Abstract is missing.
- Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented RealitySeokhee Jeon, Gerard Jounghyun Kim. 3-10 [doi]
- Capturing Images with Sparse Informational Pixels using Projected 3D TagsLi Zhang, Neesha Subramaniam, Robert Lin, Ramesh Raskar, Shree K. Nayar. 11-18 [doi]
- Envisor: Online Environment Map Construction for Mixed RealityStephen DiVerdi, Jason Wither, Tobias Höllerer. 19-26 [doi]
- A Mixed Reality Approach for Merging Abstract and Concrete KnowledgeJohn Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul Fishwick, Benjamin Lok. 27-34 [doi]
- An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized AudioRobert W. Lindeman, Haruo Noma, Paulo Gonçalves de Barros. 35-42 [doi]
- User Boresighting for AR Calibration: A Preliminary AnalysisMagnus Axholt, Stephen Peterson, Stephen R. Ellis. 43-46 [doi]
- Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual EnvironmentsSébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. 47-50 [doi]
- Object-Capability Security in Virtual EnvironmentsMartin Scheffler, Jan P. Springer, Bernd Froehlich. 51-58 [doi]
- Mobile Group Dynamics in Large-Scale Collaborative Virtual EnvironmentsTrevor J. Dodds, Roy A. Ruddle. 59-66 [doi]
- Massively Multiplayer Online Worlds as a Platform for Augmented Reality ExperiencesTobias Lang, Blair MacIntyre, Iker Jamardo Zugaza. 67-70 [doi]
- Symmetric Model of Remote Collaborative MR Using Tangible ReplicasShun Yamamoto, Hidekazu Tamaki, Yuta Okajima, Ken-ichi Okada, Yuichi Bannai. 71-74 [doi]
- The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface ConceptsHolger Salzmann, Bernd Froehlich. 75-82 [doi]
- Augmented Reality for Industrial Building AcceptanceRalph Schoenfelder, Dieter Schmalstieg. 83-90 [doi]
- IPSViz: An After-Action Review Tool for Human-Virtual Human ExperiencesAndrew Raij, Benjamin Lok. 91-98 [doi]
- Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam PatientAaron Kotranza, Benjamin Lok. 99-106 [doi]
- Creating a Speech Enabled Avatar from a Single PhotographDmitri Bitouk, Shree K. Nayar. 107-110 [doi]
- High-Fidelity Avatar Eye-RepresentationWilliam Steptoe, Anthony Steed. 111-114 [doi]
- Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor ProjectionLaura C. Trutoiu, Betty J. Mohler, Jörg Schulte-Pelkum, Heinrich H. Bülthoff. 115-120 [doi]
- Evaluation of Reorientation Techniques for Walking in Large Virtual EnvironmentsTabitha C. Peck, Mary C. Whitton, Henry Fuchs. 121-127 [doi]
- Showing Users the Way: Signs in Virtual WorldsDaniel C. Cliburn, Stacy Rilea. 129-132 [doi]
- An Evaluation of Immersive Displays for Virtual Human ExperiencesKyle Johnsen, Benjamin Lok. 133-136 [doi]
- Advanced tracking through efficient image processing and visual-inertial sensor fusionGabriele Bleser, Didier Stricker. 137-144 [doi]
- Hybrid Feature Tracking and User Interaction for Markerless Augmented RealityTaehee Lee 0002, Tobias Höllerer. 145-152 [doi]
- Rapid Creation of Large-scale Photorealistic Virtual EnvironmentsCharalambos Poullis, Suya You, Ulrich Neumann. 153-160 [doi]
- Automultiscopic display by revolving flat-panel displaysKoichi Hirota, Kazuyoshi Tagawa, Yasuhiro Suzuki. 161-168 [doi]
- Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic DisparityStephen Peterson, Magnus Axholt, Stephen R. Ellis. 169-176 [doi]
- Advanced Multi-Frame Rate Rendering TechniquesJan P. Springer, Christopher Lux, Dirk Reiners, Bernd Froehlich. 177-184 [doi]
- Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection TechnologyTakumi Yoshida, Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi. 185-188 [doi]
- New Rendering Approach for Composable Volumetric LensesChristopher M. Best, Christoph W. Borst. 189-192 [doi]
- Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in ChasmChadwick A. Wingrave, Doug A. Bowman. 193-200 [doi]
- VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous ApplicationsSylvia Irawati, Sang Chul Ahn, Jinwook Kim, Heedong Ko. 201-208 [doi]
- Case Study of Haptic Methods for Selection on CAD ModelsFlavien Picon, Mehdi Ammi, Patrick Bourdot. 209-212 [doi]
- Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR SystemAdam Faeth, Michael Oren, Jonathan Sheller, Sean Godinez, Chris Harding. 213-216 [doi]
- Spatial Electronic Mnemonics for Augmentation of Human MemoryYasushi Ikei, Hirofumi Ota. 217-224 [doi]
