Abstract is missing.
- Exploring Mediated Communication with Older Adults: Comparing AR Avatars, Telepresence Robots, and Face-to-Face InteractionStephanie Arévalo Arboleda, Jakob Hartbrich, Florian Weidner, Melisa Conde, Veronika Mikhailova, Felix Immohr, Söhnke Benedikt Fischedick, Bea Vorhof, Christoph Gerhardt, Kay Richter, Christian Kunert, Nicola Döring, Horst-Michael Gross, Wolfgang Broll, Alexander Raake. 1-13 [doi]
- Own Your Expression: A Case Study of Blockchain-based User-generated Content for Avatars in Social Virtual WorldsAmaury Trujillo. 14-25 [doi]
- Behavioral and Perceptual Responses to 3D Character and Volumetric Avatars Under Conflicting Guidance in Mixed RealityLuís Fernando de Souza Cardoso, Andy Schleising, Tobias Schwandt, Sophie Jörg, Wolfgang Broll. 26-34 [doi]
- Interaction Onset Strategies for Conversational AI Agents in VRNegin Soltani, Luis Quintero, Asreen Rostami. 35-45 [doi]
- A Pattern Language for Head-Mounted AR in Museums: Parameterized, Composable, and ReproducibleYu Liu 0098, Ulrike Spierling. 46-64 [doi]
- Beyond Digital Replication: Designing an Interactive and Multisensory VR Museum ExperienceAnna Ferrarotti, Manuela Viscontini, Alessia Lorenzi, Ivan Legnaioli, Vincenzo Mauro, Valentina Cancilla, Andrea di Meo, Federico Capriuoli, Matias Guerra, Marcos Valdes, Marco Carli. 65-74 [doi]
- The Influence of Context on Learning in a Social VR Historical Fashion ExhibitionKarolina Wylezek, Irene Viola 0001, Silvia Rossi 0001, Jack Jansen 0001, Thomas Röggla, Pablo César. 75-99 [doi]
- From Parallel Screens to Shared Experiences: Evaluating Audience Engagement in XR BroadcastingBhagyabati Moharana, Eoghan Paul Hynes, Bryan Dunphy, Conor Keighrey, Yujing Zhang, Albert Hosea Luganga, Sahir Sharma, Julien Castet, Trevor O. Clochartaigh, Lorraine Chuanaigh, Tina Nic Cába, Tomás O. Riada, Daniel Hewitt, Olviia Stroivans, Neil Keaveney, Niall Murray. 100-112 [doi]
- Comparative Analysis of Human vs. AI-powered Support in VRChat Communities on Discord: User Engagement, Response Dynamics and Interaction PatternsHe Zhang 0033, Bumjin Kim, John M. Carroll 0001, Jie Cai 0003. 113-137 [doi]
- Exploring the Relationship Between Quality of Experience and Quality of Service in Collaborative Mixed RealityJohn O. Murray, Yasra Chandio, Michael Zink. 138-152 [doi]
- Unveiling Hype Patterns in AI AdvertisingYue Zhu, Yuan Yao, Maria Luce Lupetti. 153-177 [doi]
- Re-Thinking XR Data Logging as a Layer-Aware Process: Taxonomy, Guidelines and Illustrative PluginArein Daralnakhla, Pierre Raimbaud, Charles Javerliat, Guillaume Lavoué. 178-189 [doi]
- Understanding User Behavior and Preferences in Avatar Authoring with Search and CustomizationSuhyun Kim 0003, Semin Lee, Misoo Jung, Uran Oh. 190-202 [doi]
- Beyond the Pilot Trap: XR Business Models and Ecosystem Sustainability in Finland's Creative IndustriesJanset Shawash, Mattia Thibault, Juho Hamari. 203-217 [doi]
- Evaluating Multimedia Design Principles for Verbal Content in VRLEsManshul Belani, Pushpendra Singh 0001. 218-230 [doi]
- Virtual Sauna - Evaluating an Immersive Thermal Motion ExperienceTim Moesgen, Donald Degraen, Antti Salovaara, Yu Xiao 0001. 231-243 [doi]
