Abstract is missing.
- 3-D computer visualisation and animation in clinical careSteven R. Flack, John B. McGhee. 1 [doi]
- A graduate level course on real-time medical graphicsGitta Domik. 2 [doi]
- Active learning to interactive design: the rise of web rich media to engage art dialogueMei-Fen Chen. 3 [doi]
- Agora: a collaborative virtual learning environmentCorey Timpson, Valérie Chartrand. 4 [doi]
- Collaboration and dialogue: video as an agent in extending and enriching learning and writingChristine L. Liao. 5 [doi]
- Artbotics: community-based collaborative art and technology educationHyun-Ju Kim, Diana Coluntino, Fred G. Martin, Linda Silka, Holly A. Yanco. 6 [doi]
- Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation studentsEike Falk Anderson, Leigh McLoughlin. 7 [doi]
- Learning science with artAnna Ursyn, Ruwang Sung. 8 [doi]
- Inputted text to animated sign language, interactive interface, a self-learning with funBipin B. Agravat. 9 [doi]
- Integrating digital art practice and art history studiesTomoko Hatanaka. 10 [doi]
- Lessons learned from an ARTS / CS game design collaborationTorben Lorenzen. 11 [doi]
- MobiMissions: the game of missions for mobile phonesLyndsay Grant, Hans Daanen, Steve Benford, Alastair Hampshire, Adam Drozd, Chris Greenhalgh. 12 [doi]
- Play to Learn II: developing educational games for museumsHerminia Wei-Hsin Din. 13 [doi]
- Rear window redux: learning from the architecture in Hitchcock's film using 3D modeling and animationMatthew Knox. 14 [doi]
- Rethinking graphics and gaming courses because of fast ray tracingPeter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos. 15 [doi]
- RSS as a course information delivery methodRonald J. Glotzbach, James L. Mohler, Jaime E. Radwan. 16 [doi]
- SMILE: an immersive learning game for deaf and hearing childrenNicoletta Adamo-Villani, Kelly Wright. 17 [doi]
- SoundScapes: non-formal learning potentials from interactive VEsAnthony Brooks, Eva Petersson. 18 [doi]
- Space Mission: Ice MoonHans Daanen, Lyndsay Grant. 19 [doi]
- Team-based pedagogy for CS102 using game designYolanda A. Rankin, Tom Lechner, Bruce Gooch. 20 [doi]
- Visualizing the origins of life: molecular animation for scientific research and educationJanet Iwasa. 21 [doi]
- Web with art and computer scienceAnna Ursyn, Terry Scott. 22 [doi]
- What is "computer animation"?: examining technological advancements and cultural aesthetics of Japanese animationLien Fan Shen. 23 [doi]
- A GPU shader programming workshopMike Bailey, Steve Cunningham. 24 [doi]
- Designing a portable high-definition stereoscopic camera system for capturing cultural contentJared E. Bendis. 25 [doi]
- Developing educational virtual worlds with game enginesJared E. Bendis. 26 [doi]
- Fizzees (Physical Electronic Energisers)Hans Daanen, Tash Lee, Dan Sutch. 27 [doi]
- FountaineersHans Daanen, Tash Lee. 28 [doi]
- Interactive gaming tools, to acquire mouse control for illiterate and people with disabilityBipin B. Agravat. 29 [doi]
- Interactive multimedia oral language instruction for at-risk studentsJerry Ann Dowdle, Sue Vernon. 30 [doi]
- Inventing a collaborative full dome production courseHue Walker. 31 [doi]
- Jabberstamp: embedding sound and voice in traditional drawingsHayes Raffle, Cati Vaucelle, Ruibing Wang, Hiroshi Ishii. 32 [doi]
- openPipeline: teaching and implementing animation production pipelines in an academic settingRob O'Neill, Paris Mavroidis, Meng-Han Ho. 33 [doi]
- Red Hat High: using open source software in a technology campJason van Gumster. 34 [doi]
- Remix and robo: sampling, sequencing and real-time control of a tangible robotic construction systemHayes Raffle, Laura Yip, Hiroshi Ishii. 35 [doi]
- The animatronics workshopPaul H. Dietz, Catherine Dietz. 36 [doi]
- Undergraduate Research ProjectWilliam Joel. 37 [doi]