Abstract is missing.
- Scalable methods to collect and visualize sidewalk accessibility data for people with mobility impairmentsKotaro Hara. 1-4 [doi]
- Depth based interaction and field of view manipulation for augmented realityJason Orlosky. 5-8 [doi]
- Leveraging physical human actions in large interaction spacesCan Liu. 9-12 [doi]
- Using brain-computer interfaces for implicit inputDaniel Afergan. 13-16 [doi]
- Interacting with massive numbers of student solutionsElena L. Glassman. 17-20 [doi]
- Powering interactive intelligent systems with the crowdWalter S. Lasecki. 21-24 [doi]
- Making distance matter: leveraging scale and diversity in massive online classesChinmay Kulkarni. 25-28 [doi]
- Matter matters: offloading machine computation to material computation for shape changing interfacesLining Yao. 29-32 [doi]
- A three-step interaction pattern for improving discoverability in finger identification techniquesAlix Goguey, Géry Casiez, Daniel Vogel 0001, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel. 33-34 [doi]
- A rapid prototyping toolkit for touch sensitive objects using active acoustic sensingMakoto Ono, Buntarou Shizuki, Jiro Tanaka. 35-36 [doi]
- Video text retouch: retouching text in videos with direct manipulationLaurent Denoue, Scott Carter, Matthew Cooper. 37-38 [doi]
- Inkantatory paper: dynamically color-changing prints with multiple functional inksTakahiro Tsujii, Naoya Koizumi, Takeshi Naemura. 39-40 [doi]
- StackBlock: block-shaped interface for flexible stackingMasahiro Ando, Yuichi Itoh, Toshiki Hosoi, Kazuki Takashima, Kosuke Nakajima, Yoshifumi Kitamura. 41-42 [doi]
- A pen-based device for sketching with multi-directional traction forcesJunichi Yamaoka, Yasuaki Kakehi. 43-44 [doi]
- Tangible and modular input device for character articulationAlec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung. 45-46 [doi]
- Digital flavor interfaceNimesha Ranasinghe, Gajan Suthokumar, Kuan-Yi Lee, Ellen Yi-Luen Do. 47-48 [doi]
- Interactive exploration and selection in volumetric datasets with color tunnelingChristophe Hurter, A. Russel Taylor, Sheelagh Carpendale, Alexandru Telea. 49-50 [doi]
- FeelCraft: crafting tactile experiences for media using a feel effect librarySiyan Zhao, Oliver Schneider, Roberta L. Klatzky, Jill Fain Lehman, Ali Israr. 51-52 [doi]
- SikuliBot: automating physical interface using imagesJeeeun Kim, Mike Kasper, Tom Yeh, Nikolaus Correll. 53-54 [doi]
- THAW: tangible interaction with see-through augmentation for smartphones on computer screensSang-Won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii. 55-56 [doi]
- Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mappingYoh Akiyama, Homei Miyashita. 57-58 [doi]
- Extension sticker: a method for transferring external touch input using a striped pattern stickerKunihiro Kato, Homei Miyashita. 59-60 [doi]
- LiveSphere: immersive experience sharing with 360 degrees head-mounted camerasShunichi Kasahara, Shohei Nagai, Jun Rekimoto. 61-62 [doi]
- Nishanchi: CAD for hand-fabricationPragun Goyal, Joseph A. Paradiso, Pattie Maes. 63-64 [doi]
- Enhancing virtual immersion through tactile feedbackMounia Ziat, Taylor Rolison, Andrew Shirtz, Daniel Wilbern, Carrie-Anne Balcer. 65-66 [doi]
- Ubisonus: spatial freeform interactive speakersYoshio Ishiguro, Eric Brockmeyer, Alex Rothera, Ali Israr. 67-68 [doi]
- Eyes-free text entry interface based on contact area for people with visual impairmentTaedong Goh, Sang-Woo Kim. 69-70 [doi]
- Third surface: an augmented world wide web for the physical worldValentin Heun, Kenneth Friedman, Andrew Mendez, Benjamin Reynolds, Kevin Wong, Pattie Maes. 71-72 [doi]
- Tactile cue presentation for vocabulary learning with keyboardDaichi Ogawa, Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto. 73-74 [doi]
