Abstract is missing.
- An Architecture for Real Time Crowd Simulation Using Multiple GPUsMark Joselli, Jose Ricardo da Silva Jr., Esteban Clua. 1-10 [doi]
- BioPlan: An API for Classical Planning on BioCrowdsMauricio Cecilio Magnaguagno, Felipe Meneguzzi. 11-20 [doi]
- Resource Management in Complex Environments: Applying to Real Time Strategy GamesThiago A. Souza, Geber Lisboa Ramalho, Sérgio R. de M. Queiroz. 21-30 [doi]
- Helping Developers to Look Deeper inside Game SessionsMarco Tulio C. F. Albuquerque, Geber L. Ramalho, Vincent Corruble, André Luis M. Santos, Fred Freitas. 31-40 [doi]
- A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game StreamingLidson Barbosa Jacob, Troy C. Kohwalter, Alex Fernandes da V. Machado, Esteban Walter Gonzalez Clua, Daniel de Oliveira. 41-50 [doi]
- A Systematic Review on Software Engineering in Pervasive Games DevelopmentJose Ricardo Mello Viana, Nayane Ponte Viana, Fernando Antonio Mota Trinta, Windson Viana de Carvalho. 51-60 [doi]
- Reconfigurable Games: Games that Change with the EnvironmentFabricio Nogueira Buzeto, Tiago Barros Pontes e Silva, Carla Denise Castanho, Ricardo Pezzuol Jacobi. 61-70 [doi]
- Structural Analysis for Simple Games Source Codes Applied to Programming LearningElanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua. 71-79 [doi]
- Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU AlgorithmsYgor R. Serpa, Maria Andréia F. Rodrigues. 80-88 [doi]
- Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy GamesAndré Siqueira Ruela, Frederico Gadelha Guimarães. 89-98 [doi]
- Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy GameAnderson R. Tavares, Hector Azpurua, Luiz Chaimowicz. 99-108 [doi]
- Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement LearningClauirton de Albuquerque Siebra, Gutenberg P. Botelho Neto. 115-122 [doi]
- Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGsMark Joselli, Fabio Binder, Esteban Clua, Eduardo Soluri. 123-132 [doi]
- Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and TouchscreenMateus Pelegrino, Leonardo Torok, Daniela Trevisan, Esteban Clua. 133-139 [doi]
- Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback TrainingMarcos Cordeiro d'Ornellas, Diego Joao Cargnin, Ana Lucia Cervi Prado. 140-147 [doi]
- ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with AutismPaula Ceccon Ribeiro, Bruno Baere Pederassi Lomba de Araujo, Alberto Raposo. 148-157 [doi]
- Wanda: A Framework to Develop Card Based Games to Help Motivate Programming StudentsRafael Rego Drumond, Andre Luiz Brandao de Damasceno, Carlos de Salles Soares Neto. 158-164 [doi]
- Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired PeopleNestor Z. Salamon, Julio Cesar Silveira Jacques, Soraia Raupp Musse. 165-172 [doi]
- Deepening the Understanding of Mobile GameVicente Vieira Filho, Atila Valgueiro Malta Moreira, Geber Lisboa Ramalho. 183-192 [doi]
- Extending Use Cases to Support Activity Design in Pervasive Mobile GamesLuís Valente, Bruno Feijó. 193-201 [doi]
- Case Study of a Mobile HTML5 Multiplayer Game PortalLeonardo V. de Carvalho, Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, Geber Lisboa Ramalho. 202-209 [doi]
- Expressive Reproduced Characters for GamesRoberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto. 210-219 [doi]
- Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy SystemJefferson Henrique Camelo, Ricardo Lira Rabelo, Erick Passos. 220-229 [doi]
- Cartoon Water Rendering with Foam and Surface SmoothingLiordino dos Santos Rocha Neto, Antônio Lopes Apolinário. 230-239 [doi]
- Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid RenderingPaulo Andrade, Thales Luis Sabino, Esteban Clua, Paulo A. Pagliosa. 240-248 [doi]