Abstract is missing.
- Heritage Soundscape and Experiential Sense-of-Place Design in Virtual Reality Towards Heritage InterpretationHyeseung Shim, Sungyoung Kim, Kyung Taek Oh. 1-4 [doi]
- Methods for Safely Co-Designing Embodied Mental Health VR Interventions with YouthAlexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny. 1-3 [doi]
- Nevis Digital Twin: Photogrammetry and Immersive Visualization of Historical SitesAlex Apffel, Huy Tran, Vuthea Chheang. 5-9 [doi]
- Does AI's Personality Matter? Comparing Verbally Extraverted and Introverted AI-Driven Guides in a VR Museum ExperienceYuhan Ji, Eugene Ch'ng, Dingtao Huang, Qiaoyu Hu, Yancheng Peng. 10-16 [doi]
- Immersive Mediality and the Field of Digital HeritageEugene Ch'ng. 17-24 [doi]
- A Study of the Onsite H-BIM Prototyping of Korean Traditional Wooden ArchitectureSunghyun Kim, Changmin Shin, Ji-Hyung Lee. 25-28 [doi]
- A Multi-Resolution Pipeline for High-Fidelity Coastal Terrain Reconstruction for XR From Heterogeneous Geospatial DataYuen C. Law, Lucca Troll, Daniel Zielasko. 29-34 [doi]
- Exploring Submerged Cultural Heritage in VR Through Hand-Based Multimodal Haptic InteractionSoyeong Yang, Sang Ho Yoon. 35-38 [doi]
- Social VR Administrator: A Context-Aware Model Agent Design for Harassment Prevention in Social VRJunhee Lee, Seungwon Woo, Hwanjo Heo, Jinwoo Kim. 39-44 [doi]
- Text-Guided 3D Object Extraction from 360° Tours: from Panoramas to Interactive VR ExperiencesRone C. Brandão Filho, Arthur Galdino Dangoni, Bianca Mirtes Araújo Miranda, Arthur Ricardo De Sousa Vitória, Rafael Teixeira Sousa, Arlindo R. Galvão Filho. 45-50 [doi]
- Reconstructing 360-Degree Memories in Virtual Reality with Generative Artificial IntelligencePaulina Becerril Palma, Frode Guribye, Miroslav Bachinski. 51-53 [doi]
- HA-VTON: Prompt-Guided Human Avatar Generation with Virtual Try-ON Result from Single Human and Garment ImagesTsz-Lok Ng, Fu-Lai Chung. 54-59 [doi]
- GENIE: Generative Narrative Immersion Engine for Deep Reading EngagementCecilia Halbritter, Jérôme Kudnick, Bipul Mohanto, Biying Fu, Martin Weier. 60-65 [doi]
- User Prompting Strategies and Prompt Enhancement Methods for Open-Set Object Detection in XR EnvironmentsJunfeng Lin, Yanming Xiu, Maria Gorlatova. 66-71 [doi]
- Xrbit: Toward Breaking the Thermodynamic Wall of Persistent LLMs in Mobile XRHaneol Kim, Jonghwan Bae, Seonwoo Shin, Sanghun Park. 72-77 [doi]
- Oopses and Ohs: An Eye-Tracking Study of Human Errors in Virtual RealitySahar Niknam, Vladyslav Siulhin, Jean Botev. 78-84 [doi]
- GTK: A Gaze-Based Interaction Toolkit in XRLászló Kopácsi, Abdulrahman Mohamed Selim, Michael Barz, Daniel Sonntag. 85-90 [doi]
- The Use of Eye-Tracking and VR in ADHD Treatment - Current Applications and Public AwarenessJiaqi Yin, Ju Zhang, Hannah Lawton, Marco Gillies, Hans Super, Xueni Pan. 91-98 [doi]
- How do we Look Around? A Survey of Viewport Control Techniques in 360° Video PlayersHock Siang Lee, Hans Gellersen. 99-105 [doi]
- Toward Interpretable Cognitive Screening in Epilepsy: Eye Tracking in a VR Trail Making TestMelissa Steininger, Anna Jansen, Johannes Müllers, Randi von Wrede, Björn Krüger. 106-113 [doi]
- Eye-Hand Interaction in XR Through the Lens of Instrumental InteractionQiushi Zhou, Ken Pfeuffer. 114-119 [doi]
- Gaze-Driven User Identification in Affective VR TasksBhoj B. Karki, Bharat KC, Adil Khokhar, Christoph W. Borst. 120-127 [doi]
- SoundSphere: Multimodal Captioning for Equitable and Collaborative VR OfficesHaneol Kim, Hyojung Kim, Sanghun Park. 128-133 [doi]
- Ethics in Practice: Empirical and Technical Design for Safer Social VR Insights from the META-TOO EU ProjectMichele Barbier, Katja Zibrek, Justyna Swidrak, Akrivi Katifori, Maria Roussou. 134-137 [doi]
- Avatar Diversity in Social VR: From the Perspectives of Compatible Outfit Concentration and Customization RangeYuto Kunitake. 138-142 [doi]
- Efficient RAW Patch Segmentation via Iterative AABB Merging for V-PCC Based Gaussian Splat CodingHye-Min Shin, Hyun-Ho Kim, Yong Hwan Kim. 143-149 [doi]
