Abstract is missing.
- Resolving Occlusion in Augmented RealityMatthias M. Wloka, Brian G. Anderson. 5-12 [doi]
- Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe MicroscopeMark Finch, Vernon L. Chi, Russell M. Taylor II, Mike Falvo, Sean Washburn, Richard Superfine. 13 [doi]
- Combatting Rendering LatencyMarc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop. 19 [doi]
- Interactive Design, Analysis, and Illustration of AssembliesElena Driskill, Elaine Cohen. 27-33 [doi]
- Hierarchical and Variational Geometric Modeling with WaveletsSteven J. Gortler, Michael F. Cohen. 35 [doi]
- Interactive Shape MetamorphosisDavid T. Chen, Andrei State, David Banks. 43 [doi]
- Shadow Volume BSP Trees for Computation of Shadows in Dynamic ScenesYiorgos Chrysanthou, Mel Slater. 45-50 [doi]
- Interactive Display of Large-Scale NURBS ModelsSubodh Kumar, Dinesh Manocha, Anselmo Lastra. 51 [doi]
- Real-Time Programmable ShadingAnselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang. 59 [doi]
- Interactive Full Spectral RenderingMark S. Peercy, Benjamin M. Zhu, Daniel R. Baum. 67 [doi]
- Interactive Volume Visualization on a Heterogeneous Message-Passing MulticomputerAndrei State, Jonathan McAllister, Ulrich Neumann, Hong Chen, Tim J. Cullip, David T. Chen, Henry Fuchs. 69 [doi]
- RING: A Client-Server System for Multi-User Virtual EnvironmentsThomas A. Funkhouser. 85 [doi]
- NPSNET: A Multi-Player 3D Virtual Environment over the InternetMichael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul Barham, John Falby, John Locke. 93 [doi]
- Visual Navigation of Large Environments Using Textured ClustersPaulo W. C. Maciel, Peter Shirley. 95 [doi]
- Guided Navigation of Virtual EnvironmentsTinsley A. Galyean. 103 [doi]
- Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible SetsDavid P. Luebke, Chris Georges. 105 [doi]
- Interactive Playing with Large Synthetic EnvironmentsBruce F. Naylor. 107 [doi]
- Of Mice and Monkeys: A Specialized Input Device for Virtual Body AnimationChris Esposito, W. Bradford Paley, JueyChong Ong. 109 [doi]
- Haptic Rendering: Programming Touch Interaction with Virtual ObjectsJohn Kenneth Salisbury Jr., David L. Brock, Thomas Massie, Nick Swarup, Craig B. Zilles. 123-130 [doi]
- CamDroid: A System for Implementing Intelligent Camera ControlSteven M. Drucker, David Zeltzer. 139-144 [doi]
- 3D Painting on Scanned SurfacesManeesh Agrawala, Andrew C. Beers, Marc Levoy. 145 [doi]
- Volume SculptingSidney W. Wang, Arie E. Kaufman. 151 [doi]
- Mathenautics: Using VR to Visit 3-D ManifoldsRandy Hudson, Charlie Gunn, George Francis, Daniel J. Sandin, Thomas A. DeFanti. 167-170 [doi]
- Tracking a Turbulent Spot in an Immersive EnvironmentDavid C. Banks, Michael Kelley. 171 [doi]
- Behavioral Control for Real-Time Simulated Human AgentsJohn P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler. 173-180 [doi]
- Impulse-Based Simulation of Rigid BodiesBrian Mirtich, John F. Canny. 181 [doi]
- I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale EnvironmentsJonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi. 189 [doi]