Abstract is missing.
- Light threads: illustrating movement dynamics in city modelsMarc Nienhaus, Bruce Gooch, Jürgen Döllner. 1 [doi]
- Mapping, illuminating, and interacting with scienceKevin W. Boyack, Richard Klavans, W. Bradford Paley, Katy Börner. 2 [doi]
- The regular 4-dimensional 57-cellCarlo H. Séquin, James F. Hamlin. 3 [doi]
- Multi-user interaction on the DNA workbenchAlan Price, Vita Berezina-Blackburn. 4 [doi]
- From DNA to 3D organic art formsWilliam H. Latham, Miki Shaw, Stephen Todd, Frederic Fol Leymarie, Lawrence A. Kelley, Benjamin R. Jefferys. 5 [doi]
- Surface network construction from non-parallel cross-sectionsLu Liu, Tao Ju, Daniel A. Low, Chandrajit Bajaj. 6 [doi]
- Realtime constructive solid geometryMikola Lysenko. 7 [doi]
- Volume-controlled surface fairingIlya Eckstein, Yiying Tong, C. C. Jay Kuo, Mathieu Desbrun. 8 [doi]
- Scalable freeform deformationTamy Boubekeur, Olga Sorkine, Christophe Schlick. 9 [doi]
- Nearly rigid deformation by linear optimizationSoHyeon Jeong. 10 [doi]
- Seamless tangible interaction through selective stylizationJan Fischer, Daniel Flohr, Wolfgang Straßer. 11 [doi]
- Illumination sensitive dynamic virtual setsBert de Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar. 12 [doi]
- The "Castelet": a dynamically reconfigurable stage for performing artsJean-Philippe Jobin, Sylvain Comtois, Clément Gosselin, Robert Faguy, Denis Laurendeau. 13 [doi]
- Implementing wave particles for real-time water waves with object interactionCem Yuksel, Donald H. House, John Keyser. 14 [doi]
- Teleshadow: feeling presence in private spacesShunpei Yasuda, Sho Hashimoto, Mariko Koizumi, Naohito Okude. 15 [doi]
- Contact trees: adaptive contact sampling for robust dynamicsDanny M. Kaufman, Shinjiro Sueda, Dinesh K. Pai. 16 [doi]
- Modal locomotion: controlling passive elastic dynamicsPaul G. Kry, Lionel Revéret, François Faure, Marie-Paule Cani. 17 [doi]
- Real-time voxelization of triangle meshes on the GPUIgnacio Llamas. 18 [doi]
- Dynamic execution tracing of physical simulationsJonathan M. Cohen. 19 [doi]
- Blobtacular: surfacing particle system in "Pirates of the Caribbean 3"Ken Museth, Michael Clive, Nafees Bin Zafar. 20 [doi]
- Stencil routed A-BufferKevin Myers, Louis Bavoil. 21 [doi]
- Fast Poisson disk sampling in arbitrary dimensionsRobert Bridson. 22 [doi]
- Pixmotor: a pixel motion integratorIvan Neulander. 23 [doi]
- A system for efficient rendering of human skinEugene d'Eon, David P. Luebke, Eric Enderton. 24 [doi]
- Approximation of subdivision surfaces for interactive applicationsTamy Boubekeur, Christophe Schlick. 25 [doi]
- The Birth of SandmanChristoph Ammann, Doug Bloom, Jonathan M. Cohen, John Courte, Lucio Flores, Sho Hasegawa, Nikos Kalaitzidis, Terrance Tornberg, Laurence Treweek, Bob Winter, Chris Yang. 26 [doi]
- Rendering tons of sandChris Allen, Doug Bloom, Jonathan M. Cohen, Laurence Treweek. 27 [doi]
- How to build a sixty foot man of moving sandJamie Pilgrim, Terrance Tornberg. 28 [doi]
- Spider-man 3Chris Allen, Jonathan M. Cohen, Doug Bloom, Daniel P. Ferreira, Sho Hasegawa, Cory McMahon. 29 [doi]
- Artistic direction of foliageAmaury Aubel, David Allen. 30 [doi]
- 3D scene modeling using pose-free reconstructionDaniel G. Aliaga, Ji Zhang, Mireille Boutin. 31 [doi]
