Abstract is missing.
- Embodied Agents and Meaningful MotionNorman I. Badler. 1-2 [doi]
- Natural Language Understanding in Façade: Surface-Text ProcessingMichael Mateas, Andrew Stern. 3-13 [doi]
- Stepping into the Interactive DramaNicolas Szilas. 14-25 [doi]
- From Another Point of View: Art-E-FactIdo Iurgel. 26-35 [doi]
- 1, 2, 3 .... Action! Directing Real Actors and Virtual CharactersIsabel Machado, Paul Brna, Ana Paiva. 36-41 [doi]
- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive NarrativeDaniel Roberts, Mark Wright. 42-47 [doi]
- Transferring Game Mastering Laws to Interactive Digital StorytellingFederico Peinado, Pablo Gervás. 48-54 [doi]
- Narrativity of User Experience: Presence as Transportation in IVE Based Narrative SystemsShachindra Nath. 55-60 [doi]
- Integrated Decision Points for Interactive MoviesGabriela Tully, Susan Turner. 61-67 [doi]
- Autonomous Virtual ActorsStéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen. 68-78 [doi]
- Virtual Human: Storytelling and Computer Graphics for a Virtual Human PlatformStefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig. 79-88 [doi]
- Evaluation of a Virtual Narrator s Expressiveness in Terms of Suspense SignalingNorbert Braun, Thomas Rieger. 89-94 [doi]
- Emotional Characters for Automatic Plot CreationMariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt. 95-100 [doi]
- Writing Interactive Fiction Scenarii with DraMachinaStéphane Donikian, Jean-Noël Portugal. 101-112 [doi]
- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed RealityDaniel F. Abawi, Silvan Reinhold, Ralf Dörner. 113-118 [doi]
- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VRRichard Wages, Benno Grützmacher, Stefan Conrad 0003. 119-125 [doi]
- A System to Compose Movies for Cross-Cultural Storytelling: Textable MovieCatherine Vaucelle, Glorianna Davenport. 126-131 [doi]
- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and TimeValentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley. 132-141 [doi]
- Mobile Entertainment ComputingChristian Geiger, Volker Paelke, Christian Reimann. 142-147 [doi]
- StoryNet: An Educational Game for Social SkillsLeonie Schäfer, Agnes Stauber, Bozana Bokan. 148-157 [doi]
- Inner Earth: Towards Interaction PatternsPeter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, Emily Taylor, Cindy Chambers. 158-163 [doi]
- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling ScenarioOliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen. 164-170 [doi]
- Conceptual Models for Interactive Digital Storytelling in Knowledge Media ApplicationsUlrike Spierling. 171-176 [doi]
- Experience the Antique Olympics! An Interactive Educational NarrativeAnja Hoffmann, Birgit Riemenschneider. 177-182 [doi]
- Narrative, Game Play, and Alternative Time Structures for Virtual EnvironmentsCraig A. Lindley. 183-194 [doi]
- Telling Stories with Dialogue Boxes to Retrieve DocumentsDaniel Gonçalves, Joaquim A. Jorge. 195-206 [doi]
- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System JeherazadePeter Hoffmann, Tim Eggert, Lia Hadley, Michael Herczeg. 207-212 [doi]
- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children s Television SeriesAnnika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner. 213-218 [doi]
- On Distributing Interactive Storytelling: Issues of Event Synchronization and a SolutionStefano Ferretti, Marco Roccetti, Stefano Cacciaguerra. 219-231 [doi]
- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of FilmLaurent Cozic, Stephen Boyd Davis, Huw Jones. 232-239 [doi]
- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive PlaygroundKyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, Aurimas Gauziskas, Marcelle A. Stienstra, Martin Andresen. 240-245 [doi]
- Beyond Manzanar: Creating Dramatic Structure in Ergodic NarrativesTamiko Thiel. 246-251 [doi]
- Poetics of Voicemail: The Tree-Structured Narrative of BirthDataMarlena Corcoran. 252-257 [doi]
- Libro Vision: Gesture-Controlled Virtual BookHorst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer. 258-263 [doi]
- DinoHunter: Platform for Mobile Edutainment Applications in MuseumsAxel Feix, Stefan Göbel, Rene Zumack. 264-269 [doi]
- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding TechnologyJens Geelhaar, Lars Wieneke, Peter Mende, Jens Wille. 270-276 [doi]
- Monotony: An Experimental Interactive NarrativeDeneva Goins, Janine Huizinga. 277-283 [doi]
- The Fabulous Adventures of MC Walker: Conceptual VideogameMaarten Devillé, Hugues Huygens, Vincent Regent. 284-289 [doi]
- Janus - Keeper of the Gate to the OtherworldFinula Biermann, Hugo Binder. 290-292 [doi]
- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital StorytellingHarald Kibbat. 293-296 [doi]
- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th CenturyJosef Behringer, Udo Engbring-Romang, Stefan Göbel. 297-302 [doi]