Abstract is missing.
- Laser Scanner Super-resolutionYong Joo Kil, Boris Mederos, Nina Amenta. 9-15 [doi]
- A Dynamic Surface Reconstruction Framework for Large Unstructured Point SetsRémi Allègre, Raphaëlle Chaine, Samir Akkouche. 17-26 [doi]
- Template Deformation for Point Cloud FittingCarsten Stoll, Zachi Karni, Christian Rössl, Hitoshi Yamauchi, Hans-Peter Seidel. 27-35 [doi]
- Single-Pass Point Rendering and Transparent ShadingYanci Zhang, Renato Pajarola. 37-48 [doi]
- Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based RenderingGaël Guennebaud, Loïc Barthe, Mathias Paulin. 49-57 [doi]
- GPU-Based Ray-Casting of Quadratic SurfacesChristian Sigg, Tim Weyrich, Mario Botsch, Markus H. Gross. 59-65 [doi]
- Interactive Out-Of-Core Texturing with Point-Sampled TexturesTamy Boubekeur, Christophe Schlick. 67-73 [doi]
- A Fast k-Neighborhood Algorithm for Large Point-CloudsJagan Sankaranarayanan, Hanan Samet, Amitabh Varshney. 75-84 [doi]
- Approximating Geodesics on Point Set SurfacesMauro R. Ruggeri, Tal Darom, Dietmar Saupe, Nahum Kiryati. 85-93 [doi]
- Perceptually Guided Rendering of Textured Point-based ModelsLijun Qu, Xiaoru Yuan, Minh X. Nguyen, Gary W. Meyer, Baoquan Chen, Jered E. Windsheimer. 95-102 [doi]
- Octree-Based Progressive Geometry Coding of Point CloudsYan Huang, Jingliang Peng, C. C. Jay Kuo, M. Gopi. 103-110 [doi]
- Octree-based Point-Cloud CompressionRuwen Schnabel, Reinhard Klein. 111-120 [doi]
- Efficient and Prioritized Point Subsampling for CSRBF CompressionMasaki Kitago, M. Gopi. 121-128 [doi]
- Instant Points: Fast Rendering of Unprocessed Point CloudsMichael Wimmer, Claus Scheiblauer. 129-136 [doi]
- Versatile Virtual Materials Using Implicit ConnectivityMartin Wicke, Philipp Hatt, Mark Pauly, Matthias Müller, Markus H. Gross. 137-144 [doi]
- Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud SimulationNan Zhang 0011, Xiangmin Zhou, Desong Sha, Xiaoru Yuan, Kumar Tamma, Baoquan Chen. 145-154 [doi]