Abstract is missing.
- Exploring Competitive and Cooperative Orientations in Bartle's Taxonomy Through a GWAP GameplayDiogo Guimarães, António Correia, Dennis Paulino, Diogo Cabral, Miguel Teixeira, AT Netto, Walkir AT Brito, Hugo Paredes. 3-9 [doi]
- Designing a Multiplayer Computer Serious Game for Disaster Management TrainingParastoo Akbari, Rhoda Asamoah, Samantha Edwards, Cameron A. MacKenzie, Eliot H. Winer. 10-18 [doi]
- Iterative Design of a Serious Game for Medical TrainingLyvia Streich, Warisara Suksmaran, Nicolas Szilas, Claire Dupont. 19-26 [doi]
- A Stealth Serious Game About Hiring BiasPaul Pesak, Helmut Hlavacs. 27-33 [doi]
- Games in Carceral SettingsConstance Steinkuehler, Kai Bannon, Richard Kruse. 34-50 [doi]
- Engaging Low-Literate Adults Through Game-Based Virtual RealityBenjamin Schnitzer, Eveline Bader, Polona Caserman, Giulio Crocco, Oliver Korn. 51-69 [doi]
- Depth Perception in Virtual Reality: Effects of Vergence Accommodation Conflict (VAC) on Learning TransferSarah A. Aeschlimann, Fred W. Mast, Matthias Ertl. 70-76 [doi]
- Shaking Lose All the Nonsense: Faculty Experiences Using Educational Games in Higher Education Classrooms - A Qualitative StudyAndré Thomas 0002, Radhika Viruru, Michael Rugh, Emma Ko. 77-93 [doi]
- Towards Accessible and Inclusive Serious Games for CybersecuritySebastian Pape 0001, Alejandro Quintanar, Kristian Beckers. 97-112 [doi]
- Board Game and Dyschromatopsia in Children in Primary SchoolCarlo Alberto Iocco, Aurelio Daniele, Alessandro Rizzi. 113-118 [doi]
- Fostering Collaborative Knowledge-Building and Resilience Through Player Discourse in Serious Games for Wildfire PreparednessMário Escarce Junior, MJ Johns, Shivam Shukla, Darian Lee, Yiyang Lu, Anna Toledo, Tristyn Lai, Bridget Ho, Krithik Dhandapani, Katherine Isbister, Magy Seif El-Nasr. 121-137 [doi]
- Playing with Child Emotions: A Co-designed Serious Game for Emotion RegulationCatarina Gonçalves, Eliana Silva, Luís Paulo Reis, Catarina Fernandes, Filipa Rouxinol, Mariana Sousa, Susana Pedras. 138-145 [doi]
- GeoQuest: Prototyping a Mobile Game for Geography Learning with Game-Based and Design Thinking ApproachesRan Gao, Yu-Chia Irene Kao, Congzhi Ma, Yingjie Zheng, Deniz Ercan, Salah Esmaeiligoujar, Rui Huang 0014. 149-156 [doi]
- Tensions Between Mechanics and Role-Play: Striving for CO2 Neutrality in a Consensus-Based Serious GameJanina Woods, Richard Wetzel, Tobias Kreienbühl, Melissa Beck, Uwe Schulz. 157-173 [doi]
- Analyzing Video Game Design Elements in Mental Health InterventionsNaïma Gradi, Jan L. Plass, Daphne Bavelier. 174-181 [doi]
- Development of an Augmented Reality Tabletop Card Game: "The Throne is Mine"Sunday Adams, Rogério Eduardo da Silva. 182-188 [doi]
- Tik-Tik: A Video Game for the Study of Search in Problem SolvingCvetomir M. Dimov, Daphne Bavelier. 189-205 [doi]
- A Narrative Serious Game to Support Caregivers of Adolescents with Anorexia NervosaHalit Mislimi, Nicolas Szilas, Nadia Micali, Dorthe Waage, Mette Bentz, Alexandre De Masi, Frédéric Ehrler. 206-213 [doi]
- Structured Entry, Creative Voice: Scaffolding Narrative Design Through Reusable Game FrameworksClay Ewing, Justin Jacobson. 214-219 [doi]
- Experiential Metaphor: A Theoretical Framework to Achieve Convergent Design for Serious GamesHélène Parmentier, Eric Sanchez. 220-227 [doi]
- Modeling Player Types with LLMs: A Framework for Belief- and Motivation-Driven NPC BehaviorJason Starace, Terence Soule. 228-244 [doi]
- Towards a Practical Marketing Model for Serious GamesOliver Hugo, Stefan Göbel 0001. 245-261 [doi]
- Gearshift Fellowship: A Next-Generation Neurocomputational Game Platform to Model and Train Human-AI Adaptability - Toward an Ecosystem for Neuroscientific Discovery, Clinical Phenotyping, and Personalized Meta-LearningNadja R. Ging-Jehli, Russell K. Childers, Joshua Lu, Robert Gemma, Rachel Zhu. 262-280 [doi]
- Towards A Games Ladder for Climate ActionMennatullah Hendawy, Ulia Zaman, Ola K. Esmail, Jiahong Li, Magy Seif El-Nasr. 281-303 [doi]
- Gamified Eco-Feedback as Socially Embedded Design: Exploring Metaphorical Avatars for Dietary ChangeTalayeh Dehghani Ghotbabadi, Tobias Hodel, Magy Seif El-Nasr. 304-311 [doi]
- Using Item Response Theory to Model Game Performance in an EEG-Based Attention Training GameMing Chen, Maya C. Rose, Ashley F. McDermott, Bruce D. Homer. 312-318 [doi]
- Structural-Combinatorial Analysis of Gamification Log Data in Physics EducationMichael D. Kickmeier-Rust, Katharina Richter. 319-324 [doi]
- A Co-designed Serious Game to Promote Parental Emotion Regulation: Development and Pilot Usability StudyEliana Silva, Mónica Pereira, Luís Paulo Reis. 327-332 [doi]
- Cardiorespiratory Effects of an Adaptive Ergometer-Based Exergame: Evaluation Study of SkyRideFadi Jogho, George Jogho, Stefan Göbel 0001. 333-350 [doi]
- The Iliad as Leadership Curriculum: A Mythopoeic Framework Through LARPWilliam Guschwan. 351-358 [doi]
- Music Consciousness with Mixed Reality: Case Study on Learning Associative Imagery in Classical Music Using Three Rachmaninoff Preludes, Op. 32Svetlana Rudenko, Kelly Jakubowski, Xiangpeng Fu, Mads Haahr. 359-371 [doi]
- Design and Development of ACE of Hearts: A Serious Game for Young People with Adverse Childhood ExperiencesHaiou Zhu, Minhua Ma, Harsimran Sansoy, Isabelle Butcher, Natalie Bisal, Kamaldeep Bhui. 372-377 [doi]
- Emotional Design for Virtual Reality Games: The Effect of Object Luminosity, Background Lighting, and Learner ActionYuli Shao, Yuqi Hang, Xinyue Jiao, Bruce D. Homer, Jan L. Plass. 381-397 [doi]
- From the Individual to the Group: Towards a Common VR Adaptive Framework for Therapy for People with DisabilitiesDan Tilinca, Ana Cernei, Ruth Fodor, Daniel Chioibas, Andrea Ciorba, Andrei Telechi, Marc Frîncu. 398-405 [doi]
- Virtual Reality as a Tool for Raising Awareness of Visual ImpairmentsIoana-Simina Giurginca, Marc Frîncu, Nastasia Salagean. 406-413 [doi]