Abstract is missing.
- Successes and Challenges on Using VR in Product Design and EngineeringElizabeth Baron. [doi]
- Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using VibrationsJean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi. 3-9 [doi]
- Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric GesturesVijay Pawar, Anthony Steed. 11-18 [doi]
- Haptic Assembly and Disassembly Task Assistance using Interactive Path PlanningNicolas Ladeveze, Jean-Yves Fourquet, Bernard Puel, Michel Taïx. 19-25 [doi]
- An Image-Warping Architecture for VR: Low Latency versus Image QualityFerdi A. Smit, Robert van Liere, Stephan Beck, Bernd Fröhlich. 27-34 [doi]
- A Distributed Cooperative Framework for Continuous Multi-Projector Pose EstimationTyler Johnson, Greg Welch, Henry Fuchs, Eric La Force, Herman Towles. 35-42 [doi]
- JanusVF: Accurate Navigation Using SCAAT and Virtual FiducialsMalcolm Hutson, Steven White, Dirk Reiners. 43-50 [doi]
- Image Blending and View Clustering for Multi-Viewer Immersive Projection EnvironmentsJonathan Marbach. 51-54 [doi]
- Indoor vs. Outdoor Depth Perception for Mobile Augmented RealityMark A. Livingston, Zhuming Ai, J. Edward Swan II, Harvey S. Smallman. 55-62 [doi]
- Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting DesignYu Sheng, Theodore C. Yapo, Christopher Young, Barbara Cutler. 63-70 [doi]
- Explosion Diagrams in Augmented RealityDenis Kalkofen, Markus Tatzgern, Dieter Schmalstieg. 71-78 [doi]
- Improving Spatial Perception for Augmented Reality X-Ray VisionBen Avery, Christian Sandor, Bruce H. Thomas. 79-82 [doi]
- Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual EnvironmentsWilliam Steptoe, Oyewole Oyekoya, Alessio Murgia, Robin Wolff, John Rae, Estefania Guimaraes, David J. Roberts, Anthony Steed. 83-90 [doi]
- A Virtual Peer for Investigating Social Influences on Children s BicyclingSabarish Babu, Timofey Grechkin, Benjamin Chihak, Christine Ziemer, Joseph K. Kearney, James F. Cremer, Jodie M. Plumert. 91-98 [doi]
- Virtual Experiences for Social Perspective-TakingAndrew Raij, Aaron Kotranza, D. Scott Lind, Benjamin Lok. 99-102 [doi]
- Exploring Co-presence for Next Generation Technical SupportSinem Güven, Mark Podlaseck, Gopal Sarma Pingali. 103-106 [doi]
- Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive DisplaysEric Klein, J. Edward Swan, Gregory S. Schmidt, Mark A. Livingston, Oliver G. Staadt. 107-113 [doi]
- Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality DisplaysMark A. Livingston, Jane H. Barrow, Ciara M. Sibley. 115-122 [doi]
- Deskotheque: Improved Spatial Awareness in Multi-Display EnvironmentsChristian Pirchheim, Manuela Waldner, Dieter Schmalstieg. 123-126 [doi]
- Virtual vs. Real-World Pointing in Two-User ScenariosHolger Salzmann, Mathias Moehring, Bernd Froehlich. 127-130 [doi]
- Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener. 131-134 [doi]
- Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being TogetherDavid J. Roberts, Robin Wolff, John Rae, Anthony Steed, Rob Aspin, Moira McIntyre, Adriana Pena, Oyewole Oyekoya, William Steptoe. 135-142 [doi]
- Natural Eye Motion Synthesis by Modeling Gaze-Head CouplingXiaohan Ma, Zhigang Deng. 143-150 [doi]
- Effective Presentation Technique of Scent Using Small Ejection Quantities of OdorJunta Sato, Kaori Ohtsu, Yuichi Bannai, Ken-ichi Okada. 151-158 [doi]
- Selection Method of Odor Components for Olfactory Display Using Mass Spectrum DatabaseTakamichi Nakamoto, Keisuke Murakami. 159-162 [doi]
- A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress DisorderShih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell Pair, Anton Treskunov, Greg Reger, Barbara O. Rothbaum, JoAnn Difede, Josh Spitalnick, Rob McLay, Thomas D. Parsons, Albert A. Rizzo. 163-170 [doi]