- Trainer: a motion-based interactive game for balance rehabilitation trainingGuanyun Wang, Ye Tao, Dian Yu, Chuan Cao, Hongyu Chen, Cheng Yao. 75-76 [doi]
- SenseGlass: using google glass to sense daily emotionsJavier Hernandez, Rosalind W. Picard. 77-78 [doi]
- A text entry technique for wrist-worn watches with tiny touchscreensHyeonjoong Cho, Miso Kim, Kyeongeun Seo. 79-80 [doi]
- Understanding the design of a flying jogging companionFlorian Mueller, Matthew Muirhead. 81-82 [doi]
- AirPincher: a handheld device for recognizing delicate mid-air hand gesturesKyeongeun Seo, Hyeonjoong Cho. 83-84 [doi]
- Contelli: a user-controllable intelligent keyboard for watch-sized small touchscreensTaik-Heon Rhee, Kwangmin Byeon, Hochul Shin. 85-86 [doi]
- G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environmentJungu Sim, Chang-Min Kim, Seung-Woo Nam, Tek-Jin Nam. 87-88 [doi]
- Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylterTomoki Shibata, Evan M. Peck, Daniel Afergan, Samuel W. Hincks, Beste F. Yuksel, Robert J. K. Jacob. 89-90 [doi]
- PoliTel: mobile remote presence system that autonomously adjusts the interpersonal distanceMasanori Yokoyama, Masafumi Matsuda, Shinyo Muto, Naoyoshi Kanamaru. 91-92 [doi]
- Riding the plane: bimanual, desktop 3D manipulationJinbo Feng, Zachary Wartell. 93-94 [doi]
- Hairlytop interface: a basic tool for active interfacingShuhei Umezu, Masaru Ohkubo, Yoshiharu Ooide, Takuya Nojima. 95-96 [doi]
- Speeda: adaptive speed-up for lecture videosChen-Tai Kao, Yen-Ting Liu, Alexander Hsu. 97-98 [doi]
- Structured handoffs in expert crowdsourcing improve communication and work outputAlex Embiricos, Negar Rahmati, Nicole Zhu, Michael S. Bernstein. 99-100 [doi]
- LightWeight: wearable resistance visualizer for rehabilitationZane Cochran, Brianna Tomlinson, Dar-Wei Chen, Kunal Patel. 101-102 [doi]
- Push-push: a two-point touchscreen operation utilizing the pressed state and the hover stateJaehyun Han, Sunggeun Ahn, Geehyuk Lee. 103-104 [doi]
- Slack-scroll: sharing sliding operations among scrolling and other GUI functionsEunhye Youn, Geehyuk Lee. 105-106 [doi]
- FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboardYing-Chao Tung, Ta Yang Cheng, Neng-Hao Yu, Mike Y. Chen. 107-108 [doi]
- Traceband: locating missing items by visual remembranceFarshid Tavakolizadeh, Jiawei Gu, Bahador Saket. 109-110 [doi]
- Tangential force input for touch panels using bezel-aligned elastic pillars and a transparent sheetYuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto. 111-112 [doi]
- Ethereal: a toolkit for spatially adaptive augmented reality contentGheric Speiginer, Blair MacIntyre. 113-114 [doi]
- Reaching targets on discomfort region using tilting gestureYouli Chang, Sehi L'Yi, Jinwook Seo. 115-116 [doi]
- Integrating optical waveguides for display and sensing on pneumatic soft shape changing interfacesLining Yao, Jifei Ou, Daniel Tauber, Hiroshi Ishii. 117-118 [doi]
- Towards responsive retargeting of existing websitesGilbert Louis Bernstein, Scott Klemmer. 119-120 [doi]
- bioPrint: an automatic deposition system for bacteria spore actuatorsJifei Ou, Lining Yao, Clark Della Silva, Wen Wang, Hiroshi Ishii. 121-122 [doi]
- FatBelt: motivating behavior change through isomorphic feedbackTrevor Pels, Christina Kao, Saguna Goel. 123-124 [doi]
- M-gesture: geometric gesture authoring framework for multi-device gestures using wearable devicesJu-Whan Kim, Tek-Jin Nam. 125-126 [doi]
- Eugenie: gestural and tangible interaction with active tokens for bio-designCasey Grote, Evan Segreto, Johanna Okerlund, Robert Kincaid, Orit Shaer. 127-128 [doi]
- OverCode: visualizing variation in student solutions to programming problems at scaleElena L. Glassman, Jeremy Scott, Rishabh Singh, Philip J. Guo, Robert C. Miller. 129-130 [doi]