Abstract is missing.
- A handle on what s going on: combining tangible interfaces and ambient displays for collaborative groupsJohanna Brewer, Amanda Williams, Paul Dourish. 3-10 [doi]
- A tangible user interface for multi-user awareness systemsRichard Etter, Carsten Röcker. 11-12 [doi]
- Distributed physical interfaces with shared phidgetsNicolai Marquardt, Saul Greenberg. 13-20 [doi]
- Keep in touch: a tactile-vision intimate interfaceNima Motamedi. 21-22 [doi]
- PillowTalk: can we afford intimacy?Thecla Schiphorst, Frank Nack, Michiel Kauw A Tjoe, Simon de Bakker, Stock, Lora Aroyo, Angel Perez Rosillio, Hielke Schut, Norman Jaffe. 23-30 [doi]
- Reclaiming public space: designing for public interaction with private devicesEva Eriksson, Thomas Riisgaard Hansen, Andreas Lykke-Olesen. 31-38 [doi]
- Remote active tangible interactionsJan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami. 39-42 [doi]
- The tangible video editor: collaborative video editing with active tokensJamie Zigelbaum, Michael S. Horn, Orit Shaer, Robert J. K. Jacob. 43-46 [doi]
- A malleable control structure for softwired user interfacesNicolas Villar, Hans Gellersen. 49-56 [doi]
- PaperPoint: a paper-based presentation and interactive paper prototyping toolBeat Signer, Moira C. Norrie. 57-64 [doi]
- Physical interventions in a location based cultural narrative: a case study of embedded media in public space installationsAmanda J. Parkes, Jussi Ängeslevä. 65-68 [doi]
- reacTIVision: a computer-vision framework for table-based tangible interactionMartin Kaltenbrunner, Ross Bencina. 69-74 [doi]
- Siftables: towards sensor network user interfacesDavid Merrill, Jeevan J. Kalanithi, Pattie Maes. 75-78 [doi]
- StickySpots: using location to embed technology in the social practices of the homeKathryn Elliot, Carman Neustaedter, Saul Greenberg. 79-86 [doi]
- The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art historyTanja Döring, Steffi Beckhaus. 87-90 [doi]
- The Meatbook: tangible and visceral interactionAaron Levisohn, Jayme Cochrane, Diane Gromala, Jinsil Seo. 91-92 [doi]
- Tilting table: a movable screenHyun-Jean Lee, Madhur Khandelwal, Ali Mazalek. 93-96 [doi]
- VoodooFlash: authoring across physical and digital formWolfgang Spiessl, Nicolas Villar, Hans-Werner Gellersen, Albrecht Schmidt. 97-100 [doi]
- Brand consciousness as a driving design forcePeter Shultz. 103-104 [doi]
- Collaborative ambient systems by blow displaysMitsuru Minakuchi, Satoshi Nakamura. 105-108 [doi]
- Design research & tangible interactionElise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters. 109-115 [doi]
- Explicit interaction for surgical rehabilitationTomas Sokoler, Jonas Löwgren, Mette Agger Eriksen, Per Linde, Stefan Olofsson. 117-124 [doi]
- Giving materials a voiceHannah Regier. 125-126 [doi]
- Image schemas and their metaphorical extensions: intuitive patterns for tangible interactionJörn Hurtienne, Johann Habakuk Israel. 127-134 [doi]
- Simplicity in interaction designAngela Chang, James Gouldstone, Jamie Zigelbaum, Hiroshi Ishii. 135-138 [doi]
- The reacTable: exploring the synergy between live music performance and tabletop tangible interfacesSergi Jordà, Gunter Geiger, Marcos Alonso, Martin Kaltenbrunner. 139-146 [doi]
- Using magnets in physical blocks that behave as programming objectsAndrew C. Smith. 147-150 [doi]
- Weathergods: tangible interaction in a digital tabletop gameSaskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman. 151-152 [doi]
- Designing for diversity: developing complex adaptive tangible productsBart Hengeveld, Riny Voort, Hans van Balkom, Caroline Hummels, Jan de Moor. 155-158 [doi]
- Designing tangible programming languages for classroom useMichael S. Horn, Robert J. K. Jacob. 159-162 [doi]
- Do tangible interfaces enhance learning?Paul Marshall. 163-170 [doi]
- Exploring ambient sound techniques in the design of responsive environments for childrenMilena Droumeva, Alissa Nicole Antle, Ron Wakkary. 171-178 [doi]
- Lessons from an AR book studyAndreas Dünser, Eva Hornecker. 179-182 [doi]
- Smart Blocks: a tangible mathematical manipulativeAudrey Girouard, Erin Treacy Solovey, Leanne M. Hirshfield, Stacey Ecott, Orit Shaer, Robert J. K. Jacob. 183-186 [doi]
- TagTiles: optimal challenge in educational electronicsJanneke Verhaegh, Willem Fontijn, Jettie Hoonhout. 187-190 [doi]
- Teaching table: a tangible mentor for pre-k math educationMadhur Khandelwal, Ali Mazalek. 191-194 [doi]
- The CTI framework: informing the design of tangible systems for childrenAlissa Nicole Antle. 195-202 [doi]
- Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displaysIvan Poupyrev, Tatsushi Nashida, Makoto Okabe. 205-212 [doi]
- Context-aware kitchen utilitiesMatthias Kranz, Albrecht Schmidt, Alexis Maldonado, Radu Bogdan Rusu, Michael Beetz, Benedikt Hörnler, Gerhard Rigoll. 213-214 [doi]
- Spatializing real time interactive environmentsNimish Biloria. 215-222 [doi]
- Tangible user interfaces for configuration practicesLarisa Sitorus, Shan Shan Cao, Jacob Buur. 223-230 [doi]
- Using personal objects as tangible interfaces for memory recollection and sharingElena Mugellini, Elisa Rubegni, Sandro Gerardi, Omar Abou Khaled. 231-238 [doi]
- A physical approach to tangible interaction designMads Vedel Jensen. 241-244 [doi]
- CabBoots: shoes with integrated guidance systemMartin Frey. 245-246 [doi]
- Freequent Traveller: interaction versus contemplationSusanne Schuricht, Michael Hohl, Mirjam Struppek. 247-250 [doi]
- From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction conceptJin Moen. 251-258 [doi]
- Gesture connect: facilitating tangible interaction with a flick of the wristTrevor Pering, Yaw Anokwa, Roy Want. 259-262 [doi]
- Tap input as an embedded interaction method for mobile devicesSami Ronkainen, Jonna Häkkilä, Saana Kaleva, Ashley Colley, Jukka Linjama. 263-270 [doi]
- The feel dimension of technology interaction: exploring tangibles through movement and touchAstrid Twenebowa Larssen, Toni Robertson, Jenny Edwards. 271-278 [doi]
- When is role playing really experiential?: case studiesStella Boess, Daniel Saakes, Caroline Hummels. 279-282 [doi]