Abstract is missing.
- High fidelity facial animation capture and retargeting with contoursKiran S. Bhat, Rony Goldenthal, Yuting Ye, Ronald Mallet, Michael Koperwas. 7-14 [doi]
- Data-driven glove calibration for hand motion captureYingying Wang, Michael Neff. 15-24 [doi]
- Virtual character performance from speechStacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew W. Feng, Stefan Scherer, Ari Shapiro. 25-35 [doi]
- Diverse motion variations for physics-based character animationShailen Agrawal, Shuo Shen, Michiel van de Panne. 37-44 [doi]
- Relationship descriptors for interactive motion adaptationRami Ali Al-Asqhar, Taku Komura, Myung Geol Choi. 45-53 [doi]
- Control of rotational dynamics for ground behaviorsDavid F. Brown, Adriano Macchietto, KangKang Yin, Victor B. Zordan. 55-61 [doi]
- Artistic simulation of curly hairHayley N. Iben, Mark Meyer, Lena Petrovic, Olivier Soares, John Anderson, Andrew P. Witkin. 63-71 [doi]
- View-dependent control of elastic rod simulation for 3D character animationYuki Koyama, Takeo Igarashi. 73-78 [doi]
- Rod constraints for simplified ragdollsChris Lewin, Matt Thorman, Tom Waterson, Chris Williams, Phil Willis. 79-84 [doi]
- Chimera grids for water simulationR. Elliot English, Linhai Qiu, Yue Yu, Ronald Fedkiw. 85-94 [doi]
- Consistent surface model for SPH-based fluid transportJens Orthmann, Hendrik Hochstetter, Julian Bader, Serkan Bayraktar, Andreas Kolb. 95-103 [doi]
- A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamicsSaket Patkar, Mridul Aanjaneya, Dmitriy Karpman, Ronald Fedkiw. 105-114 [doi]
- Multi-domain real-time planning in dynamic environmentsMubbasir Kapadia, Alejandro Beacco, Francisco M. Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler. 115-124 [doi]
- Velocity-based modeling of physical interactions in multi-agent simulationsSujeong Kim, Stephen J. Guy, Dinesh Manocha. 125-133 [doi]
- SPREAD: sound propagation and perception for autonomous agents in dynamic environmentsPengfei Huang, Mubbasir Kapadia, Norman I. Badler. 135-144 [doi]
- One-to-many: example-based mesh animation synthesisChangxi Zheng. 145-153 [doi]
- Differential blending for expressive sketch-based posingA. Cengiz Öztireli, Ilya Baran, Tiberiu Popa, Boris Dalstein, Robert W. Sumner, Markus H. Gross. 155-164 [doi]
- Efficient simulation of secondary motion in rig-spaceFabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Markus H. Gross. 165-171 [doi]
- Geodesic voxel binding for production character meshesOlivier Dionne, Martin de Lasa. 173-180 [doi]
- Fast deformation of volume data using tetrahedral mesh rasterizationJorge Gascón, José Miguel Espadero, Álvaro G. Pérez, Rosell Torres, Miguel A. Otaduy. 181-185 [doi]
- Accurate surface embedding for higher order finite elementsStefan Suwelack, Dimitar Lukarski, Vincent Heuveline, Rüdiger Dillmann, Stefanie Speidel. 187-192 [doi]
- A level set method for ductile fractureJan Hegemann, Chenfanfu Jiang, Craig Schroeder, Joseph M. Teran. 193-201 [doi]
- Modeling and animating myriapoda: a real-time kinematic/dynamic approachJingyi Fang, Chenfanfu Jiang, Demetri Terzopoulos. 203-212 [doi]
- Creature features: online motion puppetry for non-human charactersYeongho Seol, Carol O'Sullivan, Jehee Lee. 213-221 [doi]