Abstract is missing.
- Gamification, Persuasive Techniques, and Nudging: What is the Impact on the User Experience?Olga De Troyer. 1-3 [doi]
- Challenges and Implications of Measuring User Experience for Wellbeing ResearchEffie Lai-Chong Law. 4-6 [doi]
- Conversational Agent Embodying a Historical Figure using TransformersAlexandru Dima, Traian Rebedea. 7-14 [doi]
- Analysis and Prediction of Politeness in ConversationsCristiana Paula Iordache, Stefan Trausan-Matu. 15-20 [doi]
- Detecting deception in conversationsIoana Raluca Zaman, Stefan Trausan-Matu. 21-27 [doi]
- An Automatic Car License Plate Recognition SystemIonut-Andrei Patrauceanu, Adrian Iftene, Daniela Gîfu. 28-35 [doi]
- Live It - Recommendation System based on Emotion DetectionDiana Isabela Crainic, Adrian Iftene. 36-43 [doi]
- Terrain Generation with Continuous Level of DetailLucian-Valentin Deaconu, Constantin Nandra, Dorian Gorgan. 44-51 [doi]
- TreasAR Hunt - Location Based Treasure Hunting Application in Augmented Reality for Mobile DevicesAdina-Maria Oros, Adrian Sabou. 52-59 [doi]
- PlayChemy: Educational Application in Augmented Reality for Equating Redox EquationsMaria Nistor-Brana, Adrian Sabou. 60-67 [doi]
- The Astronaut Game - A Vocabulary Game Employing Natural Language Processing TechniquesIrina Toma, Bianca-Eugenia Stefan, Mihai Dascalu, Stefan Trausan-Matu. 68-73 [doi]
- NSMuseum - A Case Study for Developing Cross-platform Mobile Applications in Augmented RealityMircea-Ioan Dragota, Adrian Sabou. 74-81 [doi]
- Usability Evaluation Methodology for Scalable Multiuser GamesBogdan-Ioan Oros, Victor Ioan Bâcu, Dorian Gorgan. 82-89 [doi]
- Intelligent Avatar Interaction in 3D Computer GamesBalazs Miklos, Dorian Gorgan. 90-97 [doi]
- Reinforcement Learning Agent for a Flight Simulation Video GameVictor Nonea, Radu Cristian Alexandru Iacob, Traian Rebedea. 98-102 [doi]
- Early Usability Evaluation to Enhance User Interfaces - A Use Case on the Yggdrasil Cybersecurity MockupDenis Iorga, Octavian Grigorescu, Mihai Predoiu, Cristian Sandescu, Mihai Dascalu, Razvan Rughinis. 103-110 [doi]
- Design-Thinking and UCD Combination for Designing Effective Time Management Assistant Mobile AppAshana Liyanage, Samanthi Siriwardana, Shyam Reyal, Malithi Mithsara. 111-118 [doi]
- LiftYourself: A Health Promoting Mobile ApplicationAndreea Cojocaru, Elena Bautu. 119-124 [doi]
- Spatial Audio Music Player for WebVojtech Leischner, Zdenek Míkovec. 125-129 [doi]
- Generating Music from Poems using Neural NetworksHoria-Ioan Iancu, Stefan Trausan-Matu. 130-133 [doi]
- An Augmented Reality Piano Learning ToolAndra Simion, Adrian Iftene, Daniela Gîfu. 134-141 [doi]
- Exploring the Factors Making Online Learning Attractive and EnjoyableCostin Pribeanu, Gabriel Gorghiu, Elena-Ancuta Santi, Valentina Manea, Tudor Macavei. 142-146 [doi]
- Extrinsic and Intrinsic Motivation in Online Education during the Pandemic as Perceived by Lithuanian and Romanian University StudentsVincentas Lamanauskas, Rita Makarskaite-Petkeviciene, Gabriel Gorghiu, Valentina Manea, Costin Pribeanu. 147-154 [doi]
- Development and Usability Evaluation of a Virtual Reality Application for Exploring University LabsRadu Stamatoiu, Silviu Vert, Radu Vasiu. 155-162 [doi]
- MoleCool: Augmented Reality in Chemistry Education, Possibilities and SolutionsEszter Lokodi, Teodor Stefanut. 163-168 [doi]
- Fake Review Detection TechniquesIoana-Ruxandra Stancioi, Stefan Trausan-Matu. 169-175 [doi]
- Lib2Life - Domain Categorization of Books using BERT Language Models and Knowledge Graph PopulationMelania Nitu, Mihai Dascalu, Gabriel Gutu-Robu, Maria-Iuliana Dascalu, Silvia Tomescu. 176-181 [doi]
- Topic-based Models with Fact Checking for Fake News IdentificationVlad Cristian Dumitru, Traian Rebedea. 182-190 [doi]