- Imaging and 3D tomographic reconstruction of time-varying, inhomogeneous refractive index fieldsBradley Atcheson, Ivo Ihrke, Derek Bradley, Wolfgang Heidrich, Marcus A. Magnor, Hans-Peter Seidel. 32 [doi]
- Modeling repetitive motions in real-world 3D scenesYi Xu, Daniel G. Aliaga. 33 [doi]
- 1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenesMihai Mudure, Voicu Popescu. 34 [doi]
- Interactive procedural street modelingGregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang. 35 [doi]
- High fashion in equationsChristiane Luible, Pascal Volino, Nadia Magnenat-Thalmann. 36 [doi]
- Data driven cloth animationRyan White, Keenan Crane, David A. Forsyth. 37 [doi]
- Driving motion control by motion capture using CGAlex Frisch, James LeBloch, Gil Baron. 38 [doi]
- Optimization-based interactive motion synthesis for virtual charactersSumit Jain, Yuting Ye, C. Karen Liu. 39 [doi]
- Simulating coordinated movement with tendonsShinjiro Sueda, Dinesh K. Pai. 40 [doi]
- Musculo-skeletal shape skinningErick Miller, Joe Harkins. 41 [doi]
- Fantastic Four: stretching the limitsErick Miller, Jeremy Butler, Rudy Grossman, Russell Pearsall. 42 [doi]
- Wearable haptic display to present virtual mass sensationKouta Minamizawa, Souichiro Fukamachi, Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi. 43 [doi]
- Subtle gaze directionReynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm. 44 [doi]
- DirectCam: a gestural system for animatic creationNoah Lockwood, Patricio D. Simari, Patrick Coleman, Karan Singh. 45 [doi]
- Motion beltsHiroshi Yasuda, Ryota Kaihara, Suguru Saito, Masayuki Nakajima. 46 [doi]
- Visualizing collision effects between penetrating and non-penetrating objectsCarlos D. Correa, Deborah Silver. 47 [doi]
- Chop it up!: animation-driven modeling, simulation, and shading in the kitchenPatrick Coleman, Eric Froemling. 48 [doi]
- Ratatouille: clothing the fattest man in the worldChristine Waggoner, David Baraff. 49 [doi]
- Articulating the appealSonoko Konishi, Michael Venturini. 50 [doi]
- RatatouilleDavid Ryu. 51 [doi]
- Fast, soft reflections using radiance cachesApurva Shah, Justin Ritter, Chris King, Stefan Gronsky. 52 [doi]
- Effective toon-style rendering control using scalar fieldsAlex Harvill. 53 [doi]
- GPU-based light wavefront simulation for real-time refractive object renderingGernot Ziegler, Christian Theobalt, Ivo Ihrke, Marcus A. Magnor, Art Tevs, Hans-Peter Seidel. 54 [doi]
- Ray tracing dynamic scenes using selective restructuringSung-Eui Yoon, Sean Curtis, Dinesh Manocha. 55 [doi]
- Radiance caching for participating mediaWojciech Jarosz, Craig Donner, Matthias Zwicker, Henrik Wann Jensen. 56 [doi]
- Interactive light transport editing for flexible global illuminationJuraj Obert, Jaroslav Krivánek, Daniel Sýkora, Sumanta N. Pattanaik. 57 [doi]
- Global illumination using precomputed light paths for interactive light condition manipulationYonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita. 58 [doi]
- Anatomically accurate modeling and rendering of the human eyeGuillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch. 59 [doi]
- Sketching facial expressionsGabriele Nataneli, Petros Faloutsos. 60 [doi]
- A system for high-resolution face scanning based on polarized spherical illuminationWan-Chun Ma, Tim Hawkins, Charles-Felix Chabert, Mark T. Bolas, Pieter Peers, Paul E. Debevec. 61 [doi]
