Abstract is missing.
- Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive TechniquesJohannes DeYoung. 1 [doi]
- Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry and AcademiaMayet Andreassen. 2 [doi]
- The Future of Teaching Computer GraphicsEdward Angel, Dave Shreiner. 3 [doi]
- There Can Be (at least) Two Introductory Graphics Courses: Teaching Introduction to Non-Interactive Computer GraphicsMichael D. Shah. 4 [doi]
- Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse EngineeringHarutaka Matsunaga, Kazunori Miyata. 5 [doi]
- CG Animation, Neurodiversity and Autistic College StudentsJudy Kriger, Jane Thierfeld Brown, Amy Rutherford. 6 [doi]
- AdjacenciesJohannes DeYoung, Mike Rader. 7 [doi]
- Project Grand Path: An Inclusive, Interdisciplinary, Collaborative, Project Based Learning ModelJulie Goldstein. 8 [doi]
- Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving PerceptionsHarutaka Matsunaga, Kazunori Miyata. 9 [doi]
- Integrating Independent Contributions in a Game Programming AssignmentChao Peng 0003, Lizhou Cao, David I. Schwartz, Huadong Zhang. 10 [doi]
- Level-Up Logics: Leveraging Three Game Design Platforms to Teach CodingTopher Maraffi. 11 [doi]
- Case Study: Creating the Infrastructure for Ethical AI use at Savannah College of Art and DesignDan Bartlett. 12 [doi]
- Empowering Creativity with Generative AI in Digital Art EducationCaleb Kicklighter, Jinsil Hwaryoung Seo, Mayet Andreassen, Emily Bujnoch. 13 [doi]
- Teaching Design with Consumer-ready Artificial Intelligence and Virtual Reality: A Case StudyHoa Vo. 14 [doi]
- The "How-To" as a Post-AI Assessment ToolRoman Mitch. 15 [doi]
- Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts ProcessTopher Maraffi. 16 [doi]
- Making STEAM: Build Your Custom Electric GuitarSara J. Sanders. 17 [doi]
- Exploring the Dichotomy of Nature and Tech Through an Interactive Media AssignmentJustin Johnson 0004. 18 [doi]
- 360° Animation Projects by Students with a Background in Traditional Stop-Motion TechniquesNahomi Maki. 19 [doi]