Abstract is missing.
- Moment shadow mappingChristoph Peters, Reinhard Klein. 7-14 [doi]
- Frustum-traced raster shadows: revisiting irregular z-buffersChris Wyman, Rama Hoetzlein, Aaron E. Lefohn. 15-23 [doi]
- Fast, memory-efficient construction of voxelized shadowsViktor Kämpe, Erik Sintorn, Ulf Assarsson. 25-30 [doi]
- Dynamic feature-adaptive subdivisionHenry Schäfer, Jens Raab, Benjamin Keinert, M. Meyer, Marc Stamminger, M. Nießner. 31-38 [doi]
- Parallel Reyes-style adaptive subdivision with bounded memory usageThomas Weber, Michael Wimmer, John D. Owens. 39-45 [doi]
- Interactive continuous collision detection for topology changing models using dynamic clusteringLiang He, Ricardo Ortiz, Andinet Enquobahrie, Dinesh Manocha. 47-54 [doi]
- Simulation and rendering for millions of grass bladesZengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng. 55-60 [doi]
- Position-based fluid controlShuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. 61-68 [doi]
- Animating 3D vegetation in real-time using a 2D approachKan Chen, Henry Johan. 69-76 [doi]
- Building helper bone rigs from examplesTomohiko Mukai. 77-84 [doi]
- Computer-assisted authoring of interactive narrativesMubbasir Kapadia, Jessica Falk, Fabio Zünd, Marcel Marti, Robert W. Sumner, Markus H. Gross. 85-92 [doi]
- Procedural window lighting effects for real-time city renderingJennifer Chandler, Lei Yang, Liu Ren. 93-99 [doi]
- Compressed coverage masks for path rendering on mobile GPUsPavel Krajcevski, Dinesh Manocha. 101-108 [doi]
- Aggregate G-buffer anti-aliasingCyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn. 109-119 [doi]
- Real-time depth of field using multi-layer filteringKai Selgrad, Christian Reintges, Dominik Penk, Pascal Wagner, Marc Stamminger. 121-127 [doi]
- +-buffer using efficient fragment cullingAndreas Vasilakis, Georgios Papaioannou. 129 [doi]
- Depixelizing pixel art in real-timeFelix Kreuzer, Johannes Kopf, Michael Wimmer. 130 [doi]
- iHap: towards a vision substitution system for active analysis of facial expressionsShamima Yasmin, Sethuraman Panchanathan. 131 [doi]
- Isosurface smoothing using marching cubes and PN-trianglesYu Wang, Marc Olano. 132 [doi]
- Lace curtain: interactive animation of transparent woven fabric based on microfacet BSDF modelTatsuya Matsumoto, Kensuke Tobitani, Sosuke Kaji, Noriko Nagata. 133 [doi]
- Rapid photorealistic blendshapes from commodity RGB-D sensorsDan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro. 134 [doi]
- Real-time landscape-size convective clouds simulationPrashant Goswami, Fabrice Neyret. 135 [doi]
- Snake locomotion using position-based dynamicsBartlomiej Waszak. 136 [doi]