Abstract is missing.
- The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019Jeni Paay, Yvonne Rogers. 2 [doi]
- Wine and User Experience DesignJeni Paay, Bridgette Engeler, Mark Taylor, Kirsten Day, Margot Brereton, Yvonne Rogers. 4-7 [doi]
- Virtual and Augmented Reality for Positive Social ImpactKate Ferris, Ryan M. Kelly 0001, Ross Brown, Greg Wadley, Steven Baker 0001, Jenny Waycott, Eduardo Velloso, Selen Türkay. 8-11 [doi]
- Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development GoalsJoel Fredericks, Callum Parker, Glenda Amayo Caldwell, Marcus Foth, Hilary Davis 0001, Martin Tomitsch. 12-15 [doi]
- 1st Workshop on Human Technologies and Interaction Design in Outer Space: SpaceUX'19Katarina Damjanov, Artur Lugmayr. 16 [doi]
- Indigenous HCl: Workshop at OzCHI 2019, PerthChristopher Lawrence, Tuck Wah Leong, Margot Brereton, Jennyfer Lawrence Taylor, Nicola J. Bidwell, Greg Wadley. 17-19 [doi]
- Soliloquising Social Robot in a Hotel RoomJunya Nakanishi, Itaru Kuramoto, Jun Baba, Kohei Ogawa, Yuichiro Yoshikawa, Hiroshi Ishiguro. 21-29 [doi]
- How Participatory Design Works: Mechanisms and EffectsNicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten. 30-41 [doi]
- Investigating EV Driving as Meaningful PracticeRikke Hagensby Jensen, Michael Kvist Svangren, Mikael B. Skov, Jesper Kjeldskov. 42-52 [doi]
- Seed to Feed: Leveraging HCl and Capitalising on Office Environments to Grow FoodGeremy Farr-Wharton. 53-63 [doi]
- The (Ir)relevance of Robot Cuteness: An Exploratory Study of Emotionally Durable Robot DesignCatherine Barbara Caudwell, Cherie Lacey, Eduardo B. Sandoval. 64-72 [doi]
- The "Least-Adult" Role in Participatory Design with ChildrenBronwyn J. Cumbo, Eva Eriksson, Ole Sejer Iversen. 73-84 [doi]
- Spatial Mixer: Cross-Device Interaction for Music MixingJesper Kjeldskov, Jeni Paay, Aleksander Nilsson, Kasper Plejdrup, Mette Pedersen. 85-94 [doi]
- Weight-Mate: Adaptive Training Support for Weight LiftingJeni Paay, Jesper Kjeldskov, Frederick Sorensen, Thomas Jensen, Oren Tirosh. 95-105 [doi]
- Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to ImplementationRandy Zhu, Dianna L. Hardy, Trina S. Myers. 106-116 [doi]
- Towards a Probe Design FrameworkEleanor Chin Derix, Tuck Wah Leong. 117-127 [doi]
- Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at ScaleStephen Snow, Dorota Filipczuk, Stephen Viller, Richard Gomer. 128-137 [doi]
- The Role of Visual Detail during Situated Memory Recall within a Virtual Reality EnvironmentJoel Harman, Ross Brown, Daniel Johnson 0001, Selen Türkay. 138-148 [doi]
- Beyond Independence: Enabling Richer Participation through Relational TechnologiesAlessandro Soro, Margot Brereton, Laurianne Sitbon, Aloha May Hufana Ambe, Jennyfer Lawrence Taylor, Cara Wilson. 149-160 [doi]
- A Relational Approach to Designing Social Technologies that Foster Use of the Kuku Yalanji LanguageJennyfer Lawrence Taylor, Wujal Wujal Aboriginal Shire Council, Alessandro Soro, Paul Roe, Margot Brereton. 161-172 [doi]
- Probing Yarns about Ageing and MakingAnna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton. 173-183 [doi]
- Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe DisabilitiesFilip Bircanin, Bernd Ploderer, Laurianne Sitbon, Andrew A. Bayor, Margot Brereton. 184-196 [doi]
