Abstract is missing.
- A Mesh-Particle Model for Fluid AnimationNuria Suárez, Antonio Susín. 13-20 [doi]
- Transferring Facial Expressions to Different Face ModelsVerónica Costa Teixeira Orvalho, Ernesto Zacur, Antonio Susín. 21-28 [doi]
- Efficient Conservative Collision Detection for Populated Virtual WorldsAntónio Ramires Fernandes, Leonel Deusdado. 29-36 [doi]
- Automatic architectural 3D model generation with sunlight simulationAlbert Mas, Gonzalo Besuievsky. 37-44 [doi]
- It's all in the Face: Studies on Monitoring Users' ExperiencePedro Branco, L. Miguel Encarnação, Adérito Fernandes Marcos. 45-51 [doi]
- Perception-based painterly rendering: functionality and interface designSamuel Nunes, Daniel Almeida, Vera Brito, João Carvalho, João M. F. Rodrigues, J. M. Hans du Buf. 53-60 [doi]
- Interactive Cutting in Voxel-Based Objects. Application to Simulate Transurethral Resection of the ProstateRobert Joan-Arinyo, Josep Vilaplana. 61-68 [doi]
- Data-driven Tetrahedral Mesh SubdivisionLyudmila Rodríguez, Isabel Navazo, Alvar Vinacua. 69-78 [doi]
- Efficient focus+context visual exploration of volume datasetsJordi Campos, Anna Puig, Dani Tost. 79-87 [doi]
- Kit Assembly Helper in Augmented RealityMiguel Vieira Almeida, José Miguel Sales Dias. 89-96 [doi]
- ArTbitrating JaVox: Evolution Applied to Visual and Sound CompositionArtemis Moroni, Jônatas Manzolli, Fernando J. Von Zuben. 97-108 [doi]
- Expeditious Modelling of Virtual Urban Environments with Geospatial L-systemsAntónio Coelho, Maximino Bessa, A. Augusto de Sousa, Fernando Nunes Ferreira. 109-119 [doi]
- GPU-based Evaluation of Boolean Operations on Triangulated SolidsCarlos J. Ogáyar, Francisco R. Feito, Rafael Jesús Segura, Marilina Rivero. 121-130 [doi]
- Coherent Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion QueriesJean Pierre Charalambos. 131-140 [doi]
- Grid Architecture for Distributed RenderingJose Antonio Fernández-Sorribes, Carlos González-Morcillo, Luis Jimenez Linares. 141-148 [doi]
- Adaptive trimming of cubic triangular Bézier patchesÁngel Luis García Fernández, Juan Ruiz de Miras, Francisco R. Feito. 149-158 [doi]
- Boolean Operations in Open-Source Blender ProjectMarc Freixas, Sergi Grau, David Silva. 159-167 [doi]
- Perceived Quality of Simplified Polygonal Meshes: Evaluation using Observer StudiesSamuel S. Silva, Carlos Ferreira, Joaquim Madeira, Beatriz Sousa Santos. 169-178 [doi]
- Individualizing the New Interfaces: Extraction of User's Emotions from Facial DataIsabelle Hupont, Eva Cerezo. 179-185 [doi]
- Recognizing Hand Gestures with CALIRicardo Jota, Alfredo Ferreira, Mariana Cerejo, José Santos, Manuel J. Fonseca, Joaquim A. Jorge. 187-193 [doi]
- Skin Detection for Hand Gesture Interfaces using Assimilative BackgroundJokin Santurde, Diego Borro, Luis M. Matey. 195-202 [doi]
- Augmented Reality Assistance in Forest Fire FightingFernando Vicens, Jordi Linares, Sergio Sancho. 203-208 [doi]
- Magic in Augmented RealityJoão Batalha, Miguel S. Dias. 209-216 [doi]