Abstract is missing.
- OpenGL: the DirectX perspectiveKarl Hillesland. [doi]
- Building a stereo pipeline from the ground up: a comprehensive study of Disney's "The Secret of The Wings"Vladimir Sierra, Jason Carter, John Park. [doi]
- Fitness for use: introduction to professional standards in modelingAndrew Paquette. [doi]
- Projective geometry and duality for graphics, games and visualizationVáclav Skala. [doi]
- Advances in new interfaces for musical expressionMichael J. Lyons 0001, Sidney S. Fels. [doi]
- Recent advances in physically-based appearance modeling of clothKai Schröder, Shuang Zhao, Arno Zinke. [doi]
- Previsualization: assisting filmmakers in realizing their visionHock Hian Wong. [doi]
- Compute for graphicsKarl Hillesland. [doi]
- Quaternion applicationsAndrew J. Hanson. [doi]
- Polarised light in computer graphicsAlexander Wilkie, Andrea Weidlich. [doi]
- Basics of physically-based renderingPeter Shirley, R. Keith Morley, Peter-Pike Sloan, Chris Wyman. [doi]
- Method of induction of basic and complex emotions in video games and virtual environmentsErik Geslin. [doi]