- Study on the Impact of Detector Replacement on Accuracy and Coding Efficiency in Video Coding for MachinesMinho Park, Aro Kim, Sang-hyo Park 0001. 150-152 [doi]
- Library: A Large-Scale Outdoor Gaussian Splat Reconstruction DatasetReagan Koo, Yeong-Gyu Kim, Isaac Yang, Seung Huk Ahn, Eun-Seok Ryu. 153-156 [doi]
- Object-Centric Sampling for 3D Object Detection via Pseudo LabelsJunyeong Jang, Dong-Hun Lee, Sang-hyo Park 0001. 157-161 [doi]
- Spherical Harmonics Coefficient Prediction for Gaussian Splat CodingByung-Yoon Choi, Dong Ha Kim, Kwan-Jung Oh, Jae-Gon Kim. 162-165 [doi]
- glTF Format for G-PCC Encoded Gaussian SplatsIsaac Yang, Yeong-Gyu Kim, Seung Huk Ahn, Eun-Seok Ryu. 166-170 [doi]
- Enabling Feature Plane-Based 3D Gaussian Splatting on Mobile VR from Video StreamsSoonbin Lee, Simon Sasse, Yago Sanchez, Cornelius Hellge, Thomas Schierl. 171-175 [doi]
- Group-Wise PCA of SH Coefficients for 3DGS CompressionHyun-Woo Lee, Byung-Yoon Choi, Dong Ha Kim, Jae-Gon Kim. 176-179 [doi]
- Calm but Alert: Neurofeedback Enhances Stability in Virtual Reality Landslide DrivingArjun Mehra, Ajoy Kumar, Keshav Agarwal, Kala Venkata Uday, Varun Dutt. 180-185 [doi]
- Resonant: A Web-Based Extended Reality Platform for Heartbeat Sharing via Headset Ballistocardiography and Mobile Remote PhotoplethysmographyKen Shibata, Prithiv Premkumar, Ian Valderas, Ryan Clark, Bruce Walker. 186-189 [doi]
- COGNIAUDIT: Cognitive Load-Aware Auditory Feedback for Balance Control in Virtual RealityMd. Monowar Hossain, M. Rasel Mahmud. 190-194 [doi]
- CAVE Challenges and Use Cases: A Case Study of the X-SITE CAVEFlorian Richter 0005, Bernhard Jung 0001. 195-199 [doi]
- KAUST Visualization Core Lab: Going Beyond Immersive Visualization in the LaboratoryRonell B. Sicat. 200-204 [doi]
- An Immersive Technical Document - Applying Game Design Techniques to Immersive Visualization LaboratoriesElisabeth Mayer, Thomas Odaker, Dieter Kranzlmüller. 205-209 [doi]
- Dear Diary, I Won't Give Up My CAVE!Daniel F. Keefe. 210-213 [doi]
- Scale-Aware Navigation of Astronomical Survey Imagery Data on High Resolution Immersive DisplaysAva Nederlander, Zainab Aamir, Arie E. Kaufman. 214-217 [doi]
- Architecture Education and Immersive Learning in Schools: A Scoping Review and Curriculum ExemplarElla Camporeale, Erica Southgate, Robertson Burgess. 218-223 [doi]
- Embodied Learning of Fractions in Virtual RealityJens Maiero, Sara Becker, Birgit Brucker, Andreas Lachner, Peter Gerjets. 224-229 [doi]
- Advancing Perceptual Training in Arts Education Through Immersive Extended Reality SystemsAayushi Rajput, Steven Cutchin. 230-233 [doi]
- Rethinking Long-Term Educational Engagement with Virtual RealityManshul Belani, Asra Sakeen Wani, Amolika Bansal, Pushpendra Singh 0001. 234-240 [doi]
- Spatial Exploration Behavior in XR Learning: Toward Passive Assessment of Embodied EngagementYiyin Gu, Yiqun Zhang, Miguel Alfonso Feijóo-García, Alejandra J. Magana, Bedrich Benes, Voicu Popescu. 241-247 [doi]
- Virtual Reality and the Affective Gap: Evidence for Immersive Technology as Transitional Support in Undergraduate Science EducationRezvan Joshaghani, Yanyan Zong, Steven Cutchin. 248-253 [doi]
- This Is Not a Classroom: Theorizing Affordances for LearningBree McEwan, Michelle Lui, Michael Nixon, Rhonda McEwen. 254-257 [doi]
- Abacus, a Virtual Environment for Learning Spatial ProgrammingNanlin Sun, Wallace Lages. 258-260 [doi]
- Challenges and Initial Ideas for Scaled Natural Jumping in Large Immersive EnvironmentsSaadman Rahman, Nanjia Wang, Frank Maurer. 261-264 [doi]
- Exploring Gaze Behavior in Immersive VR Under Cognitive LoadJaime Bielsa, Jorge Pina, Ana Serrano, Daniel Martin. 261-264 [doi]
- Learnability of Embodied Control Interfaces for Real-World 3D NavigationMonica Perusquía-Hernández, Felix Dollack, Alexander Marquardt, Akiko Hirai, Tiago Martins, Mai Otsuki, Takahisa Enomoto, Hiroo Iwata, Kenji Suzuki 0002. 265-271 [doi]
- DataEcho: Reflective Telemetry Replay for Studying Navigation Strategy Refinement in XRAtit Kharel, Mohammad Jahed Murad Sunny, Aryabrata Basu. 272-279 [doi]
