Abstract is missing.
- Interaction system with mid-air CG character that has own eyesKei Tsuchiya, Ayaka Sano, Naoya Koizumi. [doi]
- Simulation of bubbles with floating and rupturing effect for SPHHiroki Watanabe, Makoto Fujisawa, Masahiko Mikawa. [doi]
- Automatic perforation system for korean traditional painting: DancheongYoon-Seok Choi, Soonchul Jung, In-Su Jang, TaeWon Choi, Jin-Seo Kim. [doi]
- Interaction of a stereoscopic 3DCG image with motion parallax displayed in mid-airMayumi Takasaki, Kyoko Ohashi, Shinji Mizuno. [doi]
- Social facilitation with virtual jogging companion on smartglassesTakeo Hamada, Michiteru Kitazaki, Noboru Koshizuka. [doi]
- Simulation of different materials texture in virtual reality through haptic glovesAnthony Bazelle, Hugo Pourrier-Nunez, Maxime Rignault, Michael Chang. [doi]
- An innovative model for animation education in Asia: massive collaborative animation projectsRebecca Yuqi Huang, Kevin Kaiting Kao, Kosuke Kumada. [doi]
- Generating 360 outdoor panorama dataset with reliable sun position estimationShih-Hsiu Chang, Ching-Ya Chiu, Chia-Sheng Chang, Kuo-Wei Chen, Chih-Yuan Yao, Ruen-Rone Lee, Hung-Kuo Chu. [doi]
- PanoAnnotator: a semi-automatic tool for indoor panorama layout annotationShang-Ta Yang, Chi-Han Peng, Peter Wonka, Hung-Kuo Chu. [doi]
- GAN with autoencoder and importance samplingGahye Lee, Seungkyu Lee. [doi]
- Ring graphs in VR: exploring a new and novel method for node placement and link visibility in VR-based graph analysisMikhail Sorokin, Galen Stetsyuk, Raghav Gupta, Alex Busch, College Park, Brian Russin, Celeste Lyn Paul, Samir Khuller. [doi]
- Simulating kimono fabrication based on the production process of Yuki-tsumugiNatsuki Kagaya, Hiroshi Mori, Tomoharu Ishikawa, Kazuya Sasaki, Miyoshi Ayama, Kenji Shoji, Fubito Toyama. [doi]
- Enhancement techniques for human anatomy visualizationHirofumi Seo, Takeo Igarashi. [doi]
- dongSpace: a wide-area mixed reality multiplayer game systemYihua Bao, Dong Li, Dongdong Weng, Mo Su. [doi]
- Retinal HDR: HDR image projection method onto retinaYuta Itoh 0002, Kenta Yamamoto, Yoichi Ochiai. [doi]
- Interactive visual narrative "cloudy lady": gaze navigation method and a prototype applicationNegar Kaghazchi, Sachiko Kodama, Masakatsu Kaneko. [doi]
- Deep learning-based super-resolution for digital comicsJun Hyuk Kim, Jun Ho Choi, Choong-Hyun Seo, Jaehyuk Chang, Jong-Seok Lee. [doi]
- FingertipCubes: an inexpensive D.I.Y wearable for 6-DoF per fingertip pose estimation using a single RGB cameraOjaswi Gupta, Ramya Hebbalaguppe. [doi]
- Spectral rendering of fluorescence using importance samplingWataru Yamamoto, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda. [doi]
- Human-marionette interaction puppetry using mechanical arm and L-shaped screenMengwei Lin, Junfeng Yao, Yingying She, Chao Gao, Jin Chen. [doi]
- An interface for post-match play-by-play analysis of a fighting game based on the two players' eye movementsRyohei Oda, Yuto Mizumatsu, Tomoki Kajinami. [doi]
- Vulkan rendering framework for mobile multimediaMahak Gambhir, Swati Panda, Shaik Jani Basha. [doi]
- Hunting out graphic images from real images using recurrent neural network and extended principal color componentsGahye Lee, Seungkyu Lee. [doi]
- Historical streetscape simulation system that reflects changes in weather, time, and seasonsYasuo Kawai, Natsumi Kobayashi, Ayaka Enzaka. [doi]
- Visualization system for tsunami evacuation behaviorYasuo Kawai, Yurie Kaizu, Shusei Yoshida. [doi]
- Adaptation of manga face representation for accurate clusteringKoki Tsubota, Toru Ogawa, Toshihiko Yamasaki, Kiyoharu Aizawa. [doi]
- Blur algorithms for cartoon animationMarc Salvati, Kota Ito. [doi]
