Abstract is missing.
- Semantic modeling of Virtual Environments using MASCARETPierre Chevaillier, Thanh Hai Trinh, Mukesh Barange, Pierre De Loor, Frédéric Devillers, Julien Soler, Ronan Querrec. 1-8 [doi]
- A scala-based actor-entity architecture for intelligent interactive simulationsMarc Erich Latoschik, Henrik Tramberend. 9-17 [doi]
- What VR developers can learn from 20 years of UIMSPablo Figueroa. 18-22 [doi]
- Viargo - A generic virtual reality interaction libraryDimitar Valkov, Benjamin Bolte, Gerd Bruder, Frank Steinicke. 23-28 [doi]
- VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR JugglerRyan A. Pavlik, Judy M. Vance. 29-35 [doi]
- The ICEA plug-in for virtual reality, immersive creation and edition of animationEmmanuel Bernier, Ryad Chellali, Indira Mouttapa Thouvenin, Kristopher J. Blom. 36-42 [doi]
- Enhanced decoupling of components in intelligent realtime interactive systems using ontologiesDennis Wiebusch, Marc Erich Latoschik. 43-51 [doi]
- Software scalability engineering for distributed virtual environmentsH. Lally Singh, Denis Gracanin, Kresimir Matkovic. 52-59 [doi]
- ARCS: A framework with extended software integration capabilities to build Augmented Reality applicationsJean-Yves Didier, Mehdi Chouiten, Malik Mallem, Samir Otmane. 60-67 [doi]
- Configurable semi-autonomic animated animal characters in interactive virtual reality applicationsZhuming Ai, Mark A. Livingston. 68-73 [doi]
- Panel on open source software for RISPablo Figueroa. 74-76 [doi]
- SEARIS's personally inspiring papers in reviewChadwick A. Wingrave. 77-80 [doi]