- Beyond One-Size-Fits-All: A Conceptual Framework for Personalizing XR Navigation Based on Individual Capacity and ContextJimin Rhim, Jong-In Lee. 280-283 [doi]
- Demographic Influences on Balance-Based Locomotion in Virtual RealityMichael G. Nelson 0001, Christos Mousas. 284-290 [doi]
- Exploring Perception and Avoidance Behavior toward Real and Virtual Humans in Outdoor Mixed RealityZhenhua Wu, Zhuohao Chen, Christos Mousas. 291-297 [doi]
- Evaluation of Ambient Text Privacy Risk via Outward-Facing Cameras on XR HMDsShodai Kurasaki, Rei Shimizu, Kousei Akiyama, Mayu Fujita, Kousei Otsuka, Akira Kanaoka. 298-304 [doi]
- Event-Based Network Resource Management in Azure Digital Twins for Multi-User XR SystemsBowen Qin, Kurt Tutschku, Yan Hu. 305-311 [doi]
- FeMLA: A QoE-Driven Federated Multi-Link Aggregation Framework for Multi-User Social XR Over Dense Wi-Fi NetworksRashid Ali 0001, Robert Andersson, Rehmat Ullah 0001. 312-317 [doi]
- Comprehensive Evaluation of a Bimanual Tangible Simulator for Microsurgical ClippingWei Cao 0008, Jianping Lv, Weixin Si. 318-322 [doi]
- Cue-Based Approach for User Activity Recognition in Multi-User Virtual Reality and Mixed Reality: A Scoping ReviewGauri Vinsha Singh, Yan Hu. 323-330 [doi]
- A Hybrid Architecture for Low Latency AR AlignmentMatthew Desaulniers, Qi Han. 331-337 [doi]
- Investigating Adaptive Hand Visibilities for Accurate 3D User Interactions in Augmented RealityRumeysa Türkmen, Nour Hatira, Robert J. Teather, Marta Kersten-Oertel, Wolfgang Stuerzlinger, Anil Ufuk Batmaz. 338-343 [doi]
- Use the Force - XR Text Input via Sensitive Force ModulationFabian Rücker, Robin Horst, Torben Storch, Martin Weier, Arjan Kuijper. 344-349 [doi]
- I Like to Move It, Move It - Non-Intrusive Full Body Tracking for CavesElisabeth Mayer, Thomas Odaker, Dieter Kranzlmüller. 350-355 [doi]
- Vibrotactile Mass Cues for Planetary Interaction in VRMd Asif Bin Karim, Mohammad Jahed Murad Sunny, Aryabrata Basu. 356-361 [doi]
- StrainGain: Neck Strain Amplifies Head Pointing in VRGuanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu. 362-367 [doi]
- Contextual Recovery: Guiding Hand Tracking Failures Recovery in Mixed Reality via VLM ReasoningYi Zou, Ziming Li 0003, Hai-Ning Liang, Zhiming Hu. 368-372 [doi]
- A User-Friendly Accurate Bare-Handed Manipulation Technique for Distant Objects in Virtual RealityDi Bill Zhao, Wolfgang Stuerzlinger. 373-378 [doi]
- Hands vs. Controllers with and without Haptics in VR Object Sorting: Performance, Cognitive Load, and Sense of AgencyRudra Krishna, Nihar Sabnis, Chiranjoy Chattopadhyay, Rahul Kumar Ray. 379-384 [doi]
- Cezve: A Virtual Turkish Coffee Pot Interaction Technique for 3D Target Selection in Virtual RealityRumeysa Türkmen, Anil Ufuk Batmaz. 385-390 [doi]
- Exploring and Evaluating Multimodal Interaction Techniques for Reducing Fatigue in Long-Duration VRUpulanka Premasirii, Stephan G. Lukosch, Robert W. Lindeman. 391-396 [doi]
- Edge- and Eccentricity-Guided Foveated Path Tracing with Adaptive Russian RouletteBipul Mohanto, Martin Weier, Cecilia Halbritter, Biying Fu, Oliver G. Staadt. 397-402 [doi]
- Moving Towards Visibility Evaluation in Augmented Reality Using Simulated Environments and Continuous PsychophysicsAhinya Alwin, Matt Gottsacker, Hiroshi Furuya, Lee Lisle, Gerd Bruder, Gregory F. Welch. 403-410 [doi]
- Design of View-Dependent Dynamic Text-Label Layouting in Interactive 3D Information-Rich Virtual Environments: A Compute-Budgeted Benchmark of Optimization MethodsRobin Horst, Yannick Jasica, Jérôme Kudnick, Cecilia Halbritter, Daniel T. Mayer. 411-416 [doi]
- How we Learn in Extended Reality: A Systematic Look at Learning Frameworks in XR EducationJordan Muniz, Gerd Bruder. 417-422 [doi]
- Effects of Multisensory Feedback and Real-World Priming on Presence and Copresence in Mixed Reality Drone SimulationHiroshi Furuya, Jasmine Joyce DeGuzman, Zubin Datta Choudhary, Matt Gottsacker, Ahinya Alwin, Lee Lisle, Gerd Bruder, Gregory F. Welch. 423-429 [doi]
- Simulating the Future: The Role of Multimodal Virtual Reality in Futuristic Technologies' User Testing and TrainingHanna J. Neroj, Keane Zhang, Bruce N. Walker. 430-434 [doi]
