Abstract is missing.
- Helping Hands: Wonders and Woes of Prosthetics TechnologiesFrank R. Wilson. 1 [doi]
- Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music CompositionWendy E. Mackay. 3 [doi]
- What do Objects Mean?: Early Tangibility in and around Interval ResearchMeg Withgott. 5-12 [doi]
- The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving TasksAugusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley. 13-20 [doi]
- Seven Principles to Design for Embodied SensemakingCaroline Hummels, Jelle van Dijk. 21-28 [doi]
- Escaping the Sandbox: Making and Its FutureTom Jenkins, Ian Bogost. 29-32 [doi]
- Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum ExhibitJoyce Ma, Lisa Sindorf, Isaac Liao, Jennifer Frazier. 33-40 [doi]
- Designing the Unexpected: Endlessly Fascinating Interaction for Interactive InstallationsLindsay MacDonald, John Brosz, Miguel A. Nacenta, M. Sheelagh T. Carpendale. 41-48 [doi]
- Resonant Bits: Harmonic Interaction with Virtual PendulumsPeter D. Bennett, Stuart Nolan, Ved Uttamchandani, Michael Pages, Kirsten Cater, Mike Fraser. 49-52 [doi]
- Material Significance of Tangibles for Young ChildrenJinsil Hwaryoung Seo, Janelle Arita, Sharon Chu, Francis K. H. Quek, Stephen Aldriedge. 53-56 [doi]
- MugShots: A Mug Display for Front and Back Stage Social Interaction in the WorkplaceHsin-Liu Cindy Kao, Chris Schmandt. 57-60 [doi]
- MagnID: Tracking Multiple Magnetic TokensAndrea Bianchi, Ian Oakley. 61-68 [doi]
- Shimmering Smartwatches: Exploring the Smartwatch Design SpaceCheng Xu, Kent Lyons. 69-76 [doi]
- Sticky Actuator: Free-Form Planar Actuators for Animated ObjectsRyuma Niiyama, Xu Sun, Lining Yao, Hiroshi Ishii, Daniela Rus, Sangbae Kim. 77-84 [doi]
- Fl.UIs: Liquid-Mediated Vision Based Touch SurfacesTim Campbell, César Torres, Eric Paulos. 85-88 [doi]
- THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer ScreensSang-Won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii. 89-96 [doi]
- ATSI: Augmented and Tangible Sonic InteractionRoberto Pugliese, Archontis Politis, Tapio Takala. 97-104 [doi]
- Catch-Up 360: Digital Benefits for Physical ArtifactsFlorian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller. 105-108 [doi]
- BreathingFrame: An Inflatable Frame for Remote Breath Signal SharingJina Kim, Youngwoo Park, Tek-Jin Nam. 109-112 [doi]
- LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote CollaborationShohei Nagai, Shunichi Kasahara, Jun Rekimoto. 113-116 [doi]
- HandiMate: Create and Animate using Everyday Objects as MaterialJasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani. 117-124 [doi]
- TACTIC: An API for Touch and Tangible InteractionRafael Nunes, Fabio Rito, Carlos Duarte. 125-132 [doi]
- WoodenHaptics: A Starting Kit for Crafting Force-Reflecting Spatial Haptic DevicesJonas Forsslund, Michael Yip, Eva-Lotta Sallnäs. 133-140 [doi]
- The Kitsch-Instrument: Hackable Robotic MusicJiffer Harriman, Michael Theodore, Mark Gross. 141-144 [doi]
- (E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment CreativityAlwin de Rooij, Sara Jones. 145-152 [doi]
- PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display DevicesAntonio Gomes, Roel Vertegaal. 153-160 [doi]
- TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld DevicesMartin Murer, Bernhard Maurer, Hermann Huber, Ilhan Aslan, Manfred Tscheligi. 161-164 [doi]
- DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic WristbandJesse Burstyn, Paul Strohmeier, Roel Vertegaal. 165-172 [doi]
- Interaction Design as a Bricolage PracticeAnna Vallgårda, Ylva Fernaeus. 173-180 [doi]
