Abstract is missing.
- Using Games for the Phonetics Awareness of Children with Down SyndromeJosé Simão, Luísa Cotrim, Teresa Condeço, Tiago Cardoso, Miguel Palha, Yves Rybarczyk, José Barata. 1-8 [doi]
- Playful and Gameful Learning in a Hybrid SpaceSylvester Arnab. 9-14 [doi]
- Improving the Learning of Child Movements Through GamesMiguel Raposo, Raquel Barateiro, Susana Martins, Tiago Cardoso, Miguel Palha, José Barata. 15-22 [doi]
- ClueKing: Allowing Parents to Customize an Informal Learning Environment for ChildrenVanessa Cesário, Valentina Nisi, António Coelho. 23-30 [doi]
- The Importance of Socio-Emotional Agency in Applied Games for Social LearningRui Prada. 31-35 [doi]
- Learning Analytics Model in a Casual Serious Game for Computer Programming LearningAdilson Vahldick, António José Mendes, Maria José Marcelino. 36-44 [doi]
- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual DisabilitiesAna R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor. 45-52 [doi]
- Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic AnnotationKaouther Raies, Maha Khemaja, Yemna Mejbri. 53-63 [doi]
- Designing Game Strategies: An Analysis from Knowledge Management in Software Development ContextsJosé Luis Jurado, César A. Collazos, Francisco L. Gutierrez, Luis M. Paredes. 64-73 [doi]
- Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and AssessmentJoão Costa, Jorge Neto, Ricardo Alves, Paula Escudeiro, Nuno Escudeiro. 74-81 [doi]
- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based GamesSuriati Khartini Jali, Sylvester Arnab. 82-90 [doi]
- A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social InclusionHariklia Tsalapatas, Olivier Heidmann, Elias Houstis. 91-98 [doi]
- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)Amanda E. Markham, Kathrine A. Service, John-David Collins, Pinata H. Sessoms. 99-108 [doi]
- Sign Language Support - Adding a Gesture Library to the Leap Motion SDKTiago Lopes, Tiago Cardoso, José Barata. 109-116 [doi]
- VirtualSign Game EvaluationPaula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes. 117-124 [doi]
- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering PerspectiveYemna Mejbri, Maha Khemaja, Kaouther Raies. 125-132 [doi]
- Social Mpower: An Educational Game for Energy EfficiencyAikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab. 133-140 [doi]
- Gamification at ScraimDiogo Silva, António Coelho, César Duarte, Pedro Castro Henriques. 141-147 [doi]
- The LabRint Serious Game: A New Intelligence Analysis MethodologyMichel Rudnianski, Olivier Heidmann, Raphael Attias, François Mohier. 148-155 [doi]