- Immersive Training for Two-Person Radiological SurveysSteven Koepnick, Derek Norpchen, William R. Sherman, Daniel S. Coming. 171-174 [doi]
- Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional TouchAaron Kotranza, Benjamin Lok, Carla M. Pugh, D. Scott Lind. 175-178 [doi]
- A Virtual Reality Claustrophobia Therapy System Implementation and TestMorgan Bruce, Holger Regenbrecht. 179-182 [doi]
- Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal DataJur P. van den Berg, Jason Sewall, Ming C. Lin, Dinesh Manocha. 183-190 [doi]
- Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and RemovalDaniel J. Tracy, Samuel R. Buss, Bryan M. Woods. 191-198 [doi]
- Automatic Creation of Massive Virtual CitiesCharalambos Poullis, Suya You. 199-202 [doi]
- Does a Gradual Transition to the Virtual World increase Presence?Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anthony Steed, Alexander L. Gerlach. 203-210 [doi]
- Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted DisplaysJason Jerald, Mary C. Whitton. 211-218 [doi]
- Comparing Aimed Movements in the Real World and in Virtual RealityLei Liu, Robert van Liere, Catharina Nieuwenhuizen, Jean-Bernard Martens. 219-222 [doi]
- Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive IndustryMathias Moehring, Antje Gloystein, Ralf Doerner. 223-226 [doi]
- Effects of Latency and Spatial Jitter on 2D and 3D PointingRobert J. Teather, Andriy Pavlovych, Wolfgang Stürzlinger. 229-230 [doi]
- Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display SystemsXun Luo, Robert V. Kenyon. 231-232 [doi]
- Virtual Reality Training Embedded in Neurosurgical MicroscopeAlessandro De Mauro, Jörg Raczkowsky, Marc Eric Halatsch, Heinz Wörn. 233-234 [doi]
- A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector DisplaysMasato Ogata, Hiroyuki Wada, Jeroen van Baar, Ramesh Raskar. 235-236 [doi]
- Creating Virtual 3D See-Through Experiences on Large-size 2D DisplaysChang Yuan. 237-238 [doi]
- Virtual Reality in Physical MirrorsSeunghyun Woo, Takafumi Aoki, Hironori Mitake, Naoki Hashimoto, Makoto Sato. 239-240 [doi]
- Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual EnvironmentsChristoph John, Ulrich Schwanecke, Holger Regenbrecht. 241-242 [doi]
- A Global Illumination and BRDF Solution Applied to Photorealistic Augmented RealitySaulo A. Pessoa, Guilherme de S. Moura, João Paulo S. M. Lima, Veronica Teichrieb, Judith Kelner. 243-244 [doi]
- Real Walking Increases Simulator Sickness in Navigationally Complex Virtual EnvironmentsEvan A. Suma, Samantha L. Finkelstein, Myra Reid, Amy Catherine Ulinski, Larry F. Hodges. 245-246 [doi]
- High Resolution Video Playback in Immersive Virtual EnvironmentsHan Suk Kim, Jürgen P. Schulze. 247-248 [doi]
- cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual HumansSamantha L. Finkelstein, Andrea Nickel, Lane Harrison, Evan A. Suma, Tiffany Barnes. 249-250 [doi]
- Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical TweezersKrishna C. Bhavaraju. 251-252 [doi]
- Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation DataBernd Hentschel, Marc Wolter, Torsten Kuhlen. 253-254 [doi]
- Interactive Odor Playback Based on Fluid Dynamics SimulationHaruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Takamichi Nakamoto. 255-256 [doi]
- A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model DigitalizationWolfram Schoor, Steffen Masik, Johannes Tumler, Simon Adler, Marc Hofmann, Erik Trostmann. 257-258 [doi]