- Project Deep Dive: Investigating Audio-Visual Cue Design for Stress-Response Training in Underwater VR EnvironmentsJong-In Lee, Bryan Kim, Brennan Porterfield Casey, Alfredo Castro-Rosas, Drew Turner, Daniel Nunez. 435-438 [doi]
- Influence of Animal-Agent Appearance on Pro-Environmental Behavior and Targeted Attention in Young AdultsYuen C. Law, Elías Arce-Méndez, Priscilla Cubero-Pardo, Daniel Zielasko. 439-445 [doi]
- Supporting Social Presence and Inclusion in Museum XR: An Adaptive and Collaborative ApproachMario Casillo, Liliana Cecere, Francesco Colace, Angelo Lorusso, Domenico Santaniello, Carmine Valentino. 452-458 [doi]
- Exploring a Shared Augmented Reality Experience for Co-Located Co-Design and Maintenance on the Shop FloorTiago Coelho, Bernardo Marques, Fábio Barros, João Alves 0001, Mariana Leite, Carlos Ferreira 0001, Pedro Reisinho, Jorge Neves, Jorge Figueiredo, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos. 459-462 [doi]
- Beyond Functionality: Olfactory Cues for Affective Accessibility in Collaborative Social XRMengting Lai, Xiaoxuan Zhao, Pasquale Cascarano, Gustavo Marfia. 463-467 [doi]
- Systematic QoE Assessment of Multi-User VR: Task Taxonomy, Performance, and Delay SensitivityNorbert Barczyk, Kamil Koniuch, Mateusz Olszewski, Lucjan Janowski. 468-474 [doi]
- Evaluating the Impact of Distractions and Spatial Constraints in Public XRArina Shumeliuk, Maximilian Warsinke, Tanja Kojic, Sebastian Möller 0001, Jan-Niklas Voigt-Antons, Maurizio Vergari. 475-481 [doi]
- Zero-Shot and Foundation Model Performance on Face Emotion Recognition for Avatars in XR - Challenges, Limitations, and PotentialsBiying Fu, Martin Weier. 482-488 [doi]
- SafeMask-VR: Real-Time Explicit Content Masking for Secure Social InteractionDongeun Kim, Jongseop Kim, MinJae Seo, Junhee Lee, Jinwoo Kim. 489-495 [doi]
- Can We See Eye to Eye? A Call for Prioritising Eye Visibility in Co-Located Social AR/MR Collaboration Across HMD ArchitecturesMirta Moslavac, Sara Srebot, Lea Skorin-Kapov. 496-500 [doi]
- Being Together Without Interaction: Ambient Connection and Collectivity in a Multiplayer XR Rave ExperienceLewis Turner-Brown, Jodie Pearton, Noemi Ponzoni. 501-505 [doi]
- Reducing Loneliness in Older Adults with AI and VR: A Caregiver-Informed Study on Design and Implementation of Virtual Environments and Conversational AgentsIlaria Amaro, Attilio Della Greca, Paola Barra, Giuliana Vitiello. 506-512 [doi]
- Development and Evaluation of a Virtual Reality Training System for Dental EducationLuigia Rizzo, Andrea Antonio Cantone, Monica Maria Lucia Sebillo, Genoveffa Tortora. 513-518 [doi]
- Bridging the Expressiveness Gap in Cross-Cultural Co-Creation Through AI-Augmented Extended RealityXiaoxuan Zhao, Mengting Lai, Wen Li, Shiyun Li, Pasquale Cascarano, Gustavo Marfia. 519-523 [doi]
- Beyond Fashion Vocabulary: Spatial Style Navigation Through Dual-Layer Style-Structural Mapping in XRWen Li, Shiyun Li, Xiaoxuan Zhao, Mengting Lai, Pasquale Cascarano, Gustavo Marfia. 524-528 [doi]
- Feet in the Sand: Unlock the Restorative Power of the Sea through Virtual ActivitiesNina Fern. 529-532 [doi]
- Educational Effects on Virtual Reality Based Exhibitions of Elementary School Students' ArtworksSe-Eun Lim, Yujin Park, Joonwoo Jeon, Jiyoon Sung, Dongsik Jo. 536-537 [doi]
- Virtual Prejudice in Childhood: Impulsive Avoidance Toward Racial Out-Group AvatarsTaiki Hattori, Kazunori Terada, Masahiro Hirai. 538-540 [doi]
- Designing Super-Functional Virtual Arms for Quantitative Embodiment Research with Children in Virtual RealityYuke Pi, Marco Gillies, Leif Johannsen, Dorothy Cowie, Xueni Pan. 541-546 [doi]
- VR Builds Lasting Empathy & Compassion: Observation Edges Embodiment in AdolescentsEugene Agboifo Ohu, Oluwatomilade Olarinde, Taiwo Serah Adetunji, Adanoritsewo Ogbitse, Deborah Odumbo. 547-550 [doi]
- Designing a Multisensory Embodied Immersive Virtual Reality (IVR) Experience to Explore the Pedagogical Utility of IVREmerald Grimshaw, Simon Thurlbeck, Anna Matejko, Robert Kentridge, Dorothy Cowie. 551-554 [doi]
