Abstract is missing.
- Co-designing a Technology Probe with Experienced DesignersPhillip Gough, Ahmet Baki Kocaballi, Khushnood Z. Naqshbandi, Karen Cochrane, Kristina Mah, Ajit G. Pillai, Yeliz Yorulmaz, Ainnoun Kornita Deny, Naseem Ahmadpour. 1-13 [doi]
- Clinical decision support for increased-risk organ transplants: participatory designMartin John Dutch, Jonathon Knott, Greg Wadley. 14-25 [doi]
- An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App ReviewsRuyi Li, Humphrey O. Obie, Hourieh Khalajzadeh. 26-37 [doi]
- Fostering Children's Stewardship of Local Nature Through Game Co-designKellie Vella, Tshering Dema, Alessandro Soro, Margot Brereton. 38-50 [doi]
- Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field TheoryChimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer. 51-61 [doi]
- Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday Life: Case children and public displaysLeena Ventä-Olkkonen, Netta Iivari. 62-74 [doi]
- Family Technology Use: Sources of Conflict In Parents' RelationshipsEleanor Chin Derix, Tuck Wah Leong, Julia Prior. 75-85 [doi]
- Shaping Romance: Mediating Intimacy for Co-located CouplesAnne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis. 86-98 [doi]
- AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral InteractionEdward Thompson, Dominic Potts, John Hardy, Barry Porter, Steven Houben. 99-110 [doi]
- Do I Belong Here?: An exploration of meeting structure and language, alongside gender and a sense of belongingAlice Ashcroft. 111-118 [doi]
- Transportation and Technology in Rural Denmark: Communities of MobilityMaria Kjærup, Mikael B. Skov. 119-129 [doi]
- Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User InterfacesSimon Coghlan, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall. 130-143 [doi]
- ...and That's What Gets Results: HCI Methods in OzCHI PublicationsDana McKay, George Buchanan 0001. 144-152 [doi]
- Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and PhrasesKentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto. 153-158 [doi]
- Digitisation of maintenance work management - a work design perspective: Lessons Learned in an Industry StudyCaitlin Woods, Mark A. Griffin, Melinda Hodkiewicz, Tim French 0002. 159-164 [doi]
- Designing to Support Remote Working Relationships with Indigenous CommunitiesMat Bettinson, Steven Bird. 165-169 [doi]
- An investigation on strategies for remote interactions with cultural spacesZhuosi Lai, Luke Hespanhol. 170-175 [doi]
- The effectiveness of gamified interactive programs relating to online safety for people with intellectual disabilitySaminda Sundeepa Balasuriya, Laurianne Sitbon, Stewart Koplick, Ya-Wen Chang. 176-181 [doi]
- Designing Trustworthy User InterfacesValentin Zieglmeier, Antonia Maria Lehene. 182-189 [doi]
- Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experienceTina Yao, SooJeong Yoo, Callum Parker. 190-197 [doi]
- Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality SicknessAndrew W. L. Paroz, Leigh Ellen Potter. 198-207 [doi]
- Beyond Immersion: Designing for Reflection in Virtual RealityJade Jiang, Naseem Ahmadpour. 208-220 [doi]
- Conversational Agents Replying with a Manzai-style JokeKenro Go, Toshiki Onishi, Asahi Ogushi, Akihiro Miyata. 221-230 [doi]
- The Effect of Embodied Anthropomorphism of Personal Assistants on User PerceptionsEike Schneiders, Eleftherios Papachristos, Niels van Berkel. 231-241 [doi]
- "A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with DyslexiaTushar Gupta, Leila Aflatoony, Lynette Leonard. 242-251 [doi]
- Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual RealityChenkai Zhang, Mingze XI, Matt Adcock. 252-256 [doi]
- Development and Initial Evaluation of an Assisting Display Concept for Driving WizardsAndrea Isabell Scheiter, Tobias Fahmüller, Uwe Herbst, Klaus Bengler. 257-264 [doi]
- Early Implementation of VR Stuffed Toy System with Virtual SoftnessKaito Ootsubo, Akifumi Inoue. 265-268 [doi]
- Exploration of Electrochromics for Calm Reminder: A Customizable BraceletDamien Brun, Jonna Häkkilä. 269-272 [doi]
- Gaze-Based Authentication Method Using Graphical Passwords Featuring KeypointsYuki Yamato, Shin Takahashi. 273-279 [doi]
- Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical CounterpartsMaximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krüger. 280-292 [doi]
- Embodied Interaction Design for Active Play with Young Children: A Scoping ReviewNicole Vickery, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler, Bernd Ploderer, Peta Wyeth, Linda Knight. 293-306 [doi]
- Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future ResearchCael Gallagher, Selen Turkay, Ross Andrew Brown. 307-326 [doi]
- Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's diseaseAslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading. 327-340 [doi]
- Investigating VR Game Player Experience via Remote Experimentation using the Player Experience InventoryIvan Ip, Penny Sweetser. 341-351 [doi]
- Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young ChildrenRazan U'wais, Bernd Ploderer, Nicole E. M. Vickery. 352-361 [doi]