- Designing AACs for People with Aphasia: Communication Partners' Perspectives and PracticesMmachi God'sglory Obiorah. 244-256 [doi]
- Virtual Nature: Investigating the Role of Virtual Reality in Emotional Restoration for Individuals with ADHDBorbála Tölgyesi, Ágnes Karolina Bakk. 257-263 [doi]
- Migrant Voices, Local News: Insights on Bridging Community Needs with Media ContentDavid Alonso del Barrio, Paula Dolores Rescala, Victor Bros, Daniel Gatica-Perez. 264-278 [doi]
- Why Do People Turn on Subtitles?: A Systematic Review of Audiences and Motivations for Subtitles Activation and EnjoymentGrant Scullion, Michael Crabb, Gemma Webster. 279-297 [doi]
- Quantifying the Cost of Manual Navigation: A Comparison of Gesture-Based Magnification versus Direct Access Reading in Digital Layout-based DocumentsSebastián Gallardo Díaz, Aurélie Calabrèse, Hui-Yin Wu, Monica Di Meo, Stéphanie Baillif, Dorian Mazauric, Pierre Kornprobst. 298-315 [doi]
- Real-Time Computer-Assisted Afrogenic Dance Move Recognition and AnalysisTristan Pank, Diego Carrascosa, Qudus Onikeku, Jeremy Frusco, Osubi Craig, Angelos Barmpoutis. 316-327 [doi]
- From Talking Heads to Moving Bodies: Understanding Video-Mediated Dance InstructionSara Eriksson, Donald McMillan, Barry Brown 0001. 328-345 [doi]
- GenX: Device Orchestration for Multimodal Generative Experiences in Ubiquitous SystemsJan Henry Belz, Raisa Avadieva, Enrico Rukzio, Tobias Grosse-Puppendahl. 346-362 [doi]
- Sensory Perception of Audiovisual Congruence in Immersive Virtual EnvironmentsNibha Akireddy, Scott Daly, Daniel P. Darcy. 363-371 [doi]
- Multimodal Haptics for Realistic Texture Rendering in Extended RealityVivian Tsang, Jonathan Valgaeren, Marlon Rodríguez, Carlos Rodriguez Guerrero, Maria Torres Vega. 372-386 [doi]
- Beyond Correctness: A Design Vocabulary for Perceived Response Dynamics in Affective AdaptationAlbert Hosea Luganga, Conor Keighrey, Niall Murray. 387-396 [doi]
- The Spiders Perspective: A Multisensory VR Experience to Foster Small Animal ConservationBarbara Schuler, Jonas Christen, Swen J. Kühne, Mirjam Jochim, Daniel Hug 0002, Miriam L. Loertscher, Niklaus Heeb. 397-403 [doi]
- Leveraging a Vintage Radio Interface to Explore Media Recommender SystemsPaula Kelly, David Powell, Frank Duignan, Emma Clarke, Damon Berry. 404-408 [doi]
- Social XR for Pre-Production Meetings: An In-the-Wild Study of Early Stage Communication Between XR Producers and ClientsSueyoon Lee, Irene Viola 0001, Jack Jansen 0001, Ashutosh Singla, Karolina Wylezek, Thomas Röggla, Pablo César. 409-414 [doi]
- XRSeat: Designing and Evaluating a Modular Multimodal Chair to Increase the Quality of Experience for XRBarbara Schiavi, Charles Bailly, Nicolas Mizzon, Elliot Bouchet, Lucas Pometti, Julien Castet. 415-423 [doi]
- Closing the Distance: Transferability and Co-design of a Starlore VR Prototype with Ju/'hoansi San Elders in NamibiaKasper Rodil, !Amace N!aici, Frederik Roland Christiansen, Linus Nørgaard Hollensberg, Kristian Julsgaard, Selma Auala, Donovan Maasz, Sisco Lovisa Auala, Heike Winschiers-Theophilus. 424-429 [doi]
- ReadAR: Utilizing Mixed Reality for Physical Document DigitizationLiam Adams, Talha Khan. 430-434 [doi]
- Will We Hold the Mission Together? Enhancing Team Cohesion through Virtual Reality InterventionsElmir Insapov, António Baía Reis, Emilia Moreira. 435-439 [doi]