- Women and the Spatial Politics of Community Networks: Invisible in the sociotechnical imaginary of wireless connectivityNicola J. Bidwell. 197-208 [doi]
- How can social robots spark collaboration and engagement among people with intellectual disability?Saminda Sundeepa Balasuriya, Laurianne Sitbon, Margot Brereton, Stewart Koplick. 209-220 [doi]
- The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality GameRobert Cuthbert, Selen Türkay, Ross Brown. 221-232 [doi]
- A Design Archival Approach to Knowledge Production in Design Research and PracticeSøren Rasmussen, Jonas Fritsch, Nicolai Brodersen Hansen. 233-243 [doi]
- Combining Design Science and User-Centred Methods in M-Government Service Design in NamibiaJoanna Mehtälä, Marko Nieminen. 244-254 [doi]
- Towards Surgical Robots: Understanding Interaction Challenges in Knee SurgeryJeremy Opie, Anjali Jaiprakash, Bernd Ploderer, Margot Brereton, Jonathan Roberts. 255-265 [doi]
- Reflexive Interaction: Extending the concept of Peripheral InteractionDenys J. C. Matthies, Bodo Urban, Katrin Wolf 0001, Albrecht Schmidt 0001. 266-278 [doi]
- Clinician perspective on VR Games for Managing Periprocedural Anxiety in ChildrenSooJeong Yoo, Andrew Weatherall, Gail Wong, Sarah Scott, Minal Menezes, Nicholas Wood, Ajit Pillai, Naseem Ahmadpour. 280-284 [doi]
- Interactive Pretend Play (iPPy) Toys for Children with ASDAmani Indunil Soysa, Abdullah Al Mahmud 0001. 285-289 [doi]
- Viewer Arousal Display System Using Eye-Tracking and Skin Conductance DataMasaki Omata, Kaito Shimizu. 290-294 [doi]
- Overlays and Goggles and Projections, Oh My!: Exploring Public Perceptions of Augmented Reality TechnologiesAlexandra Thompson, Leigh Ellen Potter. 295-301 [doi]
- Does Indigenous Culture Affect One's View of an LMS Interface: A PNG and Pacific Islands Students' PerspectivePhilemon Yalamu, Caslon Chua, Wendy Doube. 302-306 [doi]
- A Collaborative Landscaping Exercise of IoT Design MethodsAlbrecht Kurze, Sören Totzauer, Alexandra Deschamps-Sonsino, Arne Berger. 307-311 [doi]
- Bounded Swipe: Swipe Gesture Inside a TargetKyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi. 312-316 [doi]
- GameFlow and Player Experience Measures: An Initial Comparison of Conceptual ConstructsPenny Sweetser, Daniel Johnson. 317-321 [doi]
- Requirements for Adaptive User Interfaces for Industrial Maintenance Procedures: A discussion of context, requirements and research opportunitiesCaitlin Woods, Melinda Hodkiewicz, Tim French 0002. 322-326 [doi]
- An Interaction Method for Transferring Electronic Information by Tearing a Sheet of PaperShion Tominaga, Kenro Go, Takayuki Itoh, Akihiro Miyata. 327-331 [doi]
- Buzz-Buzz Chat: Encouraging Parent-Child Communication with Multiple-Agent ChatsRyosuke Aoki, Kosuke Sato, Naoki Ohshima, Naoki Mukawa. 332-336 [doi]
- Use of music streaming platforms for emotion regulation by international studentsGreg Wadley, Amanda Krause, Jiahui Liang, Zihe Wang, Tuck Wah Leong. 337-341 [doi]
- Towards Effective Crowd-Powered Online Content ModerationDanula Hettiachchi, Jorge Gonçalves 0001. 342-346 [doi]
- Exploring Human Machine-Mediated Interaction for Applications in Social HRIAnna Trofimova, Timothy Wiley, Maurice Pagnucco, Mari Velonaki. 347-351 [doi]
- Understanding Trust in Automated VehiclesKaspar Raats, Vaike Fors, Sarah Pink. 352-358 [doi]
- Social Robots with Gamification Principles to Increase Long-Term User InteractionNicole L. Robinson, Selen Türkay, Leonie A. N. Cooper, Daniel Johnson 0001. 359-363 [doi]