- GVT: a platform to create virtual environments for procedural trainingStéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau. 225-232 [doi]
- Distance Education System for Teaching Manual Skills in Endoscopic Paranasal Sinus Surgery Using HyperMirror Telecommunication InterfaceToru Kumagai, Juli Yamashita, Osamu Morikawa, Kazunori Yokoyama, Shin ichi Fujimaki, Taku Konishi, Hiroshi Ishimasa, Hideyuki Murata, Koichi Tomoda. 233-236 [doi]
- Inexpensive Immersive ProjectionNancy P. Y. Yuen, William C. Thibault. 237-240 [doi]
- Virtual 3D World Construction by Inter-connecting Photograph-based 3D ModelsTakashi Aoki, Tomohiro Tanikawa, Michitaka Hirose. 243-244 [doi]
- An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systemsRob Aspin. 245-246 [doi]
- Uncertainty Boundaries for Complex Objects in Augmented RealityJiajian Chen, Blair MacIntyre. 247-248 [doi]
- MIRELA: A Language for Modeling and Analyzing Mixed Reality Applications Using Timed AutomataJean-Yves Didier, Bachir Djafri, Hanna Klaudel. 249-250 [doi]
- EEG-based navigation of immersing virtual environment using common spatial patternsJunya Fujisawa, Hideaki Touyama, Michitaka Hirose. 251-252 [doi]
- Extending X3D with Perceptual Auditory PropertiesKatharina Garbe, Iris Herbst. 253-254 [doi]
- Piavca: A Framework for Heterogeneous Interactions with Virtual CharactersMarco Gillies. 255-256 [doi]
- Redgraph: Navigating Semantic Web Networks using Virtual RealityHarry Halpin, David J. Zielinski, Rachael Brady, Glenda Kelly. 257-258 [doi]
- Multi-dimensional Interactive City Exploration through Mixed RealityIris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll. 259-260 [doi]
- VFire: Virtual Fire in Realistic EnvironmentsRoger V. Hoang, Joseph D. Mahsman, David T. Brown, Michael Penick, Frederick C. Harris Jr., Timothy J. Brown. 261-262 [doi]
- 3D Virtual Haptic Cone for Intuitive Vehicle Motion ControlB. Horan, Zoran Najdovski, Saeid Nahavandi. 263-264 [doi]
- Psychophysical Influence on Tactual Impression by Mixed-Reality Visual StimulationAkiko Iesaki, Akihiro Somada, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 265-266 [doi]
- The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth PerceptionAdam Jones, J. Edward Swan II, Gurjot Singh, Eric Kolstad. 267-268 [doi]
- Immersive 3D Environment for Remote Collaboration and Training of Physical ActivitiesGregorij Kurillo, Ruzena Bajcsy, Klara Nahrstedt, Oliver Kreylos. 269-270 [doi]
- E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical TrainingTodd Lazarus, Glenn A. Martin, Razia Nayeem, Jennifer Fowlkes, Dawn Riddle. 271-272 [doi]
- MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning ApplicationsGun A. Lee, Hyun Kang, Wookho Son. 273-274 [doi]
- Camera Parameter Estimation Method Using Infrared Markers for Live TV ProductionHideki Mitsumine, Yuko Yamanouchi, Takashi Fukaya, Hidehiko Okubo, Seiki Inoue. 275-276 [doi]
- Vertex-preserving Cutting of Elastic ObjectsMegumi Nakao, Kotaro Minato, Naoto Kume, Shin-ichiro Mori, Shinji Tomita. 277-278 [doi]
- Bezier Surface Editing Using Marker-based Augmented RealityDavid O Gwynn, John Johnstone. 279-280 [doi]
- Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical StudyThies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmuth. 281-282 [doi]
- Integrating Gyroscopes into Ubiquitous Tracking EnvironmentsDaniel Pustka, Manuel Huber, Gudrun Klinker. 283-284 [doi]
- Coordination Policies for Co-located Collaborative TravelAndreas Simon, Christian Stern. 285-286 [doi]
- A Load Simulation and Metrics Framework for Distributed Virtual RealityH. Lally Singh, Denis Gracanin, Kresimir Matkovic. 287-288 [doi]
- HOG on a WIMAaron Stafford, Wayne Piekarski, Bruce H. Thomas. 289-290 [doi]
- A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics ApplicationsFrank Steinicke, Timo Ropinski, Gerd Bruder, Klaus Hinrichs, Harald Frenz, Markus Lappe. 291-292 [doi]
- Assessing the Effects of Orientation and Device on 3D PositioningRobert J. Teather, Wolfgang Stürzlinger. 293-294 [doi]
- Creating Meaningful Environment Models for Augmented RealityEduardo E. Veas, Dieter Schmalstieg. 295-296 [doi]
- Identifying Motion Capture Tracking Markers with Self-Organizing MapsMatthias Weber, Heni Ben Amor, Thomas Alexander. 297-298 [doi]
- User-Centered Multimodal Interaction Graph for Design ReviewsMartin Witzel, Giuseppe Conti, Raffaele de Amicis. 299-300 [doi]