- Light shower: a poor man's light stage built with an off-the-shelf umbrella and projectorMakoto Okabe, Kenshi Takayama, Takashi Ijiri, Takeo Igarashi. 62 [doi]
- Fast and reusable facial rigging and animationVerónica Costa Teixeira Orvalho, Antonio Susin. 63 [doi]
- Ratatouille: cartoon collision and responseGordon Cameron, Robert Russ, Adam Woodbury. 64 [doi]
- RatatouilleDavid Ryu, Paul Kanyuk. 65 [doi]
- Extracting and parametrizing temporally coherent surfaces from particlesChen Shen, Apurva Shah. 66 [doi]
- An effects recipe for rolling a dough, cracking an egg and pouring a sauceTolga G. Goktekin, Jon Reisch, Darwyn Peachey, Apurva Shah. 67 [doi]
- RatatouilleEric Froemling, Tolga Goktekin, Darwyn Peachey. 68 [doi]
- RatatouilleGary Bruins, Jon Reisch. 69 [doi]
- Geometric modeling using focal surfacesJingyi Yu, Xiaotian Yin, Xianfeng Gu, Leonard McMillan, Steven J. Gortler. 70 [doi]
- Real-time shading with filtered importance samplingMark Colbert, Jaroslav Krivánek. 71 [doi]
- High dynamic range image hallucinationLvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum. 72 [doi]
- Mesostructure from specularity using coded illuminationYannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert. 73 [doi]
- Fast image-based separation of diffuse and specular reflectionsBruce Lamond, Pieter Peers, Paul E. Debevec. 74 [doi]
- Anime perspectiveYosuke Katsura, Ken Anjyo. 75 [doi]
- Data-driven efficient production of cartoon character animationShigeo Morishima, Shigeru Kuriyama, Shinichi Kawamoto, Tadamichi Suzuki, Masaaki Taira, Tatsuo Yotsukura, Satoshi Nakamura. 76 [doi]
- Sketching curves with immediate feedbackSarah F. Frisken. 77 [doi]
- Semiregular patterns on surfacesCraig S. Kaplan. 78 [doi]
- Combining computer vision and physics simulations using GPGPUJustin Hensley, John Isidoro, Arcot J. Preetham. 79 [doi]
- Fast object distributionAndrew Willmott. 80 [doi]
- Player-driven procedural texturingDavid (grue) DeBry, Henry Goffin, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott. 81 [doi]
- Creating spherical worldsKate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott. 82 [doi]
- Rigblocks: player-deformable objectsLydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott. 83 [doi]
- Improving real-time motionEric Armstrong. 84 [doi]
- Digital restoration of moldy aged filmsChieh-Ju Tu, Shuen-Huei Guan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, Ming Ouhyoung. 85 [doi]
- A texture synthesis approach to elastica inpaintingKangyu Ni, Doug Roble, Tony F. Chan. 86 [doi]
- Image morphing for space-time interpolationTimo Stich, Marcus A. Magnor. 87 [doi]
- Stabilizing video while keeping resolution and capturing intentionBing-Yu Chen, Jong-Shan Lin, Wei-Ting Huang. 88 [doi]
- Improving real-time motionEric Armstrong. 89 [doi]
- End of the world waterfall setup for "Pirates of the Caribbean 3"Ryo Sakaguchi, Todd Dufor, Jens Zalzala, Paul Lambert, Alan Kapler. 90 [doi]
- Surf's UpDeborah Carlson. 91 [doi]
- Surf's Up beach breakTom Kluyskens. 92 [doi]
- Making waves for Surf's UpErick Miller, Rob Bredow, Daniel Kramer, Matthew Hausman, Peter Shinners, Deborah Carlson, John Clark. 93 [doi]
- Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibilityMarkus Kurtz, Jerry Tessendorf. 94 [doi]
- 300's liquid battlefield: fluid simulation Spartan styleStephan Trojansky, Thomas Ganshorn, Oliver Pilarski. 95 [doi]