Abstract is missing.
- A new technological therapy device for children with learning disordersJaime Alberto Buitrago, Claudia Chávez Andrade, Eduardo Caicedo Bravo. 1-4 [doi]
- Improving the communication model in game for health: experiences in Amblyopia treatmentOmar Correa Madrigal, Yadira Ramírez Rodríguez, Alejandro Arias Díaz, Vlada Kugurakova. 5-9 [doi]
- Aesthetic prosthesis based on a digital fabrication process, case study: microtiaEdison Arturo Murcia Arias, Juan Sebastian Avila Forero, Marco De Rossi Estrada. 10-14 [doi]
- Literature review on the theory of color and its relationship with moods in older peopleFáber D. Giraldo, Esteban M. Castaño, Sebastián Giraldo, Sebastián Mejía. 15-18 [doi]
- A codesign approach to the understanding of people with reduced mobility in the labor contextChristian Quintero, Germán A. Garnica, Juan-Diego Gallego, Wilson J. Sarmiento. 19-22 [doi]
- Information architecture in the development of virtual applications for the rehabilitation of patients with PTSD: case: defense avoidance and schok mechanismsRoberto Encarnación Mosquera, César Collazos O., Habib M. Fardoun, Daniyal M. Alghazzawi. 23-34 [doi]
- D-Pegboard construction: a distributed user interface application to support the pegboard construction assessment testCristian Cuerda, Dulce Romero, José A. Gallud, Carmen Morales, Ricardo Tesoriero, Jose-Matias Trivino-Juarez, Habib M. Fardoun. 35-38 [doi]
- Ethnographic analysis, design and development of an app to offer an autonomous rehabilitation process to patientsAlex Satour, Rosa M. Gil. 39-42 [doi]
- Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs)Edwin Gamboa, Andres Serrato, Diana Toro, María Trujillo. 43-46 [doi]
- Towards meaningful learning with stimulus equivalence activities adaptation on the aBoard platformRobson Fidalgo, Jayr Pereira, Natália Franco, Fáber Giraldo. 47-50 [doi]
- Model driven multidisciplinary production of interactive environmentsHéctor Cardona Reyes, Jaime Muñoz Arteaga, Ivan González Romo, Miguel Angel Ortiz Esparza. 51-52 [doi]
- Towards a formative instrument to evaluate user experience in virtual reality serious gamesEmilio G. Ormeño, Claudio Alessio, Sergio F. Ochoa, César A. Collazos 0001. 53-57 [doi]
- EDUMAT: gamified web tool for teaching elementary operations in primary schoolLuis Freddy Muñoz Sanabria, Leydi Mercedes Vargas Ordoñez, Evelio Astaiza Hoyos. 58-62 [doi]
- Educational software for the initiation of the Kichwa language: SHIMISOFTLuis Freddy Muñoz Sanabria, Leydi Mercedes Vargas Ordoñez, Evelio Astaiza Hoyos. 63-67 [doi]
- Conceptual design of a tracking system for musculoskeletal rehabilitation processesMaría Jaramillo González, Luís Felipe García Arias, Néstor Darío Duque-Méndez. 68-72 [doi]
- Model for assistive systems developmentManuel A. Peréz Trujillo, Luís Felipe García Arias, Aldemir Vargas Eudor, Néstor Darío Duque-Mendéz, Eder Peña Quimbaya. 73-77 [doi]
- Improving cognitive abilities through gestural interactionPablo Vicente Torres-Carrión, Carina S. González-González, César Bernal-Bravo, Alfonso Infante Moro. 78-81 [doi]
- Artificial intelligence and machine learning: what is the role of social workers, occupational therapists, audiologists, nurses and speech language pathologists according to academic literature and canadian newspaper coverage?Valentina Villamil, Rochelle Deloria, Gregor Wolbring. 83-87 [doi]
- Development of a system for the identification of ADHD in children: attention monitorAlfredo Garcia, Juan Manuel González, Josefina Guerrero García, Amparo Dora Palomino. 87-91 [doi]
- Internet of things in designing tangible interfaces for children with special needsSandra P. Cano, Leandro Flórez Aristizábal, César A. Collazos 0001, Victor M. Peñeñory, Sergio Albiol-Perez. 92-100 [doi]
- A strategy based in ICT for inclusion of a student with multiple disability into regular education: a case of educational rehabilitationAlfredo Mendoza González, Huizilopoztli Luna-García, Ricardo Mendoza González, Hamurabi Gamboa Rosales, José G. Arceo-Olague. 101-105 [doi]
- DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile applicationIvett Daniela Jácome V., Juan Sebastián Páez O., César Alberto Collazos Ordóñez, Habib M. Fardoun. 106-110 [doi]
- Virtual prototyping and physical experimentation of lower limb prosthesisAndrea Vitali, Giorgio Colombo 0002, Daniele Regazzoni, Caterina Rizzi. 111-117 [doi]
- Towards the design of user experiences for psychomotor rehabilitation for hearing impaired childrenVictor M. Peñeñory, Habib M. Fardoun, Alvaro F. Bacca, César A. Collazos 0001, Daniyal M. Alghazzawi, Sandra P. Cano. 118-121 [doi]
- Towards the design of a system to measure emotions using physiological signals as Biofeedback: case study in higher education studentsSandra P. Cano, Leandro García, César A. Collazos 0001, Sergio Albiol-Perez. 122-130 [doi]
- Strategies and gamified teaching tools to reduce english learning difficulties in children with down syndrome: comparative study between digital and traditional resources in regular education environmentsKaty Chamba-Leiva, María Belén Paladines-Costa, Pablo Torres-Carrión. 131-135 [doi]
- Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergamesEdwin Gamboa, María Trujillo. 136-139 [doi]
- Pervasive games in the rehabilitation process: a systematic literature reviewJeferson Arango-López, Luis Fernando Castillo Ossa, César Alberto Collazos Ordóñez, Francisco Luis Gutiérrez Vela, Habib M. Fardoun. 140-143 [doi]
- Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualizationJohn Edison Muñoz, Maria F. Montoya, David S. Lopez, Óscar A. Henao. 144-147 [doi]
- Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training: an opportunity for home rehabilitationAna Grasielle Dionásio Corrêa, Natália Regina Kintschner, Victor Z. Campos, Silvana Maria Blascovi-Assis. 148-151 [doi]