Abstract is missing.
- Example-based synthesis of turbulence by flow field style transferSyuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita. [doi]
- Exploring generative 3D shapes using autoencoder networksNobuyuki Umetani. [doi]
- Blue-noise optimized point sets based on procrustes analysisChavdar Papazov, Hans-Christian Hege. [doi]
- High-resolution multi-scale neural texture synthesisXavier Snelgrove. [doi]
- Simplifying game mechanics: gaze as an implicit interaction methodDiego Navarro, Veronica Sundstedt. [doi]
- BRDF reconstruction from real object using reconstructed geometry of multi-view imagesTaishi Ono, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa. [doi]
- Reconstruction using a simple triangle removal approachSubhasree Methirumangalath, Amal Dev Parakkat, Shyam Sundar Kannan, Ramanathan Muthuganapathy. [doi]
- Auto-colorization of 3D models from imagesJuncheng Liu, Zhouhui Lian, Jianguo Xiao. [doi]
- Computational design and fabrication of hanging structuresBoyu Song, Jie Feng, Bingfeng Zhou. [doi]
- KidPen: a stroke-based method for kid-style sketches synthesis from photosWan-ling Yang, Mei-Yun Chen, Hong-Shiang Ling, Yu-Hsuan Huang, Ming Ouhyoung. [doi]
- Visual enhancement via reinforcement parameter learning for low backlighted displayChih-Tsung Shen, Ching-Hao Lai, Yi-Ping Hung, Soo-Chang Pei. [doi]
- Foveated instant preview for progressive renderingMatias Koskela, Kalle Immonen, Timo Viitanen, Pekka Jääskeläinen, Joonas Multanen, Jarmo Takala. [doi]
- Interactive shape modeling using leap motion controllerJian Cui, Alexei Sourin. [doi]
- Deringing spherical harmonicsPeter-Pike Sloan. [doi]
- GPU based techniques for deep image mergingJesse Archer, Geoff Leach, Ron G. van Schyndel. [doi]
- Structure-guided texturing with embedded randomnessYinling Qian, Yanyun Chen, Hanqiu Sun, Jian Shi, Lei Ma. [doi]
- Interactive multi-style pen-and-ink drawings from imagesBotong Qu, Yue Zhang 0009, Eugene Zhang. [doi]
- Acquiring non-parametric scattering phase function from a single imageYuki Minetomo, Hiroyuki Kubo, Takuya Funatomi, Mikio Shinya, Yasuhiro Mukaigawa. [doi]
- Multi-video object synopsis integrating optimal view switchingZhensong Zhang, Yongwei Nie, Hanqiu Sun, Qiuxia Lai, Guiqing Li. [doi]
- Fast lossy compression of 3D unit vector setsSylvain Rousseau, Tamy Boubekeur. [doi]
- SeamCut: interactive mesh segmentation for parameterizationVictor Lucquin, Sébastien Deguy, Tamy Boubekeur. [doi]
- A long-term semi-lagrangian method for accurate velocity advectionTakahiro Sato, Takeo Igarashi, Christopher Batty, Ryoichi Ando. [doi]
- DCFont: an end-to-end deep chinese font generation systemYue Jiang, Zhouhui Lian, Yingmin Tang, Jianguo Xiao. [doi]
- Light field blender: designing optics and rendering methods for see-through and aerial near-eye displayKazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, Yoichi Ochiai. [doi]
- Removal of ghosting artefacts in HDRI using intensity scaling cueSeong-O. Shim, Ishtiaq Rasool Khan. [doi]
- Comicolorization: semi-automatic manga colorizationChie Furusawa, Kazuyuki Hiroshiba, Keisuke Ogaki, Yuri Odagiri. [doi]
- Quasi-developable garment transfer for animalsFumiya Narita, Tsukasa Fukusato, Shunsuke Saito, Shigeo Morishima. [doi]