- Work in Progress: Towards Design Criteria for Virtual Humans' Bodily Emotional Gestures in VR Public Speaking ExperiencesSungChul Jung, Seth Brice, Nicholas Wile, Arpita Paul, Kyung Hun Jay Jung. 555-558 [doi]
- Conducting Questionnaire Interviews in Virtual Reality Using an Intelligent Virtual AgentMirco Hülsemann, Eike Langbehn, Roland Greule. 559-564 [doi]
- A Data-Driven Pipeline for Extracting Spontaneous and Prototypical Emotional Body Behaviors for Virtual Human AnimationBilel Khelifi, Stéphanie Prévost, Laurie Rogez, Stéphanie Caillies, Yannick Rémion. 565-568 [doi]
- Multimodal Integration of Visual Masking and Phantom Sensation for 3D Object Interaction in Hand ProjectionYuto Takeuchi, Daisuke Iwai. 569-573 [doi]
- Mediator in the Present: A Framework for Triadic Self-Dialogue in Mixed RealityShu Wei. 574-577 [doi]
- Acceptance of Simulated Body-Proximate Technologies in XR: A Transhumanist PerspectiveSebastian Rings, Valeria Magdych, Frank Steinicke. 578-582 [doi]
- Dual-Map Spatial Augmentation for Collaborative VR Crisis ManagementHugo Lino, Ana Rita Rebelo, Rui Nóbrega, Fernando Pedro Birra, Nuno Correia 0001. 583-587 [doi]
- An AR-Based Exergame for Supporting Posture Correction in Alpine SkiingYuki Tabei, Chen-Chieh Liao, Yichen Peng, Erwin Wu, Hideki Koike. 588-592 [doi]
- Doubled Pedagogical Agents in an Immersive Virtual EnvironmentTakato Mizuho, Takuji Narumi. 593-596 [doi]
- Null-Space Interaction: Enabling Reaching Task During Typing via Shoulder MovementsMingyo Kim, Takashi Ota, Takuji Narumi. 597-601 [doi]
- Exploring Foot Pressure Sensing for Avatar Manipulation and for Input Modality in VRShino Ito, Yichen Peng, Chen-Chieh Liao, Sakina Watanabe, Erwin Wu, Hideki Koike. 602-605 [doi]
- Improving Visual Fidelity of Gaze-Dependent Color Image Presentation Using High-Speed ProjectionTakahiro Koshino, Ryuusuke Miyazaki, Shio Miyafuji. 606-610 [doi]
- Directional Guidance Device Using Skin Shear Deformation on the Nasal BridgeKazuki Nishimoto, Yuto Nakamura, Jun Rekimoto, Takuji Narumi. 611-614 [doi]
- A Gaze Guidance Approach for Specialized Skill Training and its Effect on Trainees Gaze PatternsShun Iwatake, Hayato Yamaguchi, Shio Miyafuji. 615-618 [doi]
- Advanced Haptic Directional Awareness in Virtual RealityJean Botev, Emanuel Dias da Silva, Ningyuan Sun. 619-623 [doi]
- ElectroEncephaloGraphy Verification of Speed Adaptation in Time-Distortion Ski Training SystemFuna Oba, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Natsue Yoshimura, Hideki Koike. 624-628 [doi]
- Grayscale Gradation Representation for Direction-Dependent Visualization using High-Speed ProjectionHiroto Tsutsumoto, Ryusuke Miyazaki, Shio Miyafuji. 629-633 [doi]
- The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy PrincipleKeigo Matsumoto. 634-638 [doi]
- Preliminary Exploration of the Effects of Ceiling Height and Spatial Sharing Methods on Cognitive Load in Collaborative Virtual RealityHyemin Shin, Sangmin Park, Jinwook Kim, Jeongmi Lee. 639-641 [doi]
- Sonic Sensemaking: Augmenting Narrative Integration of Invisible Intellectual ProcessesShugo Ono, Yuji Hatada, Takuji Narumi. 642-645 [doi]
- Extending Motion Complexity Reduction with Eye Gaze Data to Evaluate CybersicknessStephen J. Fieffer, Stephen B. Gilbert, Michael C. Dorneich, Jonathan W. Kelly, Jundi Liu. 646-650 [doi]
- Objective Estimation of Cybersickness Using Spatially Resolved Visual Motion MetricsMahfujur Rahman, Isayas Berhe Adhanom. 651-658 [doi]
- Light-Field Modulation for View-Dependent Material Appearance in Spatial Augmented RealityToshiyuki Amano, Ryo Araki. 659-665 [doi]
- Combining Retrieval-Augmented Generation and Augmented Reality for Automatic Assembly InstructionsFabian Seiler, Altug Emiroglu, Johanna Pirker, Gudrun Klinker, David A. Plecher, Christian Eichhorn 0002. 666-673 [doi]
- Neural Activity Analysis of Athletes in Baseball Batting Using Virtual Reality and EEGKaito Kurokochi, Sorato Minami, Akemi Kobayashi, Maki Sugimoto, Toshitaka Kimura. 674-676 [doi]
