Abstract is missing.
- Introduction to CG shadersMike Bailey, Steve Cunningham. [doi]
- Introduction to discrete differential geometry: the geometry of plane curvesEitan Grinspun, Adrian Secord. [doi]
- Pixar's RenderManMalcolm Kesson. [doi]
- Introduction to computer graphicsMike Bailey, Steve Cunningham. [doi]
- There can be only one: independent animation production for the lonelyKristen Palana, Steve Rittler. [doi]
- Mesh parameterization: theory and practiceKai Hormann, Konrad Polthier, Alia Sheffer. [doi]
- Multiperspective modeling, rendering, and imagingJingyi Yu, Leonard McMillan, Peter Sturm 0002. [doi]
- Real-time individualized virtual humansNadia Magnenat-Thalmann, Daniel Thalmann. [doi]
- Light interaction with human skin: from believable images to predictable modelsGladimir V. G. Baranoski, Aravind Krishnaswamy. [doi]
- Developing augmented reality applicationsMark Billinghurst, Raphaƫl Grasset. [doi]
- Computer graphics teaching support using X3D: extensible 3D graphics for web authorsDon Brutzman. [doi]
- Interactive massive model renderingAndreas Dietrich 0001, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Renato Pajarola, Philipp Slusallek, Sung-Eui Yoon. [doi]
- Parallel computing for graphicsTim Foley, Justin Hensley, Jason C. Yang. [doi]
- Advanced illumination techniques for GPU volume raycastingMarkus Hadwiger, Patric Ljung, Christof Rezk-Salama, Timo Ropinski. [doi]
- Seeing in 3DBob Parslow, Geoff Wyvill. [doi]
- Modern OpenGL: its design and evolutionMark J. Kilgard, Kurt Akeley. [doi]
- ScatteringDiego Gutierrez, Srinivasa G. Narasimhan, Henrik Wann Jensen, Wojciech Jarosz. [doi]
- Finding your place in digital production [doi]
- An interactive introduction to OpenGL and OpenGL ES programmingEd Angel, Dave Shreiner. [doi]
- CG production principles: keeping your money on the screen & off the floorKevin Geiger. [doi]