- A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media ArtsScott Andrew Brown, Michael Gratton, Bronwen Williams. 364-368 [doi]
- Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case StudyRobert Herne, Mohd Fairuz Shiratuddin, Shri Rai, Hamid Laga, Jesse Dixon, David Blacker. 369-375 [doi]
- SNS and the Lived Experiences of Queer YouthTommaso Armstrong, Tuck Wah Leong. 376-380 [doi]
- HCI in the Garden: Current Trends and Future DirectionsShannon Rodgers, Bernd Ploderer, Margot Brereton. 381-386 [doi]
- Towards an Immersive Auditory-based Journey Planner for the Visually ImpairedChris McCarthy, Tuan Dung Lai, Stuart Favilla, David Sly. 387-391 [doi]
- Technology around the park: Applying co-design to resolve conflict in retirement villagesAlen Keirnan, Mark Strachan, Bridgette Engeler. 392-396 [doi]
- Where Are They Now?: Revisiting Energy Use Feedback a Decade After DeploymentStephen Snow, Stephen Viller, Mashhuda Glencross, Neil Horrocks. 397-401 [doi]
- It's on the Cards: Designing Technology Instructions for People Living with DementiaErica Tandori, Jeanie Beh, Sonja Pedell. 402-406 [doi]
- A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot InteractionNaoko Abe, David Rye, Lian Loke. 407-411 [doi]
- Shaking the Tree: Understanding Historic and Future Representation of Women at OzCHIDana McKay, George Buchanan. 412-417 [doi]
- Designing for diversity in Aboriginal Australia: Insights from a national technology projectTuck Wah Leong, Christopher Lawrence, Greg Wadley. 418-422 [doi]
- Older Adults' Perception and Use of Voice User Interfaces: A Preliminary Review of the Computing LiteratureBrodrick Stigall, Jenny Waycott, Steven Baker 0001, Kelly Caine. 423-427 [doi]
- Designing a User-Centered Interactive Data-Storytelling FrameworkYangjinbo Zhang, Artur Lugmayr. 428-432 [doi]
- Shape Recognition and Selection in Medical Volume Visualisation with Haptic GlovesVahid Pooryousef, Ross Brown, Selen Türkay. 433-436 [doi]
- Trust and Cognitive Load in semi-automated UAV operationMartin Lochner, Andreas Duenser, Shouvojit Sarker. 437-441 [doi]
- Reflections on Temporal Factors in Interaction Design: A Study of User Engagement in a Platform for Professional LearningMartin Tomitsch, Anna Janssen, Jen Scott Curwood, Kate Thomson. 442-446 [doi]
- Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer GamesLucy Sparrow, Martin R. Gibbs, Michael Victor Arnold. 447-451 [doi]
- Towards Designing Agent Based Virtual Reality Applications for Cybersecurity TrainingSonam Adinolf, Peta Wyeth, Ross Brown, Roger Altizer. 452-456 [doi]
- Measuring Observers' EDA Responses to Emotional VideosJessica Sharmin Rahman, Md. Zakir Hossain, Tom Gedeon. 457-461 [doi]
- Humanoid Robots as Teaching Assistants in an Arab SchoolOmar Mubin, Mariam Alhashmi, Rama Baroud, Fady S. Alnajjar. 462-466 [doi]
- Addressing the Education Gap in Aged Care TechnologyCharlynn Miller, Asheley Jones. 467-471 [doi]
- Ability-based Optimization: Design and Evaluation of Touchscreen Keyboards for Older Adults with DyslexiaSayan Sarcar. 472-475 [doi]
- Effects of Delboeuf Illusion on Pointing PerformanceMayumi Nakanishi, Hiroki Usuba, Homei Miyashita. 476-479 [doi]
- The Impact of Hyperconnectedness on Urban HCI: Challenges and OpportunitiesCallum Parker, Glenda Amayo Caldwell, Joel Fredericks. 480-484 [doi]