- Resisting Alignment: Code and ClayDaniela K. Rosner, Miwa Ikemiya, Tim Regan. 181-188 [doi]
- SPATA: Spatio-Tangible Tools for Fabrication-Aware DesignChristian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen. 189-196 [doi]
- Tiles that Talk: Tangible Templates for Networked ObjectsDavid Bouchard, Steve Daniels. 197-200 [doi]
- VoxBox: A Tangible Machine that Gathers Opinions from the Public at EventsConnie Golsteijn, Sarah Gallacher, Lisa Koeman, Lorna Wall, Sami Andberg, Yvonne Rogers, Licia Capra. 201-208 [doi]
- Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated StorytellingSharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy. 209-216 [doi]
- Eugenie: Multi-Touch and Tangible Interaction for Bio-DesignCasey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer. 217-224 [doi]
- Immersive Simulation of Visual Impairments Using a Wearable See-through DisplayHalim Cagri Ates, Alexander Fiannaca, Eelke Folmer. 225-228 [doi]
- TastyBeats: Celebrating Heart Rate Data with a Drinkable SpectacleRohit Ashok Khot, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller. 229-232 [doi]
- Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D PrintingStefanie Mueller, Martin Fritzsche, Jan Kossmann, Maximilian Schneider, Jonathan Striebel, Patrick Baudisch. 233-240 [doi]
- Mirror Puppeteering: Animating Toy Robots in Front of a WebcamRonit Slyper, Guy Hoffman, Ariel Shamir. 241-248 [doi]
- Comparing Pictorial and Tangible Notations of Force Image SchemasJörn Hurtienne, Diana Löffler, Patty Gadegast, Steffi Hußlein. 249-256 [doi]
- Tactile Teacher: Sensing Finger Tapping in Piano PlayingChih-Pin Hsiao, Richard Li, Xinyan Yan, Ellen Yi-Luen Do. 257-260 [doi]
- Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum ExhibitJean Ho Chu, Paul Clifton, Daniel Harley, Jordanne Pavao, Ali Mazalek. 261-268 [doi]
- TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile InteractionSang Ho Yoon, Ke Huo, Vinh P. Nguyen, Karthik Ramani. 269-272 [doi]
- Tangible Interactive Microbiology for Informal Science EducationSeung-Ah Lee, Alice M. Chung, Nate Cira, Ingmar H. Riedel-Kruse. 273-280 [doi]
- TaraScope: Controlling Remote Telescopes Through Tangible InteractionTrevor Hogan, Dylan Goveas, Rebecca Noonan, Luke Twomey. 281-284 [doi]
- Universal Threshold Object: Designing Haptic Interaction for Televised Interactive NarrativesJean Ho Chu, Paul Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet H. Murray, Ali Mazalek. 285-292 [doi]
- SWARM: An Actuated Wearable for Mediating AffectMichele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris. 293-300 [doi]
- Button Matrix: How Tangible Interfaces can Structure Physical Experiences for LearningEmily S. Cramer, Alissa Nicole Antle. 301-304 [doi]
- Simply Spinning: Extending Current Design Frameworks for Kinesthetic EmpathyShannon Cuykendall, Ethan Soutar-Rau, Karen Cochrane, Jacob Freiberg, Thecla Schiphorst. 305-312 [doi]
- Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated ClothesLuisa von Radziewsky, Antonio Krüger, Markus Löchtefeld. 313-316 [doi]
- An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive SensorsAdrian Freed, David Wessel. 317-320 [doi]
- Lightwear: An Exploration in Wearable Light TherapyHalley Profita, Asta Roseway, Mary Czerwinski. 321-328 [doi]
- Fusilli: Translating the Exploration of a Product Customization Space from Digital to PhysicalClement Zheng. 329-336 [doi]
- Better Posture Awareness through Flower-Shaped Ambient AvatarJeong-ki Hong, Sunghyun Song, Jun Dong Cho, Andrea Bianchi. 337-340 [doi]
