Abstract is missing.
- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications Based on Persuasive System Design Principles and Mobile Application Rating ScaleAfsin Peker, Tugba Taskaya-Temizel. 1-14 [doi]
- Evaluating the Persuasive Potential from Software Design SpecificationsEunice Eno Yaa Frimponmaa Agyei, Markku Kekkonen, Harri Oinas-Kukkonen. 15-25 [doi]
- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender DifferencesFelwah Alqahtani, Chinenye Ndulue, Rita Orji. 26-41 [doi]
- Persuasive Design Principles for a Medication Adherence App for Chronic Arthritis ConditionsSaleh A. Altuwayrib, Mark Bruce Freeman, Nawaf Almutairi, Khin Than Win. 42-53 [doi]
- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine LearningSussan Anukem, Chinenye Ndulue, Rita Orji. 54-64 [doi]
- Predicting Ethical Orientation Based on Personality for Tailored Cyberethics TrainingMuhammad Hassan Ali Bajwa, Deborah Richards 0001, Paul Formosa. 65-74 [doi]
- Design and Development of mHealth App: Eye Donor AustWaraporn Chumkasian, Khin Than Win, Elena Vlahu-Gjorgievska, Mark Bruce Freeman, Ritin Fernandez, Heidi Green, Constantinos Petsoglou. 75-88 [doi]
- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping ReviewRenata Savian Colvero de Oliveira, Harri Oinas-Kukkonen. 89-99 [doi]
- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial ProposalsMartin Dierikx, Nele Albers, Bouke L. Scheltinga, Willem-Paul Brinkman. 100-115 [doi]
- Persuasive System Design Features for Mobile Mental Health ApplicationsYonas Deressa Guracho, Susan J. Thomas, Nawaf Almutairi, Khin Than Win. 116-132 [doi]
- How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms ApproachSelin Gurgun, Muaadh Noman, Emily Arden-Close, Keith Phalp, Raian Ali. 133-150 [doi]
- Persuasive Technology Through Behavior and Emotion with Pet-Type ArtifactsRio Harada, Kaoru Sumi. 151-160 [doi]
- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design ApproachKatherine Hopman, Deborah Richards 0001, Melissa N. Norberg. 161-175 [doi]
- Exploring Self-competition as a Viable Motivation to Promote Physical ActivityHenna Hyypiö, Sarthak Giri, Harri Oinas-Kukkonen. 176-189 [doi]
- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-MakingTasneem Naheyan, Kiemute Oyibo. 190-206 [doi]
- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive GamesChinenye Ndulue, Rita Orji. 207-221 [doi]
- Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory PerspectiveFidelia A. Orji, Francisco J. Gutierrez, Julita Vassileva. 222-236 [doi]
- SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive TechnologyJoseph Orji, Gerry Chan, Chinenye Ndulue, Rita Orji. 237-251 [doi]
- How the Role of a Persuasive Robot Impacts One's Attitude Towards ItPeter A. M. Ruijten, Jin Smeding, Jaap Ham. 252-261 [doi]
- Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious GamesBakhtiar Sadeghi, Deborah Richards 0001, Paul Formosa, Michael Hitchens. 262-272 [doi]
- Estimating Sense of Agency from Behavioral Logs: Toward a Just-in-Time Adaptive Intervention SystemRyunosuke Togawa, Roberto Legaspi, Yasutaka Nishimura, Akihiro Miyamamoto, Bo Yang, Eriko Sugisaki, Kazushi Ikeda, Nao Kobayashi, Yasushi Naruse. 273-286 [doi]
- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion OutcomeDonghuo Zeng, Roberto Sebastian Legaspi, Yuewen Sun, Xinshuai Dong, Kazushi Ikeda, Peter Spirtes, Kun Zhang 0001. 287-300 [doi]