- When milliseconds matter: the impact of network latency on VR gaming experienceSara Baldoni, Federica Battisti. 440-446 [doi]
- Physiological Responses to Musical Stimuli - an Initial InvestigationEoghan Hynes, Bryan Dunphy, Sowmya Vijayakumar, Niall Murray, Ronan Flynn. 447-455 [doi]
- MovieMetaViewer: Extending TV Movie Browsing Interfaces to Visualise and Filter Based on Hidden or Unlinked Metadata using Augmented Reality OverlaysCharlie Henderson, Joseph O'Hagan, Thomas Goodge, Mark McGill. 456-462 [doi]
- Flyrun: A Running Style Tracker Mobile Application with Interactive Gamified ExperiencesSaku Sourulahti, Abhishek Sarkar, Hesam Mohseni, António Correia 0001. 463-468 [doi]
- Beyond the Microphone: A Targeted Literature Review of Generative AI in PodcastingIlie-Alexandru Neamtu, Teresa Chambel, Radu-Daniel Vatavu. 469-473 [doi]
- Spatial Transitions for Locomotion in Cinematic Virtual RealityColm O. Fearghail, Yifan Chen 0006, John Dingliana, Gareth W. Young. 474-478 [doi]
- Exploring the Social Challenges and Opportunities of Group Use of Augmented Reality Through Speculative Design WorkshopsDaniel Gyorgy Szittya, Joseph O'Hagan, Katharina Margareta Theresa Pöhlmann, Graham F. Wilson, Mark McGill. 479-489 [doi]
- Exploration of the Effect of Automatic Camera Tracking for TeleconferencingChristoph Götzl, Felix Immohr, Alexander Raake, Steve Göring. 490-498 [doi]
- Building in Depth: An Exploratory Comparison of 2D, Stereo, and RGB‑D Representations for XR Remote TrainingSimon N. B. Gunkel, Tessa Klunder, Galit Rahim, Gianluca Cernigliaro. 499-503 [doi]
- Toward an AI Director: Automating Live Presentations with Local Vision-Language ModelsEugenio Giuseppe Nerelli, Alberto Robazza, Andrea Turchet, Mario Montagud Climent. 504-508 [doi]
- Unseen Realities: A Speculative Interactive System for Exploring AI-Mediated PerceptionJonathan Disse, Luisa Nienhaus, Yannic Leismann, Mike Drost, Julia Drögehoff, Katja Becker. 509-513 [doi]
- From Prototypes to Comparable Evidence: A Design-Mechanism-Measurement View of AR Gamified RehabilitationRunkun Shen, Conor Linehan, Deniz Mevlevioglu. 514-518 [doi]
- A Sneak Peek into AI-Generated 3D Immersive MemoriesPatricia de Torres Coll, Tamás Bukits, Joseba Ruiz, Iker Burguera Hidalgo, Mikel Zorrilla, Sergio Cabrero Barros. 519-525 [doi]
- A Multi-Modal Exploration of Diversity in Visual Media Production IndustriesLesley Istead, Helen Weixu Chen, Albert Lay, Chris Joslin. 526-532 [doi]
- Perceived Recovery in Hand Rehabilitation through Mixed Reality Mirror TherapyAaron W. McEvoy, Niall Murray, Conor Keighrey. 533-536 [doi]
- Culturally Informed Colour Coding in Virtual Reality: Preserving ovaHimba HeritageTjihimise Kaunatjike, Emilie Maria Nybo Arendttorp, Selma Auala, Heike Winschiers-Theophilus. 537-542 [doi]
- AccessiXR: Designing an Open-Source Accessible System for Immersive ExperiencesMarta Goyena, Matteo Dal Magro, Carlos Cortés 0001, Marta Orduna, María Nava-Ruiz, Pablo Pérez 0001, Jesús Gutiérrez 0001. 543-547 [doi]
- AI-Driven MetaHuman for Immersive VR Property Tours: Design and Early EvaluationMd Golam Muttaquee Talukder, Muhammad Zahid Iqbal, Olúgbénga O. Akinadé. 548-552 [doi]
