N. Flaounas. 602-606 [doi]
- Interaction design for explainable AI: workshop proposalPrashan Madumal, Ronal Rajneshwar Singh, Joshua Newn, Frank Vetere. 607-608 [doi]
- Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and inventionEduardo Velloso, Tilman Dingler, Frank Vetere, Sam Horman, Harriet McDougall, Kasia Mierzejewska. 609-611 [doi]
- On and off the table: re-imagining food and wine interactionsHilary Davis 0001, Jeni Paay, Jesper Kjeldskov, Markéta Dolejsová. 612-617 [doi]
- Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapterAnn Morrison, Jane Turner, Sarah Webber. 618-619 [doi]
- Educational virtuality: cognitive benefits, design processes and new frontiersRoss Brown, Selen Türkay, Laurianne Sitbon. 620-622 [doi]