- Designing Wearable Haptic Information Displays for People with Vision ImpairmentsMarlon Twyman, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper. 341-344 [doi]
- Manual Manuals: Media Reflexivity in Reading Through Tangible ArtifactsJamie Allen. 345-346 [doi]
- Bloctopus: A Novice Modular Sensor System for Playful PrototypingJoel Sadler, Kevin Durfee, Lauren Shluzas, Paulo Blikstein. 347-354 [doi]
- Sensing Touch Force using Active Acoustic SensingMakoto Ono, Buntarou Shizuki, Jiro Tanaka. 355-358 [doi]
- Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and ActuationHalley Profita, Nicholas Farrow, Nikolaus Correll. 359-362 [doi]
- cArVATAR: A Novel Remote Control for Toy CarsShachar Geiger, Michal Rinott. 363-366 [doi]
- Motors, Music and MotionJakob Bak, William Verplank, David Gauthier. 367-374 [doi]
- BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit InteractionsDimitris Papanikolaou, A. J. Bernheim Brush, Asta Roseway. 375-382 [doi]
- Cube-in: A Learning Kit for Physical Computing BasicsHyunjoo Oh, Mark D. Gross. 383-386 [doi]
- Empowering Occupational Therapists with a DIY-toolkit for Smart Soft ObjectsArgyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, Luc Geurts. 387-394 [doi]
- Cord UIs: Controlling Devices with Augmented CablesPhilipp Schoessler, Sang-Won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii. 395-398 [doi]
- Relationship Tunnel Vision: Altered Social Interaction Using Eye-TrackingMon-Chu Chen, Bongkeum Jeong, Víctor Rivera. 399-400 [doi]
- Sootoid: Generative Art Drawing by Flame of CandleHisakazu Hada, Daisuke Tozuka, Sho Kamei, Tatsumi Hasegawa, Fuhito Morita, Shuntaro Ootsuki, Akito Nakano. 401-402 [doi]
- What Things Dream OfMin-Ji Ku, Bo-kyeong Kim, Younghui Kim. 403-404 [doi]
- Pattern Stations: Extending Textile Materials through Tangible InteractionBert Bongers, Cecilia Heffer. 405-406 [doi]
- Vector Field, Activated Space and Inverse InteractionConor Peterson. 407-408 [doi]
- Scented Pebbles: Interactive Ambient Experience with Smell and LightingYan Yan Cao, Naohito Okude. 409-410 [doi]
- Remnance of Form: Altered Reflection of Physical RealitySang-Won Leigh, Asta Roseway, Ann Paradiso. 411-412 [doi]
- Monarch: Self-Expression Through Wearable Kinetic TextilesKate Hartman, Jackson McConnell, Boris Kourtoukov, Hillary Predko, Izzie Colpitts-Campbell. 413-414 [doi]
- MetamorphosisYounghui Kim, Sanghwa Hong, Kyungmee Kim, Kwanu Park. 415-416 [doi]
- Solar Pink Pong: Street Video GameRoland Graf, Surat Kwanmuang. 417-418 [doi]
- Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable BagYoung-Suk Lee. 419-420 [doi]
- Tele Echo Tube: Beyond Cultural and Imaginable BoundariesHiroki Kobayashi, Akio Fujiwara, Kazuhiko Nakamura, Kaoru Saito, Kaoru Sezaki. 421-422 [doi]
- Redeform: Participatory 3D Printing in Public SpacesLaura Devendorf, Kimiko Ryokai. 423-424 [doi]
- Tangible Data, a Phenomenology of Human-Data RelationsTrevor Hogan. 425-428 [doi]
- Authenticating Experience: Curating Digital Interactive ArtDeborah Turnbull Tillman, Mari Velonaki, Petra Gemeinboeck. 429-432 [doi]
- Exploring Perceptual and Motor Gestalt in Touchless Interactions with Distant DisplaysDebaleena Chattopadhyay. 433-436 [doi]
- Exploring the Potential of Physical VisualizationsSimon Stusak. 437-440 [doi]
- Mediating Group Experiences: Designing the In-BetweenStoffel Kuenen. 441-444 [doi]
- Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data DisplayJessica Roberts. 445-448 [doi]
- Designing the "Things" of the IoTTom Jenkins. 449-452 [doi]
- Material and Meaning in Tangible InteractionsShad Gross. 453-456 [doi]
- Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive NarrativesJean Ho Chu. 457-460 [doi]
- From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-changeMatthijs Kwak, Joep W. Frens. 461-464 [doi]
- Integrating Theories of Mind with Tangible and Embedded Interaction DesignIlhan Aslan, Verena Fuchsberger, Manfred Tscheligi, Jelle van Dijk. 465-468 [doi]
- Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System DesignMartin Murer, Anna Vallgårda, Mattias Jacobsson, Manfred Tscheligi. 469-472 [doi]
- Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction ParadigmsLeonardo Angelini, Denis Lalanne, Elise van den Hoven, Ali Mazalek, Omar Abou Khaled, Elena Mugellini. 473-476 [doi]
- Costumes and Wearables as Game ControllersJoshua Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino. 477-480 [doi]
- Interactive Infrastructures: Towards a Language for Distributed InterfacesBert Bongers. 481-484 [doi]
- Making Storytelling Personal: Finding Your User in Your StoryBarbara A. Karanian, Erica S. Savig. 485-488 [doi]
- TEI 2015 Studio Interactive Inflatables: Amplifying Human BehaviorsKristin Niedlinger, Edwin Dertien. 489-491 [doi]
- Input/Output: Paper Prototyping for the FutureJoselyn McDonald, Nicole Yi Messier. 493-495 [doi]
- Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and VeillanceSteve Mann, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan E. Janzen, Jayse Hansen, Stefano Baldassi. 497-500 [doi]
- Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and EmotionsBillie Whitehouse, Stanley He. 501-504 [doi]
- Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass)Mark Billinghurst, Daniela Busse. 505-508 [doi]
- Prototyping Social Interactions with DIY Animatronic CreaturesCesar Vandevelde, Maarten Vanhoucke, Jelle Saldien. 509-512 [doi]
- Engaging Encounters: Sketching the Future of TEICaroline Hummels. 513-516 [doi]
- Re-Orientating Time in Product Design: A Phenomenology-inspired PerspectiveJelle Stienstra, Bart Hengeveld, Caroline Hummels. 517-522 [doi]
- Supporting Empathy Through Embodiment in the Design of Interactive SystemsJonny Huck, Paul Coulton, David Gullick, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros. 523-528 [doi]
- Situated Apparel: Designing to Reinforce Affective CommunicationYe Tao, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao. 529-532 [doi]
- PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to ReadAlissa Nicole Antle, Min Fan, Emily S. Cramer. 533-538 [doi]
- SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based InputVinh P. Nguyen, Pramod Kumar, Sang Ho Yoon, Ansh Verma, Karthik Ramani. 539-544 [doi]
- People's Emotional Responses to a Plant's Emotional ExpressionJaewon Cho, Sanghoo Park, Been Jeon, Byung-Chull Bae, Jun Dong Cho. 545-550 [doi]
- Exploring the Application of Interactive Video Projection in Physical EducationDaniCa Mast, Jeroen de Krom, Sanne de Vries. 551-555 [doi]
- Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment SpoonOren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss. 557-562 [doi]
- Tangibly Enhancing HapticsPhilip Feldman, Ravi Kuber. 563-568 [doi]
- Observing Hand Placement and Measurement on a Tabletop Using a Depth CameraChristopher J. Martinez, Katherine Seggerman, Andy Perez. 569-574 [doi]
- Constructive Play: Designing for Role Play Stories with Interactive Play ObjectsGuanyun Wang, Ye Tao, Enmao Liu, Yunfan Wang, Cheng Yao, Fangtian Ying. 575-580 [doi]
- Time and Design: Seven SensitivitiesVerena Fuchsberger, Martin Murer, Manfred Tscheligi. 581-586 [doi]
