Abstract is missing.
- Introduction to real-time ray tracingMorgan McGuire, Peter Shirley, Chris Wyman. [doi]
- Deep learning: a crash courseAndrew S. Glassner. [doi]
- Color fundamentals for digital content creation, visualization & explorationTheresa-Marie Rhyne. [doi]
- Advances in real-time rendering in games, part 1Natalya Tatarchuk. [doi]
- An introduction to physics-based animationAdam W. Bargteil, Tamar Shinar. [doi]
- On hybrid lagrangian-eulerian simulation methods: practical notes and high-performance aspectsYuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang. [doi]
- Differentiable graphics with TensorFlow 2.0Paige Bailey, Sofien Bouaziz, Shan Carter, Josh Gordon, Christian Häne, Alexander Mordvintsev, Julien Valentin, Martin Wicke. [doi]
- Lighting design for stylized animationDave Walvoord, DreamWorks Animation. [doi]
- Perception of virtual charactersEduard Zell, Katja Zibrek, Rachel McDonnell. [doi]
- Practical course on computing derivatives in codeCraig Schroeder. [doi]
- My favorite samplesAlexander Keller, Iliyan Georgiev, Abdalla Ahmed, Per H. Christensen, Matt Pharr. [doi]
- Advances in real-time rendering in games, part 2Natalya Tatarchuk. [doi]
- Computational fabricationWojciech Matusik, Adriana Schulz. [doi]
- Capture4VR: from VR photography to VR videoChristian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, Steve Sullivan. [doi]
- Open problems in real-time renderingNatalya Tatarchuk, Aaron E. Lefohn. [doi]
- CreativeAI: deep learning for graphicsNiloy J. Mitra, Iasonas Kokkinos, Paul Guerrero, Nils Thuerey, Vladimir G. Kim, Leonidas J. Guibas. [doi]
- RTX accelerated ray tracing with OptiXIngo Wald, Steven G. Parker. [doi]
- Cinematic scientific visualization: the art of communicating scienceKalina Borkiewicz, A. J. Christensen, Helen-Nicole Kostis, Greg Shirah, Ryan Wyatt. [doi]
- OpenVDBKen Museth, Nick Avramoussis, Dan Bailey. [doi]
- Are we done with ray tracing?Alexander Keller, Timo Viitanen, Colin Barré-Brisebois, Christoph Schied, Morgan McGuire. [doi]
- Path tracing in production: part 1: modern path tracingLuca Fascione, Johannes Hanika, Daniel Heckenberg, Christopher D. Kulla, Marc Droske, Jorge Schwarzhaupt. [doi]
- Path tracing in production: part 2: making moviesWenzel Jakob, Andrea Weidlich, Andrew Beddini, Rob Pieké, Hanzhi Tang, Luca Fascione, Johannes Hanika. [doi]
- A deep dive into universal scene description and hydraGeorge ElKoura, Sebastian Grassia, Sunya Boonyatera, Alex Mohr, Pol Jeremias-Vila, Matt Kuruc. [doi]
- Path guiding in productionJirí Vorba, Johannes Hanika, Sebastian Herholz, Thomas Müller, Jaroslav Krivánek, Alexander Keller. [doi]
- Geometric computing with pythonSebastian Koch, Teseo Schneider, Francis Williams, Daniele Panozzo. [doi]
- Geometric algebra and computer graphicsCharles G. Gunn, Steven De Keninck. [doi]