- PRISE-giving: A Parenting Industry Partnership PrototypeArezou Soltani Panah, Hilary Davis 0001, Ivana Randjelovic. 486-490 [doi]
- Healing Cracks in Cyberspace: towards best practiceChris Thorne. 491-502 [doi]
- Emotion specific body movements: Studying humans to augment robots' bodily expressionsKossinna Wasala, Rafael Gomez, Jared Donovan, Marianella Chamorro-Koc. 503-507 [doi]
- A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing MoviesAkihiro Miyata, Kousuke Motooka, Kenro Go. 508-512 [doi]
- Service Design - Forensic Evaluation Model (SD-FEM): Towards a practical model for evaluation of a mobile application to support forensic clients with drug and alcohol addictionJohn Murphy, Frederica Densley, Stuart Ross. 513-517 [doi]
- Handling Work Complexity with AR/Deep LearningHitesh Dhiman, Sebastian Büttner, Carsten Röcker, Raphael Reisch. 518-522 [doi]
- Vague Gesture Control: Implications for Burns PatientsRodney Zsolczay, Ross Brown, Frédéric Maire, Selen Türkay. 524-528 [doi]
- Exploration of Passive Haptics Based Learning Support Method for Touch TypingRei Takakura, Kyohei Hakka, Buntarou Shizuki. 529-533 [doi]
- Collaborative learning in a shared course between two universitiesGalena Pisoni. 534-537 [doi]
- Lithium Hindsight 360: Designing a process to create movement-based VR illness narrativesEugenia S. Kim, Andrew Crowe. 538-541 [doi]
- Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive SystemsJinGoog Kim, Mary Lou Maher. 542-545 [doi]
- Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive TabletopsShun Fujita, Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi. 546-549 [doi]
- The Shanzhai CityTeis De Greve, Bieke Zaman, Jessica Schoffelen. 550-554 [doi]
- Implementation and Initial Evaluation of Virtually Transformable PlushiesAkifumi Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto. 555-559 [doi]
- Let's take a selfie: Design Considerations for Public Selfie BoothsCallum Parker, Joel Fredericks, SooJeong Yoo, Marius Hoggenmüller. 560-562 [doi]
- Exploring Smart Cooling Garments for Endurance Cycling AthletesTharushi I. Wickramarathne, Abdullah Al Mahmud 0001, Blair Kuys. 563-567 [doi]
- Development and Evaluation of a Mask-type Display Transforming the Wearer's ImpressionRyoga Kumazaki, Akifumi Inoue. 568-571 [doi]
- BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed AirTakahiro Arai, Akifumi Inoue. 572-576 [doi]
- Designing User Interfaces for a Wellbeing Persuasive AppMarina Buzzi, Franca Giugni, Oberdan Parodi, Beatrice Rapisarda, Federico Vozzi. 577-580 [doi]
- Breathin: A breath pattern sensing approach for user computer interactionRohan Hundia, Aaron Quigley. 581-584 [doi]
- Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-DeviceYusuke Sei, Minto Funakoshi, Buntarou Shizuki. 585-589 [doi]
- An AR/TUI-supported Debugging Teaching EnvironmentDmitry Resnyansky, Mark Billinghurst, Arindam Dey. 590-594 [doi]
- TIP: Tangible e-Ink Paper Manipulatives for Classroom OrchestrationWafa Johal, Alex Tran, Hala Khodr, Ayberk Özgür, Pierre Dillenbourg. 595-598 [doi]
- The combination of cognitive-behavioural therapy with virtual reality for the treatment of post-natal depressionGeorge Stamou, Azucena García-Palacios, Cristina Botella. 599-603 [doi]
- Plural Navigation: Navigation for a Wholesome ExperienceApoorva Avadhana. 604-607 [doi]