- Quiet Eye VR: Using Virtual Reality for Sports Performance Optimization in High-Pressure EnvironmentsFábio Nunes, Pedro F. Campos, Paulo Bala. 553-558 [doi]
- A Comparative Study of VR and Tablet Interactions for an Immersive Jazz Concert with Spatial AudioIbrahim El Shemy, Patricia de Torres Coll, Katrien De Moor, Francesco Mariotti, Anna Bindi, Rob Oldfield, Karolina Wylezek, Pablo César. 559-563 [doi]
- Project SmartAvatar: A Human-Avatar InterfaceRenato Araujo Lima, Leonardo da Conceição Estevam, Marcos César da Rocha Seruffo. 564-567 [doi]
- HD video transmission in a restricted physical channel using Tiled Stream Time Division Multiplexing and evaluation of its qualityDavid Gómez Micó, Miguel García Pineda, Mario Montagud Climent. 568-572 [doi]
- Work-in-Progress: Behavioral Insights from Eye Tracking and Interactions in an Immersive Cognitive Training Program for Adults with Intellectual DisabilitiesMatteo Dal Magro, Marta Goyena, Carlos Cortés 0001, Marta Orduna, María Nava-Ruiz, Pablo Pérez 0001, Jesús Gutiérrez 0001. 573-578 [doi]
- Designing Through Feedback: Evolving a Wearable Interactive System from Rural FieldworkMishka Dewlok, Sarina Till, Shorty Kadjengoq. 579-584 [doi]
- An AI-Driven Conversational Platform for the Learning and Assessment of Programming LogicAline Valente, Warley Murici Valente Junior, Marcos César da Rocha Seruffo. 585-591 [doi]
- Shared Visits to Lost Theaters: Holoportation and Multimodal Content in Virtual RealityEugenio Giuseppe Nerelli, Álvaro Egea Benavente, Fabio Buttussi, Mario Montagud Climent, Jaume Segura-Garcia. 592-596 [doi]
- ECO-STICK: Integrated control with ecological elements for interactive solutions in the AmazonVitor Hugo Barbosa Melo, Saulo M. R. Oliveira, Antonio Roniel Marques de Sousa, Renato Araujo Lima, Walter dos Santos, Marcos César da Rocha Seruffo. 597-601 [doi]
- "Players have a choice": Untangling the Tensions of Serious-Casual Games for SustainabilityMara Dionisio, Lígia Gonçalves, Marco Baptista, Helena Pereira, Sandra Câmara Olim, Joana Spínola, Paulo Bala. 602-609 [doi]
- Promoting Ocean Stewardship by Embedding an Ocean Literacy VR Experience in a Traditional Topnaar NarrativeRalph Dyakugha, Thalia Animas, Kasper Rodil, Selma Auala, Heike Winschiers-Theophilus. 610-614 [doi]
- Towards Interactive Volumetric Video experiences on Lightweight VR Devices through Remote RenderingMiguel Fernández-Dasí, Antonio Calvo García Del Valle, Ernesto Fontes, Sergi Fernández, Josep Paradells, Mario Montagud Climent. 615-620 [doi]
- Across the Universe of Autobiographical Media Memories in Space and TimeMiguel Silva, Yubing Chen, Teresa Chambel. 621-627 [doi]
- VROOM: Evaluating Role-Based Collaboration for Immersive Ontology ManipulationAayush Chitransh, Leandro Moises Paulino, Abdul Azeez Shaik, James Geller, Margarita Vinnikov. 628-633 [doi]
- Investigating Quality of Experience and Performance in AR-Based Skill Training for Gaelic FootballPiotr Warkocki, Niall Murray, Conor Keighrey. 634-637 [doi]
- LiveAvatar: Real-time 3D Gaussian Head Avatars from Single ImagesBjörn Browatzki, Niall Murray, Nilesh Jain. 638-645 [doi]
- A Gamified Augmented Reality System for Sensor-Based Whiplash Rehabilitation and Remote MonitoringJames Mc Neill Killeen, Niall Murray, Conor Keighrey. 646-650 [doi]