- Gesture recognition of air-tapping and its application to character input in VR spaceMamoru Hirota, Ayumu Tsuboi, Masayuki Yokoyama, Masao Yanagisawa. [doi]
- OpenISS depth camera as a near-realtime broadcast service for performing arts and beyondJashanjot Singh, Haotao Lai, Konstantinos Psimoulis, Paul Palmieri, Inna Atanasova, Yasmine Chiter, Amirali Shirkhodaiekashani, Serguei A. Mokhov. [doi]
- Scientific and visual effects software integration for the visualization of a chromatophoreKalina Borkiewicz, A. J. Christensen, Stuart Levy, Robert Patterson, Donna Cox, Jeff Carpenter. [doi]
- Global-optimization-based model decomposition for support-free multi-DOF 3D printingLifang Wu, Yisong Gao, Miao Yu, Meng Jian, Zechao Liu, Yupeng Guan. [doi]
- Directional heat map generation with saccade informationYaodong Li, Zhuo Yang, Yinwei Zhan, Yongqiang Li, Gang He. [doi]
- Object tracking-based foveated super-resolution convolutional neural network for head mounted displaySanghyuk Kim, Min-Woo Seo, Seung Joon Lee, Suk-Ju Kang. [doi]
- Real-time measurement and display system of 3D sound intensity map using optical see-through head mounted displayYuta Kataoka, Wataru Teraoka, Yasuhiro Oikawa, Yusuke Ikeda. [doi]
- Afterglow projection: virtual information projection method to real environment using pico projector in mixed realityShumpei Akahoshi, Mitsunori Matsushita. [doi]
- Optimize deep super-resolution and denoising for compressed texturesShintaro Takemura. [doi]
- Tangible interaction with 3D printed modular robots through multi-channel sensorsMinjing Yu, Yong-Jin Liu, Guozhen Zhao, Charlie C. L. Wang. [doi]
- Danswing papersTakahiro Kawabe. [doi]
- Pre- and post-processes for automatic colorization using a fully convolutional networkSophie Ramassamy, Hiroyuki Kubo, Takuya Funatomi, Daichi Ishii, Akinobu Maejima, Satoshi Nakamura 0001, Yasuhiro Mukaigawa. [doi]
- Color enhancement factors to control spectral power distribution of illuminationMasaru Tsuchida, Takahito Kawanishi, Kunio Kashino. [doi]
- Tactile microcosm of ALife: interaction with artificial life by aerial mixed reality displayToshikazu Ohshima, Tsukasa Sumizono. [doi]
- Alphabet collage art generationMing-Te Chi, Hao-Hsuan Tang, Chih-Kuo Yeh, Charles C. Morace, Hui-Nieg Chou, Shih-Syun Lin, Tong-Yee Lee. [doi]
- Automatic generation of hair motion of 3D characters following japanese anime styleKenji Furukawa, Susumu Nakata. [doi]
- Fukushima nuclear plant as a synthetic learning environmentMichael Vallance, Yuto Kurashige, Takurou Magaki. [doi]
- PPConv: polypod convolution for 3D point cloud descriptionHyunsoo Song, Seungkyu Lee. [doi]
- Panoramic depth reconstruction within a single shot by optimizing global sphere radiiPo-Yao Huang, Hong Shiang Lin, Sun-Yu Gordon Chi, Liang-Han Lin, Ming Ouhyoung. [doi]
- Hair modeling from a single anime-style imageCharles C. Morace, Feng-Wei Wu, Chih-Kuo Yeh, Chia-Hsiang Chen, I-Cheng Yeh, Tong-Yee Lee. [doi]
- Evaluation of reducing three-dimensionality of movement to create 3DCG animation looks more like 2D animationKei Kitahata, Yuji Sakamoto. [doi]
- Interactive modeling for craft band designYuki Igarashi. [doi]
- A device for reconstructing light field data as 3D aerial image by retro-reflectionKengo Fujii, Kazuki Shimose, Clément Trovato, Masao Nakajima, Toru Iwane, Masaki Yasugi, Hirotsugu Yamamoto. [doi]
- Human-computer interaction by voluntary vergence controlLingyan Ruan, Bin Chen, Miu Ling Lam. [doi]
- Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinemaSheng-Fu Ko, Yi-hung Lin, Ping-Hsuan Han, Chia-Chun Chang, Chien-Hsing Chou. [doi]
- Real-virtual bridge: a modular mechanism to mediate between real and virtual objectsTomomi Takashina, Yuji Kokumai. [doi]
- Non-photorealistic rendering of yangzhou school painting for koi animationRina Savista Halim, Phillip Pan, Kuo-Wei Chen, Chih-Yuan Yao, Tong-Yee Lee. [doi]
