Abstract is missing.
- 3D Geometry Compression - Recent Advances and ChallengesGabriel Taubin. 2-3 [doi]
- Compressing the Property Mapping of Polygon MeshesMartin Isenburg, Jack Snoeyink. 4-11 [doi]
- An Effective Feature-Preserving Mesh Simplification Scheme Based on Face ConstrictionJian-Hua Wu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai. 12-21 [doi]
- FastMesh: Efficient View-Dependent Meshing Renato PRenato Pajarola. 22-30 [doi]
- Correcting Texture Mapping Errors Introduced by Graphics HardwareManuel M. Oliveira. 31-39 [doi]
- Morphing Stick Figures Using Optimized Compatible TriangulationsVitaly Surazhsky, Craig Gotsman. 40-49 [doi]
- Minimizing the Distortion of Affine Spline MotionsDae-Eun Hyun, Myung-Soo Kim, Bert Jüttler. 50-59 [doi]
- Multiresolution Interpolation MeshesTakashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura. 60-69 [doi]
- Explicit Control of Topological Transitions in Morphing Shapes of 3D MeshesShigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi. 70-81 [doi]
- Topology Recognition of 3D Closed Freeform Objects Based on Topological GraphsDvir Steiner, Anath Fischer. 82-88 [doi]
- A 3D Voronoi-Based Skeleton and Associated Surface FeaturesMasayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii. 89-96 [doi]
- Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network GridsJacob Barhak, Anath Fischer. 97-107 [doi]
- Progressive 3D Reconstruction from a Sketch Drawing Beom-Soo Oh, Chang-Hun Kim. 108-117 [doi]
- On the Numerical Redundancies of Geometric Constraint SystemsYan-Tao Li, Shi-Min Hu, Jia-Guang Sun. 118-123 [doi]
- Dual Brep-CSG Collision Detection for General PolyhedraKai Poutrain, Magali Contensin. 124-133 [doi]
- A Physical 3D TrackballMyung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang Hoon Lee, Yoo-Jin Choi. 134-139 [doi]
- Sharp Features on Multiresolution Subdivision SurfacHenning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini. 140-149 [doi]
- Fine Tuning: Curve and Surface Deformation by Scaling DerivativesKenjiro T. Miura, Fuhua Cheng, Lazhu Wang. 150-159 [doi]
- Direct Reconstruction of Displaced Subdivision Surface from Unorganized PointsWon-Ki Jeong, Chang-Hun Kim. 160-168 [doi]
- Stream Bubbles for Steady Flow VisualizationBing Zhang, Alex Pang. 169-179 [doi]
- Dual Mesh ResamplingGabriel Taubin. 180-188 [doi]
- Adaptive Smoothing Tangential Direction Fields on Polygonal SurfacesYutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev. 189-197 [doi]
- Integrating Physics-Based Modeling with PDE Solids for Geometric DesignHaixia Du, Hong Qin. 198-209 [doi]
- Processing and Rendering of Point Sampled GeometryMarkus H. Gross. 210-211 [doi]
- Visualization-Specific Compression of Large Volume DataChandrajit L. Bajaj, Sanghun Park, Insung Ihm. 212-222 [doi]
- A Magnification Lens for Interactive Volume VisualizationEric LaMar, Bernd Hamann, Kenneth I. Joy. 223-233 [doi]
- Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal SurgeryMing-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh. 234-243 [doi]
- Progressive Isosurface Extraction from Tetrahedral MeshesUlf Labsik, Peter Kipfer, Stefan Meinlschmidt, Günther Greiner. 244-253 [doi]
- Haptic Sculpting of Volumetric Implicit FunctionsJing Hua, Hong Qin. 254-264 [doi]
- Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit SurfacesXikun Liang, Mai Ali Nur, Brian Wyvill. 265-275 [doi]
- Visibility Preprocessing for Urban Scenes using Line Space SubdivisionJirí Bittner, Peter Wonka, Michael Wimmer. 276-284 [doi]
- Adaptive Progressive Vertex Tracing in Distributed EnvironmentsThomas Ullmann, Daniel Beier, Beat Brüderlin, Alexander Schmidt. 285-294 [doi]
- Modeling Realistic Virtual HairstylesYizhou Yu. 295-304 [doi]
- Streamline Modeling Based on Potential FlowYasuhiro Suzuki, Kenjiro T. Miura, Ichiro Tanaka, Hiroshi Masuda. 305-313 [doi]
- Animating Human Face under Arbitrary IlluminationTong-Bo Chen, Bao-Cai Yin, Wan-Jun Huang, De-Hui Kong. 314-321 [doi]
- Non-Photorealistic Rendering Using Watercolor Inspired Textures and IlluminationEric B. Lum, Kwan-Liu Ma. 322-331 [doi]
- Bridging the Gap between 2D and 3D: A Stream of Digital Animation TechniquesKen-ichi Anjyo. 332-337 [doi]
- Simulation of Peeling Using 3D-Surface Cellular AutomataStéphane Gobron, Norishige Chiba. 338-347 [doi]
- Virtual Autumn Coloring System Based on Biological and Fractal ModelS. Mochizuki, D. Cai, T. Komiri, H. Kimura, R. Hori. 348-354 [doi]
- Advecting Procedural Textures for 2D Flow AnimationDavid Kao, Alex Pang. 355-362 [doi]
- A Method for Modeling Clouds Based on Atmospheric Fluid DynamicsRyo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi. 363-373 [doi]
- Efficient Rendering of Optical Effects within Water Using Graphics HardwareKei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi. 374-383 [doi]
- Parallel Volume Rendering Using PC Graphics HardwareMarcelo Magallón, Matthias Hopf, Thomas Ertl. 384-389 [doi]
- Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric ParticlesYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. 390-400 [doi]