- Translating Multimodal UX Requirements into System Architecture: The Implementation of the UX-Tracking FrameworkFlávio Rafael Trindade Moura, Marcos César da Rocha Seruffo. 651-657 [doi]
- Towards Expert-Centred XR Authoring: The VAX Annotator for Reactive Heritage Digital TwinsFotis Giariskanis, Petros Pistofidis, Fotis Arnaoutoglou, Chairi Kiourt, Anestis Koutsoudis. 658-663 [doi]
- Storybook Futures: A Public Installation for Speculative Narrative ExplorationScott Carter. 664-667 [doi]
- Skuarewave: Play Music With HologramsBryan Duggan. 668-669 [doi]
- Movie Stream: Text-Based Video Retrieval and Real-Time Generative Reinterpretation for Interactive ExhibitionsDominik Bönisch Alpári, Léon Lancelot Repp, Christian Geiger. 670-672 [doi]
- Monologue in VR: Translating Samuel Beckett's Not I into an Immersive Virtual Reality ExperienceSyeda Nikhat Mohsin, Néill C. O'Dwyer, Nicholas Johnson 0002. 673-676 [doi]
- The Ostrich in the Sky: A Culturally Grounded VR Experience to Preserve Indigenous Star LoreVanilla Riis Mortensen, Anders Lucassen Lund, Anita Larsen, Anton Nygaard Petersen, Mira Chilli Christensen, Sisco Lovisa Auala, Kasper Rodil. 677-680 [doi]
- Designing Persuasive Health Technologies: A Gamified Mobile Application for Bipolar Disorder Self-ManagementFernando Farias Dimas, Juliana Rosario de Moraes, Leonardo da Conceição Estevam, Paulo Elias Gotardelo Audebert Delage, Marcos César da Rocha Seruffo. 681-684 [doi]
- Making Voice AI Strange: Reflective Design Interventions in a Real-Time Voice AI ExperienceMichaela Pnacekova, Anna Leschanowsky. 685-689 [doi]
- Baseline-Driven Personalized FPA Retraining Using IMU and AR Feedback for Overground WalkingXiasong Chen, Niall Murray, Thiago Braga Rodrigues. 690-692 [doi]
- The Impact of Haptics on User Presence in Virtual RealityMatteo Pestelli, Erica Rocchi, Marco Carli. 693-696 [doi]
- Immersive remote learning for individuals with intellectual disabilitiesCarlos Cortés 0001, Marta Goyena, Marta Orduna, Ainhoa Fernández-Alcaide, María Nava-Ruiz, Jesús Gutiérrez 0001, Pablo Pérez 0001, Narciso García. 697-700 [doi]
- Leveraging Augmented Reality (AR) in the Experience Centered Design of Gamified Interventions to Promote Physical ActivityRunkun Shen, Conor Linehan, Deniz Mevlevioglu. 701-706 [doi]
- Towards a Framework for Interactive Hybrid Social XR: Exploring Multimodal Interaction and Assistive Technologies in Asymmetric Multiuser ExperiencesÁlvaro Egea Benavente, Mario Montagud Climent. 707-710 [doi]
- Interactive Experiences in Extended Reality and Multimedia EnvironmentsEugenio Giuseppe Nerelli, Mario Montagud Climent, Fabio Buttussi. 711-715 [doi]
- Understanding Why Viewers Turn on Subtitles: Towards Context-Aware, Reactive and Adaptive Subtitling SystemsGrant Scullion. 716-719 [doi]
- Practice-based Inquiries into Affective Renderings: Self-referential Media-ecologies in Interactive Media ArtsTyler Grimes. 720-724 [doi]
- Empathetic Storytelling in Interactive Extended RealityPauline Devictor, Hui-Yin Wu, Marco Winckler. 725-731 [doi]
- Exploring Environmental Design in VR for Autistic Children: Towards Expert and Parent InsightsYujing Zhang, Conor Keighrey, Sean Brennan, Niall Murray. 732-738 [doi]