Abstract is missing.
- NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based ModelsRadek Grzeszczuk, Demetri Terzopoulos, Geoffrey E. Hinton. 9-20 [doi]
- A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual EnvironmentsThomas A. Funkhouser, Ingrid Carlbom, Gary Elko, Gopal Sarma Pingali, Mohan Sondhi, Jim West. 21-32 [doi]
- Retargeting Motion to New CharactersMichael Gleicher. 33-42 [doi]
- Large Steps in Cloth SimulationDavid Baraff, Andrew P. Witkin. 43-54 [doi]
- Making FacesBrian K. Guenter, Cindy Grimm, Daniel Wood, Henrique S. Malvar, Frederic H. Pighin. 55-66 [doi]
- An Anthropometric Face Model Using Variational TechniquesDouglas DeCarlo, Dimitris N. Metaxas, Matthew Stone. 67-74 [doi]
- Synthesizing Realistic Facial Expressions from PhotographsFrederic H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin. 75-84 [doi]
- Subdivision Surfaces in Character AnimationTony DeRose, Michael Kass, Tien Truong. 85-94 [doi]
- MAPS: Multiresolution Adaptive Parameterization of SurfacesAaron W. F. Lee, Wim Sweldens, Peter Schröder, Lawrence C. Cowsar, David P. Dobkin. 95-104 [doi]
- Interactive Multi-Resolution Modeling on Arbitrary MeshesLeif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Peter Seidel. 105-114 [doi]
- Appearance-Perserving SimplificationJonathan D. Cohen, Marc Olano, Dinesh Manocha. 115-122 [doi]
- Progressive Forest Split CompressionGabriel Taubin, André Guéziec, William Horn, Francis Lazarus. 123-132 [doi]
- The Design of a Parallel Graphics InterfaceHoman Igehy, Gordon Stoll, Pat Hanrahan. 141-150 [doi]
- A Shading Language on Graphics Hardware: The Pixelflow Shading SystemMarc Olano, Anselmo Lastra. 159-168 [doi]
- Efficiently Using Graphics Hardware in Volume Rendering ApplicationsRüdiger Westermann, Thomas Ertl. 169-177 [doi]
- The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive DisplaysRamesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, Henry Fuchs. 179-188 [doi]
- Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range PhotographyPaul E. Debevec. 189-198 [doi]
- Multiple-center-of-projection ImagesPaul Rademacher, Gary Bishop. 199-206 [doi]
- Recovering Photometric Properties of Architectural Scenes from PhotographsYizhou Yu, Jitendra Malik. 207-217 [doi]
- Visibility Sorting and Compositing Without Splitting for Image Layer DecompositionsJohn M. Snyder, Jed Lengyel. 219-230 [doi]
- Layered Depth ImagesJonathan Shade, Steven J. Gortler, Li-wei He, Richard Szeliski. 231-242 [doi]
- Multiple Viewpoint RenderingMichael Halle. 243-254 [doi]
- Progressive Radiance Evaluation Using Directional Coherence MapsBaining Guo. 255-266 [doi]
- Reproducing Color Images Using Custom InksEric J. Stollnitz, Victor Ostromoukhov, David Salesin. 267-274 [doi]
- Realistic Modeling and Rendering of Plant EcosystemsOliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Mech, Matt Pharr, Przemyslaw Prusinkiewicz. 275-286 [doi]
- A Multiscale Model of Adaptation and Spatial Vision for Realistic Image DisplaySumanta N. Pattanaik, James A. Ferwerda, Mark D. Fairchild, Donald P. Greenberg. 287-298 [doi]
- A Perceptually Based Adaptive Sampling AlgorithmMark R. Bolin, Gary W. Meyer. 299-309 [doi]
- Efficient Simulation of Light Transport in Scences with Participating Media Using Photon MapsHenrik Wann Jensen, Per H. Christensen. 311-320 [doi]
- Fast Calculation of Soft Shadow Textures Using ConvolutionCyril Soler, François X. Sillion. 321-332 [doi]
- Interactive Reflections on Curved ObjectsEyal Ofek, Ari Rappoport. 333-342 [doi]
- Non-distorted Texture Mapping for Sheared Triangulated MeshesBruno Lévy, Jean-Laurent Mallet. 343-352 [doi]
- Techniques for Handling Video in Virtual EnvironmentsGianpaolo U. Carraro, John T. Edmark, J. Robert Ensor. 353-360 [doi]
- A Distributed 3D Graphics LibraryBlair MacIntyre, Steven Feiner. 361-370 [doi]
- Constellation: A Wide-range Wireless Motion-tracking System for Augmented Reality and Virtual Set ApplicationsEric Foxlin, Michael Harrington, George Pfeifer. 371-378 [doi]
- mediaBlocks: Physical Containers, Transports, and Controls for Online MediaBrygg Ullmer, Hiroshi Ishii, Dylan Glas. 379-386 [doi]
- Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter ValuesJos Stam. 395-404 [doi]
- Wires: A Geometric Deformation TechniqueKaran Singh, Eugene Fiume. 405-414 [doi]
- A New Voronoi-based Surface Reconstruction AlgorithmNina Amenta, Marshall W. Bern, Manolis Kamvysselis. 415-421 [doi]
- Computer-generated Floral OrnamentMichael T. Wong, Douglas E. Zongker, David Salesin. 423-434 [doi]
- Texture Mapping for Cell AnimationWagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein. 435-446 [doi]
- A Non-photorealistic Lighting Model for Automatic Technical IllustrationAmy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen. 447-452 [doi]
- Painterly Rendering with Curved Brush Strokes of Multiple SizesAaron Hertzmann. 453-460 [doi]