- Caret Manipulation using Deformable Input in Mobile DevicesAlexander Keith Eady, Audrey Girouard. 587-591 [doi]
- Empathy Objects: Robotic Devices as Conversation CompanionsOren Zuckerman, Guy Hoffman. 593-598 [doi]
- EmotiSphere: From Emotion to MusicGalen Chuang, Shelley Wang, Sara Burns, Orit Shaer. 599-602 [doi]
- Touching Notes: A Gesture-Based Game for Teaching Music to ChildrenManuela Renzi, Stavros Vassos, Tiziana Catarci, Stephen Kimani. 603-606 [doi]
- Wall Relief: A Health-Oriented Interactive Installation for the Workplace EnvironmentHalley Profita, Donald Brinkman, Andy Lim, Ross Smith. 607-611 [doi]
- Magnetic Files: Exploring Tag Based File Systems Using Embodied FilesDavid Gullick, Paul Coulton, Manfred Lau. 613-617 [doi]
- Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social MessagingViirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, Hiroshi Ishii. 619-624 [doi]
- Note Code: A Tangible Music Programming Puzzle ToolVishesh Kumar, Tuhina Dargan, Utkarsh Dwivedi, Poorvi Vijay. 625-629 [doi]
- Process Products: Capturing Design Iteration with Digital FabricationTiffany Tseng, Geoff Tsai. 631-636 [doi]
- Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal CommunicationKimberly Johanna Schelle, Carolina Gomez Naranjo, Martijn ten Bhömer, Oscar Tomico, Stephan Wensveen. 637-642 [doi]
- Physical Construction Toys for Rapid Sketching of Tangible User InterfacesKristian Gohlke, Michael Hlatky, Bram de Jong. 643-648 [doi]
- Objects for Change: A Case Study of a Tangible User Interface for Behavior ChangeOren Zuckerman. 649-654 [doi]
- Touch Wire: Interactive Tangible Electricty Game for KidsMichael Saenz, Joshua Strunk, Sharon Lynn Chu, Jinsil Hwaryoung Seo. 655-659 [doi]
- Towards an Anthropomorphic Lamp for Affective InteractionLeonardo Angelini, Maurizio Caon, Denis Lalanne, Omar Abou Khaled, Elena Mugellini. 661-666 [doi]
- Composing Interaction: Exploring Tangible Notation Systems For DesignBart Hengeveld. 667-672 [doi]
- Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic ChildrenMin Fan, Alissa Nicole Antle. 673-678 [doi]
- L-Shift: Encoding and Shifting Material Properties and Functionalities with Phase-shifting LiquidSang-Won Leigh, Patrick Johan Nicolaas van Hoof, Krithika Jagannath, Pattie Maes, Hiroshi Ishii. 679-684 [doi]
- Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web ApplicationsNorbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz. 685-690 [doi]
- Costumes as Game Controllers: An Exploration of Wearables to Suit Social PlayKatherine Isbister, Kaho Abe. 691-696 [doi]
- clayodor: Retrieving Scents through the Manipulation of Malleable MaterialHsin-Liu Cindy Kao, Ermal Dreshaj, Judith Amores, Sang-Won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, Hiroshi Ishii. 697-702 [doi]
- A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual ImpairmentsJeeeun Kim, Hyunjoo Oh, Tom Yeh. 703-708 [doi]
- Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible ObjectsChuan-Che Huang, Yu-Jen Lin, Xinda Zeng, Mark Newman, Sile O'Modhrain. 709-714 [doi]
- Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in CodingJennie Schaeffer, Rikard Lindell. 715-720 [doi]
- Tangible Interactive Ambient Display Prototypes to Support Learning ScenariosDirk Börner, Bernardo Tabuenca, Jeroen Storm, Sven Happe, Marcus Specht. 721-726 [doi]
- "Tangible Lights": In-Air Gestural Control of Home LightingTor Sørensen, Oskar D. Andersen, Timothy Merritt. 727-732 [doi]
- i.Ge: Exploring New Game Interaction Metaphors with Interactive ProjectionPatrick Oswald, Jordi Tost, Reto Wettach. 733-738 [doi]