Abstract is missing.
- A Robust Method for Shape-Based 3D Model RetrievalYi Liu, Jiantao Pu, Guyu Xin, Hongbin Zha, Weibin Liu, Yusuke Uehara. 3-9 [doi]
- Swirling-Sweepers: Constant-Volume ModelingAlexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King. 10-15 [doi]
- Fitting Subdivision Surfaces to Unorganized Point Data Using SDMKin-Shing D. Cheng, Wenping Wang, Hong Qin, Kwan-Yee Kenneth Wong, Huaiping Yang, Yang Liu. 16-24 [doi]
- Unlifted Loop Subdivision WaveletsDenggao Li, Kaihuai Qin, Hanqiu Sun. 25-33 [doi]
- Accelerated Geometric Queries and Physical Simulation Using Graphics ProcessorsMing C. Lin. 37-39 [doi]
- Real-time Voxelization for Complex Polygonal ModelsZhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng. 43-50 [doi]
- Classification for Fourier Volume RenderingZoltán Nagy, Gero Müller, Reinhard Klein. 51-58 [doi]
- Controllable Single-Strip Generation for Triangulated SurfacesMeenakshisundaram Gopi. 61-69 [doi]
- Dual Marching Cubes: Primal Contouring of Dual GridsScott Schaefer, Joe D. Warren. 70-76 [doi]
- NeuroEnveloping: A Transferable Character Skin Deformation TechniqueZheng Guo, Kok Cheong Wong. 77-86 [doi]
- Snaking Across 3D MeshesMoonryul Jung, Haengkang Kim. 87-93 [doi]
- Mesh Modelling with Curve AnalogiesSteve Zelinka, Michael Garland. 94-98 [doi]
- M:::wedge:::3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel DataEdilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel. 101-110 [doi]
- Perceptually Based Approach for Planar Shape MorphingLigang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum. 111-120 [doi]
- Personalised Real-Time Idle Motion SynthesisArjan Egges, Tom Molet, Nadia Magnenat-Thalmann. 121-130 [doi]
- Glare Generation Based on Wave OpticsMasanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima. 133-142 [doi]
- Interactive Caustics Using Local Precomputed IrradianceChris Wyman, Charles D. Hansen, Peter Shirley. 143-151 [doi]
- Radiosity for Point-Sampled GeometryYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. 152-159 [doi]
- CSG Tree Rendering for Point-Sampled ObjectsMartin Wicke, Matthias Teschner, Markus H. Gross. 160-168 [doi]
- Simulation and Control of Physical Phenomena in Computer GraphicsJos Stam. 171-173 [doi]
- Multi-Dimensional Transfer Functions for Interactive 3D Flow VisualizationSung W. Park, Brian Budge, Lars Linsen, Bernd Hamann, Kenneth I. Joy. 177-185 [doi]
- Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured GridsThomas Klein, Simon Stegmaier, Thomas Ertl. 186-195 [doi]
- Pattern Oriented Remeshing For Celtic DecorationMatthew Kaplan, Emil Praun, Elaine Cohen. 199-206 [doi]
- Direct Anisotropic Quad-Dominant RemeshingMartin Marinov, Leif Kobbelt. 207-216 [doi]
- Modeling Hairy PlantsMartin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz. 217-226 [doi]
- Discontinuous Free Form DeformationsSagi Schein, Gershon Elber. 227-236 [doi]
- GPU-Based Tolerance Volumes for Mesh ProcessingMario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt. 237-243 [doi]
- Real-Time 3D Fluid Simulation on GPU with Complex ObstaclesYouquan Liu, Xuehui Liu, Enhua Wu. 247-256 [doi]
- A Data-Driven Approach for Real-Time Clothes SimulationFrederic Cordier, Nadia Magnenat-Thalmann. 257-266 [doi]
- Physically Based Animation and Rendering of LightningTheodore Kim, Ming C. Lin. 267-275 [doi]
- Intelligent Mesh Scissoring Using 3D SnakesYunjin Lee, Seungyong Lee, Ariel Shamir, Daniel Cohen-Or, Hans-Peter Seidel. 279-287 [doi]
- Normal Based Estimation of the Curvature Tensor for Triangular MeshesHolger Theisel, Christian Rössl, Rhaleb Zayer, Hans-Peter Seidel. 288-297 [doi]
- Segmentation of 3D Meshes through Spectral ClusteringRong Liu, Hao Zhang 0002. 298-305 [doi]
- Density Measure for Line-Drawing SimplificationStéphane Grabli, Frédo Durand, François X. Sillion. 309-318 [doi]
- A Versatile Interactive 3D Brush ModelWilliam V. Baxter III, Ming C. Lin. 319-328 [doi]
- Colored Pencil Filter with Custom ColorsShigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya. 329-338 [doi]
- Non-Photorealistic Real-Time Rendering of Characteristic FacesThomas Luft, Oliver Deussen. 339-347 [doi]
- A Progressive Refinement Approach for Image MagnificationHenry Johan, Tomoyuki Nishita. 351-360 [doi]
- Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light SystemAndreas Griesser, Thomas P. Koninckx, Luc J. Van Gool. 361-370 [doi]
- An Improved N-Bit to N-Bit Reversible Haar-Like TransformJoshua G. Senecal, Peter Lindstrom, Mark A. Duchaineau, Kenneth I. Joy. 371-380 [doi]
- Antialiased Rendering of Self-Intersecting Polygons using Polygon DecompositionKhanh P. V. Doan. 383-391 [doi]
- Accurate Minkowski Sum Approximation of Polyhedral ModelsGokul Varadhan, Dinesh Manocha. 392-401 [doi]
- Frequency-Based Environment MattingJiayuan Zhu, Yee-Hong Yang. 402-410 [doi]