- Crafting Personalized Facial Avatars Using Editable Portrait and Photograph ExampleTanasai Sucontphunt, Zhigang Deng, Ulrich Neumann. 259-260 [doi]
- iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual EnvironmentsJi-Sun Kim, Denis Gracanin, Kresimir Matkovic, Francis K. H. Quek. 261-262 [doi]
- Hybrid Rendering in a Multi-framework VR SystemGiuseppe Marino, Franco Tecchia, Davide Vercelli, Massimo Bergamasco. 263-264 [doi]
- Measurement of Expression Characteristics in Emotional Situations using Virtual RealityKiwan Han, Jeonghun Ku, Hyeongrae Lee, Jinsick Park, Sangwoo Cho, Jae-Jin Kim, In-Young Kim, Sun I. Kim. 265-266 [doi]
- Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical SystemsAntoine Widmer, Yaoping Hu. 267-268 [doi]
- Simulation of Standard Control Actuators in Dynamic Virtual EnvironmentsFrank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung. 269-270 [doi]
- A Software Architecture for Sharing Distributed Virtual WorldsFrédéric Drolet, Marielle Mokhtari, François Bernier, Denis Laurendeau. 271-272 [doi]
- One Man Band: A 3D Gestural Interface for Collaborative Music CreationJared N. Bott, James G. Crowley, Joseph J. LaViola. 273-274 [doi]
- Virtual Simulation for Lighting & Design EducationMichael Boyles, Jeff Rogers, Keith Goreham, Mary Aann Frank, Jan Cowan. 275-276 [doi]
- A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual EnvironmentsShaimaa Y. Lazem, Denis Gracanin, Ayman Abdel-Hamid. 277-278 [doi]
- A Multimodal Interface for Artifact s ExplorationPablo Figueroa, Juan Borda, Diego Restrepo, Pierre Boulanger, Eduardo Londoño, Flavio Prieto. 279-280 [doi]
- DiVE into Alcohol: A Biochemical Immersive ExperienceMarcel Yang, David P. McMullen, Rochelle D. Schwartz-Bloom, Rachael Brady. 281-282 [doi]
- Effect of Proprioception Training of patient with Hemiplegia by Manipulating Visual Feedback using Virtual Reality: The Preliminary resultsSangwoo Cho, Jeonghun Ku, Kiwan Han, Hyeongrae Lee, Jinsick Park, Youn Joo Kang, In-Young Kim, Sun I. Kim. 283-284 [doi]
- Immersive Rear Projection on Curved ScreensAndreas Kolb, Martin Lambers, Severin Todt, Nicolas Cuntz, Christof Rezk-Salama. 285-286 [doi]
- Simulation of AugmentedReality Systems in Purely Virtual EnvironmentsEric Ragan, Curtis Wilkes, Doug A. Bowman, Tobias Höllerer. 287-288 [doi]
- Composable Volumetric Lenses for Surface ExplorationJan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Gary L. Kinsland, Christopher M. Best, Vijay B. Baiyya. 291-292 [doi]
- A VR Multimodal Interface for Small Artifacts in the Gold MuseumPablo Figueroa, Juan Borda, Diego Restrepo, Pierre Boulanger, Eduardo Londoño, Flavio Prieto. 293-294 [doi]
- Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory DisplayHaruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Atsushi Saitoh, Takamichi Nakamoto. 295-296 [doi]
- False Image Projector For Head Mounted Display Using Retrotransmissive Optical SystemRyugo Kijima, Jyunya Watanabe. 297-298 [doi]
- The Globefish: A 3D Motion ControllerAlexander Kulik, Jan Hochstrate, André Kunert, Bernd Froehlich. 299-300 [doi]
- Demonstration of Improved Olfactory Display using Rapidly-Switching Solenoid ValvesTakamichi Nakamoto, Masashi Kinoshita, Keisuke Murakami, Ariyakul Yossiri. 301-302 [doi]
- Virtual Welder TrainerSteven White, Mores Prachyabrued, Dhruva Baghi, Amit Aglawe, Dirk Reiners, Christoph Borst, Terry Chambers. 303 [doi]
- Crossover ApplicationsBrian Wilke, Jonathan Metzgar, Keith Johnson, Sudhanshu Semwal, Bonnie Snyder, KaChun Yu, Dan Neafus. 305-306 [doi]
- Multiple Behaviors Generation by 1 D.O.F. Mobile RobotTeppei Toyoizumi, Shogo Yonekura, Riichiro Tadakuma, Yoichiro Kawaguchi, Akiya Kamimura. 307 [doi]