- A Quantitative Analysis of Changes in Metaverse Usage Intention as a Third Place Using a Survey with Video Viewing InterventionAkira Kawamura, Takefumi Hiraki, Kazutoshi Sasahara. 677-683 [doi]
- Exploring Proprioception and Spatial Awareness During Auditory and Visual Feet Guidance in BoulderingLiyuan Sun 0006, Renan Guarese. 684-691 [doi]
- Verselyzer: a Statistical Analysis Interface Enabling Non-Experts to Assess Metaverse Branding EffectivenessSotaro Yokoi, Satomi Tokida, Yuichi Hiroi, Takefumi Hiraki. 692-695 [doi]
- Low-Fidelity Motion-Captured Hand Visualization for Piano Teaching through Asynchronous Augmented Reality CollaborationMartin Håkansson, Miruna Maria Vasiliu, Emma Jane Pretty, Renan Guarese. 696-702 [doi]
- Giving a Humanoid Robot a Face - 3D Avatar Generation for Remote Hospital Visits via TelepresenceTim Simecek, Alisa Buetikofer, Alona Pammer, Rafael Hostettler, Martina Steinböck, Carmen Krewer, Klaus Jahn, Abhijit Chandrakant, Himangshu Sarma, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn 0002. 703-708 [doi]
- HapticServant - Delivering Haptic Products in a Virtual Reality SupermarketValentin Lampelsdorfer, Jonas M. Weigand, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn 0002. 709-713 [doi]
- Analyzing User Behaviors in Metaverse Brand Events that Drive Real-World Store Visit IntentionsSatomi Tokida, Yuichi Hiroi, Miyabi Uesugi, Atsushi Shimono, Haruyuki Suzuki, Shouma Abe, Takefumi Hiraki. 714-717 [doi]
- Real-Time Dynamic Digital Twin Generation Using Multiple First-Person ViewsHiroki Yazaki, Shinnosuke Hirokawa, Ryosuke Hori, Hideo Saito 0001, Azusa Sawada, Manabu Nakanoya. 718-724 [doi]
- Depth Perception in Soft-Edge Occlusion-Capable Optical See-Through Head-Mounted DisplaysGauthier Bertram, Takefumi Hiraki, Yuichi Hiroi, Etienne Peillard, Jean-Marie Normand. 725-732 [doi]
- Toward Intelligent Intraoperative Guidance in Temporal Bone SurgerySudanthi N. R. Wijewickrema, Phu Lai, Lu Yu, Jean-Marc Gerard. 733-738 [doi]
- Exploring Augmented Reality Visualizations for Communicating Robot Intent in Robotic UltrasoundJosefine Schreiter, Minh Hoang Tan, Robert Klank, Christian Hansen 0001, Fabian Joeres. 739-744 [doi]
- Towards EMG-Driven Pseudo-Haptic Feedback for VR Surgical TrainingWei Lan, Danyang Peng, Zicheng Xia, Tobias Langlotz, Stefanie Zollmann, Kai Kunze. 745-751 [doi]
- Towards Simulating Projector-Based Augmented Reality in Virtual Reality for Interventional EvaluationFlorian Heinrich, Lisa Schülke, Marvin Kohpeiss, Danny Schott, Christian Hansen 0001. 758-763 [doi]
- Towards Extended Reality Intelligence for Monitoring and Predicting Patient Readmission RisksMartin-Sanchez, Nick Tran, Vuthea Chheang. 764-768 [doi]
- Optical Tag-Based Neuronavigation and Augmentation System for Non-Invasive Brain StimulationXuyi Hu, Ke Ma, Siwei Liu 0012, Per Ola Kristensson, Stefan M. Goetz. 769-774 [doi]
- Emotional and Energy Variations in University Personnel. A VR InterventionJulián Mora, Helena Rincón, Pablo A. Figueroa. 775-779 [doi]
- Powering Clinical Communication Training with an LLM-Powered Virtual Reality SimulationEileen McGivney, Xiuqi Tommy Zhu, Heidi Cheerman, Sheri Kiami, Minxin Cheng, Leanne Chukoskie. 780-784 [doi]
- Multimodal Feature Fusion in Mixed Reality for Detection of Neurodegenerative DisordersDaria Hemmerling, Joanna Stepien, Justyna Krzywdziak, Milosz Dudek, Wojciech Szecówka, Agnieszka Sliwa, Marek Wodzinski, Mateusz Daniol, Magdalena Igras-Cybulska, Magdalena Wójcik-Pedziwiatr. 785-789 [doi]
- Evaluation of a State-Aware Conversational AI Agent for Immersive Anatomy EducationAqsa Sabir, Elias Ringler, Jonas Mandel, Christian Hansen 0001, Danny Schott. 790-794 [doi]
- Extended Reality for Needle-Based Anesthesia Training: A Meta-Analysis of Randomized Controlled TrialsXin He, Zhaohui Jiang, Jiawan Wan, Liang Zhou. 795-798 [doi]
- Exploring the Effects of a Clinical VR Rehabilitation System Post-Knee Surgery: A 14-Week Autoethnographic StudyMaria Chiu, Christopher M. Bono, Casper Harteveld. 799-804 [doi]
