Abstract is missing.
- Serious Games to Develop Social and Emotional Learning in StudentsVictor Lim-Fei, Huey Ming Woo, Ming Yew Lee. 3-12 [doi]
- Exploring Play-Learners' Analytics in a Serious Game for Literacy ImprovementShamus P. Smith, Daniel Hickmott, Erica Southgate, Ross Bille, Liz Stephens. 13-24 [doi]
- Reflection on Assumptions from Designing Female-Centric Educational GamesCorey D. C. Heath, Tyler Baron, Kevin A. Gary, Ashish Amresh. 25-41 [doi]
- A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming ParadigmYoke Seng Wong, Maizatul Hayati Mohamad Yatim, Wee Hoe Tan. 42-54 [doi]
- Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and LearningJoshua V. Hall, Peta Wyeth, Daniel M. Johnson 0001. 55-66 [doi]
- The Use of Game World Tasks Concepts in Higher EducationRenée Schulz, Andreas Prinz, Ghislain Maurice Norbert Isabwe. 67-72 [doi]
- Exploring Emotion Representation to Support Dialogue in Police Training on Child InterviewingMaria Margoudi, Jennefer Hart, Anne Adams, Manuel Oliveira. 73-86 [doi]
- Using Twine as a Therapeutic Writing Tool for Creating Serious GamesKatryna Starks, Dakoda Barker, Alayna Cole. 89-103 [doi]
- Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning DisabilitiesJailan Salah, Slim Abdennadher, Caroline Sabty, Yomna Abdelrahman. 104-115 [doi]
- Building Social Awareness for Teens and Young Adults with Autism via GamificationValérie Gay, Peter Leijdekkers, Allan Pooley. 116-127 [doi]
- Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in YouthScott Cabot, Brett Wilkinson. 128-133 [doi]
- Design for Happiness - Positive Psychology Through Social Media GamesDale Patterson. 134-139 [doi]
- Competitive vs Affiliative Design of Immersive VR ExergamesKiran Ijaz, Yifan Wang, David Milne, Rafael A. Calvo. 140-150 [doi]
- Exploring the Value of Simulations in Plant Health in the Developing WorldMichael Thompson, Philip Taylor, Robert W. Reeder, Ulrich Kuhlmann, Cara Nolan, Jonathan Mason, Joshua Hall. 153-162 [doi]
- Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific FieldsMoozhan Shakeri, Richard Kingston, Nuno Pinto. 163-168 [doi]
- Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of InformationDale Patterson, Scott Roberts. 169-180 [doi]
- Augmented Reality and Gamification in Heritage MuseumsRamy Hammady, Minhua Ma, Nicholas Temple. 181-187 [doi]
- The RAGE Software Asset Model and Metadata ModelAtanas Georgiev, A. Grigorov, B. Bontchev, Pavel Boytchev, Krassen Stefanov, Kiavash Bahreini, Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera, R. Prada, Paul Hollins, Pablo Moreno. 191-203 [doi]
- Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and MotiveTim Marsh, Bonnie A. Nardi. 204-213 [doi]
- A Concurrent Think Aloud Study of Engagement and Usability in a Serious GameGeoffrey Hookham, Bridgette Bewick, Frances Kay-Lambkin, Keith Nesbitt. 214-219 [doi]
- Rhythmic Entrainment in GamesBrigid Mary Costello. 220-230 [doi]
- Crowdsourcing, Communities and Social Identities: Using Citizen Science to Combat Online ToxicityMatthew D. Lee. 231-242 [doi]
- Cross-Domain Interactive Composition in MusicSzu-Ming Chung, Chun-Tsai Wu, Tzu-Yun Maggie Chen. 245-249 [doi]
- Choose Your Own Uni Adventure: An Orientation and Transition GameBriony Wainman. 250-254 [doi]
- Classification of Isometric Playing Fields and Arenas in Geomorphic Tabletop War GamesAndrew Chiou. 255-259 [doi]
- Virtual Reality MRI Experience for ChildrenJan Kruse, Gregory Bennett, Stephen Reay, Andrew Denton. 260-263 [doi]
- A Conflict Resolution Intelligent System for Informed Strategy Expert (CRISIS-Expert)Maneerat Rumsamrong, Andrew Chiou. 264-267 [doi]
- La Petite MortAndrea Hasselager, Patrick Jarnfelt. 271-274 [doi]
- TransmissionDaniel Galbraith, Sean Fitzpatrick. 275-278 [doi]
- Blown Away (Sydney 365, 2014)Brigid Mary Costello. 279-281 [doi]
- Coming ThroughAndi Spark. 282-284 [doi]
- Arty Swirly ColourfulThomas Hanley. 285-288 [doi]
- VR-Rides: Interactive VR Games for HealthKiran Ijaz, Yifan Wang, David Milne, Rafael A. Calvo. 289-292 [doi]
- VR Immersive Slow Reef ExperienceTim Marsh, Nathan Jenson, Whitney Constantine, Elliot Miller. 293-296 [doi]
- A Game of Horseshoes for the Ineffectual Martyr 2.0Madeleine Boyd, Jason Haggerty. 297-302 [doi]
- DE.FORMTyson Foster. 303-306 [doi]