- Generating effect animation with conditional GANsNaofumi Akimoto, Hirokatsu Kataoka, Yoshimitsu Aoki. [doi]
- 3D touch point detection on load sensitive surface based on continuous fluctuation of a user handTakatoshi Yoshida, Xiaoyan Shen, Tal Achituv, Hiroshi Ishii. [doi]
- Translucent surface detection by raycasting through multiple depth imagesSeungpyo Ha, Seungkyu Lee. [doi]
- Automatic dataset generation for object pose estimationKalenga-Bimpambu Tshilombo, Yusuke Yoshiyasu, Antonio Gabas, Kota Suzui. [doi]
- Novel structure using quasirigid folding of voxel in Ron Resch patternShingo Uzawa, Toshiharu Igarashi, Kazuki Takazawa, Nozomi Magome, Yoichi Ochiai. [doi]
- Tentacle flora: lifelike robotic sculptureAkira Nakayasu. [doi]
- Digital reproduction of hair waving based on animator techniqueNaoaki Kataoka, Tomokazu Ishikawa, Yusuke Kameda, Ichiro Matsuda, Susumu Itoh. [doi]
- Study on background optical flow cancellation using cyclically updated camera posture informationYoshibumi Fukuda, Kazuya Sugimoto. [doi]
- A variational U-Net for motion retargetingHanyoung Jang, Byungjun Kwon, Moonwon Yu, Seong Uk Kim, Jongmin Kim. [doi]
- A generic visualization framework for understanding missing links in bipartite networksJian Zhao, Francine Chen, Patrick Chiu. [doi]
- Transitory project: an interactive artistic digital installation based on an artificial intelligenceMaël Crespin-Pommier, Baptiste Olivier, Antoine Demière, Antonin Leuret, Alain Lioret. [doi]
- Motion regeneration using motion texture and autoencoderSuekyeong Nam, Seungkyu Lee. [doi]
- Realistic AR makeup over diverse skin tones on mobileBruno Evangelista, Houman Meshkin, Helen Kim, Anaelisa Aburto, Ben Max Rubinstein, Andrea Ho. [doi]
- Shape and texture reconstruction for insects by using X-ray CT and focus stack imagingWataru Ono, Hikaru Shionozaki, Takashi Ijiri, Kenji Kohiyama, Hiroya Tanaka. [doi]
- Spatially augmented depth and transparency in paper materialsTakahiro Kawabe. [doi]
- Automatic generation of interactive projection mapping for leavesTomoki Sueyoshi, Yuki Morimoto. [doi]
- Generating anime-like face images from projected 3D modelsKeisuke Yamakawa, Suguru Saito. [doi]
- Diet gamification toward chewing amount control via head mounted displayYuto Sugita, Keiichi Zempo, Yasumasa Ando, Yuya Kakutani, Koichi Mizutani, Naoto Wakatsuki. [doi]
- Chinese sea punica granatum floral pattern synthesisShih-Hao Liu, Tung-Ju Hsieh. [doi]
- Vector graphics editing with interweaving and penetratingYu-Lin Chao, Tung-Ju Hsieh, Pei-Ying Chiang. [doi]
- Free-viewpoint synthesis over panoramic imagesTze-How Liew, Yueh-Chun Lai, Hong Shiang Lin, Sun-Yu Gordon Chi, Ming Ouhyoung. [doi]
- Research and development of augmented FPV drone racing systemKoh Sueda, Takashi Kitada, Yushin Suzuki, Taiki Wada. [doi]
- DT-Zheng: digital twin method for Zheng musical instrumentNing Xie 0003, Xinrui Cai, Sipei Li, Yifan Lu, Mingyue Lou, Heng Tao Shen. [doi]
- Life sciences in virtual reality: first-year students learning as creatorsChristopher Hammang, Phillip Gough, Weber Liu, Eric Jiang, Pauline Ross, Jim Cook, Philip Poronnik. [doi]
- Transforming medical education and training with VR using M.A.G.E.SGeorge Papagiannakis, Nikos Lydatakis, Steve Kateros, Stelios Georgiou, Paul Zikas. [doi]
- Rapid prototyping system using transformable and adherable PCL blocksKeiichiro Taniguchi, Tomoko Hashida. [doi]
- High performance city rendering in VulkanAlex Zhang, Kan Chen, Henry Johan, Marius Erdt. [doi]
- GoThro: optical transfer of camera viewpoint using retro-transmissive optical systemYudai Niwa, Hajime Kajita, Naoya Koizumi, Takeshi Naemura. [doi]
- First-person-view drone flying in mixed realityDong-hyun Kim, Yong-Guk Go, Soo-Mi Choi. [doi]