- Embodied Miracle-Question Counseling in Virtual RealityKai Wang, Yan Zhang 0002, Zhi Sun. 805-809 [doi]
- A Comparison of Heart Rate Visual, Auditory, and Tactile Feedback Modality Design for RelaxationNiloofar Heidarikohol, Christoph W. Borst. 807-812 [doi]
- ARMassage: An Augmented Reality System for Learning and Practicing Traditional Chinese Medicine MassageYuze Gao, Wenjun Hou. 810-813 [doi]
- Bridging the Reality Gap: Immersive VR Simulation for Enhancing Stress Resilience in Medical StudentsSebastian Weiss, Laura Isabel Hanke, Erik Schröder, Marina Weinberg, Theresa Dicks, Christoph von Castell, Marlene Wessels, Heiko Hecht, Pavel Dietz, Tobias Huber. 814-818 [doi]
- Surgical Instrument Trainer: Design and Evaluation of a Mixed Reality System for the Training of Operating Theatre AssistantsMoritz Queisner, Robert Luzsa, Christopher Remde, Susanne Mayr, Igor M. Sauer. 825-829 [doi]
- CARED-VR: Context-Aware Reinforcement and Enforcement for Drill Training in VRMd Asif Bin Karim, Karun Shrestha, Atit Kharel, Mohammad Jahed Murad Sunny, Aryabrata Basu. 830-837 [doi]
- Exploring the Synergy of Combining eXtended Reality and a Robotic Arm for Supporting Scenarios of Remote CollaborationBernardo Marques, João Clemente, João Alves 0001, Fábio Barros, Tiago Davi Oliveira de Araújo, Mateus Araújo, Eurico Pedrosa, Paulo Dias. 838-842 [doi]
- Realizing the Potential of Pervasive Augmented Reality as a Tool to Support Newcomers on-Boarding and Remote Factory VisitsBernardo Marques, Fábio Barros, João Alves 0001, Pedro Reisinho, Mariana Leite, Tiago Coelho, Jorge Neves, Jorge Figueiredo, Duarte Almeida, Carlos Ferreira 0001, Paulo Dias, Beatriz Sousa Santos. 843-848 [doi]
- Exploring Organizational Readiness and Ecosystem Coordination for Industrial XRHasan Tarik Akbaba, Efe Bozkir, Anna Puhl, Süleyman Özdel, Enkelejda Kasneci. 849-857 [doi]
- Audio-Visual Augmented Reality: Enhancing Visual Art Experiences Through Sonification and VisualizationYeaJi Lee, Yanlan Cai, Brady Li, Wallace Santos Lages, Myounghoon Jeon 0001. 858-866 [doi]
- Interactive Engineering Training Framework in Mixed Reality EnvironmentsChristina-Georgia Serghides, Andreas Aristidou. 867-872 [doi]
- Understanding Sensor Vulnerabilities in Industrial XR TrackingSourya Saha, Md. Nurul Absur. 873-881 [doi]
- A Neuroergonomic Comparison of Immersive Virtual Reality and Desktop-Based Neurofeedback During Human-Drone InteractionAjoy Kumar, Soumen Pal, Varun Dutt. 882-890 [doi]
- Low-Cost VR Teleoperation of a 5-Dof Robotic Arm with a Synchronized Digital Twin and Ultrasonic Safety LoopAryan Pant, Sushim Saini, Kumar Gaurav. 891-896 [doi]
- Evaluating Spatialized Auditory Cues for Rapid Attention Capture in XRYoonSang Kim, Swapnil Dey, Arie E. Kaufman. 897-904 [doi]
- Asymmetric Telepresence in Sensitive Communication: A Prototype-Based Study on Immersion, Camera Type and PositionSungChul Jung, Dilshani Kumarapeli, Yuanjie Wu, Robert W. Lindeman. 905-913 [doi]
- Addressing Personalized Virtual Reality for Stroke Rehabilitation Through a Country Fair Serious Game Approach: A ProposalInês Figueiredo, David Palricas, Bernardo Marques, Ana Rita Guimarães, Sérgio Oliveira, Paula Amorim, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos. 914-920 [doi]
- VIRTOSHA - A VR Training Simulation for Osteosynthesis Procedures with Force Feedback and Tissue SimulationAnna Jansen, Kristoffer Waldow, Sebastian Pötter, Turhan Civelek, Melissa Steininger, Jerome Perret, Markus Wellmann, Steffen-Sascha Stein, David Lähner, Kristian Welle, Arnulph Fuhrmann, Björn Krüger. 921-930 [doi]
- Mixed Reality for Group-Based, Integrated Instruction of Anatomy, Pathology, and Physical ExaminationMores Prachyabrued, Metasit Getrak, Peter Haddawy, Paphon Sa-Ngasoongsong, Gabriel Zachmann. 931-935 [doi]
- Simulating End-to-End Hand-Sewn and Stapled Anastomosis in a Virtual Colorectal Surgical TrainerDoga Demirel, Dervishan Sezer, Sofia Garces Palacios, George Westergaard, Mark Ellis, Alexis Desir, Javier Salgado Pogacnik, Ganesh Sankaranarayanan, Suvranu De. 936-943 [doi]
- More Than Speed: User Agency and Social Comfort in Speech-Based Interaction for Multiscale Medical AR ApplicationsVasudev Agarwal, Regis Kopper, Jong-In Lee. 944-954 [doi]
- Silhouette Sculptor: A Silhouette-Based Volume and 3D Mesh RefinementGoksel Tokur, Simon Koch, Doga Demirel. 955-964 [doi]
- When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical TrainingJulia Soares Dollis, Iago Alves Brito, Fernanda Bufon Färber, Pedro Schindler Freire Brasil Ribeiro, Gustavo Higino Webster Barbosa, Andressa Araújo Bastos, Rafael Teixeira Sousa, Arlindo Rodrigues Galvão Filho. 965-974 [doi]
- Immersive Virtual Reality Simulator with Real-Time AI-Based Evaluation for Improving Surgical Team PerformanceApoorva Pise, Shekhar Madhav Khairnar, Sofia Garces Palacios, Kaustubh Gopal, Bryanna Stukes, Courtney Balentine, Daniel J. Scott, Herbert J. Zeh, Ganesh Sankaranarayanan. 975-982 [doi]
- Systems-Theoretic Integration of VR and AI for Human Digital TwinInki Kim, Yiwen Dong. 983-987 [doi]
- Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR AssistantYoonSang Kim, Yalong Yang 0001, Arie E. Kaufman. 993-1000 [doi]
- Location-Based Non-Linear Playback of AR Task RecordingBowen Yuan, Zirui Xiao, Hyunwoo Cho, Gun A. Lee, Mark Billinghurst. 1001-1004 [doi]
- A Unified Framework for Spatially-Aware Embodied Agents in XRJihun Shin, Donghwan Shin, Eunseong Lee, Hyeonjin Kim, Sung Hee Lee. 1005-1009 [doi]
- Preliminary Exploration of Sonification for Spatial Augmentation of Ball-Approach Dynamics and Timing in TennisKatsutoshi Masai, Hideo Saito 0001. 1010-1012 [doi]
- StoryBaker: Generative Memoryscapes from Personal Narratives in XRAmina Kobenova, Brandon Huynh, Matthew L. Lee. 1013-1016 [doi]
- Mixed Reality Object Viewing: What do People Remember About the Qualities of Real and Virtual Objects Viewed through Passthrough?Veronica U. Weser, Abigail Crocker, Kimberly Hieftje. 1017-1019 [doi]
- Fine-Grained Spatial Scene Reconstruction for Adaptive Memory in Virtual RealityEdward Scott Carvalho Johnson, Bianca Mirtes Araújo Miranda, Arthur Galdino Dangoni, Pedro Elias Engelberg Silva Borges, Diogo Fernandes Costa Silva, Arlindo Rodrigues Galvão Filho. 1020-1024 [doi]
- Facilitating Discussions in Immersive Virtual Meetings with Virtual AgentsGun A. Lee, Bowen Yuan, Jonathon D. Hart, Theophilus Teo, Allison Jing, Mark Billinghurst, Heesook Shin, Yongho Lee, Youn-Hee Gil. 1025-1026 [doi]
- Exploring Human-Machine Coexistence in Symmetrical RealityZhenliang Zhang. 1027-1028 [doi]
- VR-Based Visualization of Walking Fatigue in Simulated Environment of Variable PM2.5 and PM10 Particulate ConcentrationMalgorzata Telesinska. 1029-1030 [doi]
- EcoQuest - an Open World Sustainability GameDevyash Shah, Aastha Gaudani. 1031-1032 [doi]
- Bimanual XR Specification of Relative and Absolute Assembly Hierarchies for TeleoperationBen Yang, Xichen He, Charlie Zou, Jen-Shuo Liu, Barbara Tversky, Steven Feiner. 1033-1034 [doi]
- Navigating Borders and Identities: Aligning Governance and Immersive Design for Public Sector Engagement in the MetaversePhylicia Babb, Stratos Baloutsos, Ariana Polyviou, Polyxeni Vassilakopoulou. 1035-1036 [doi]
- Render-to-Display of Analytic Anti-Aliased Text and Vector Graphics in VRVarun Kumar Karuppannan. 1037-1038 [doi]
- Is Meshing Always Necessary? The Limited Impact of Rendering Fidelity on VR Spatial PerceptionJunyoung Kim, Jungyoon Kim, Kexin Zhu, Inhi Kim, Seunghee Park. 1039-1040 [doi]
- An Immersive Serve Type Recognition Skill Training System for Table Tennis BeginnersPei-Hsin Huang, Pu Ching, Szu-Han Wu, Shang-Ching Liu, Tsung-Hsun Tsai, Calvin Ku, Tang-Chen Chang, Hsueh-Yi Lin, Hung-Kuo Chu, Min-Chun Hu 0001. 1041-1042 [doi]
- Viewpoint Suggestion of Feature-Rich Photos Using Smartphone Photogrammetry and Keypoint DetectionHaruka Ono, Koya Narumi, Yuki Uranishi. 1043-1044 [doi]
- Illusion of Weight: The Impact of Virtual Dumbbell Size and Vibration on Isometric Exercise in VRFareedah Ashiru, Garrett Hester, Lei Zhang, SungChul Jung. 1047-1048 [doi]
- MAHJONG: An Augmented Reality Rehabilitation Serious Game for Motor-Cognitive Dual-Task Training in Older AdultsYuchang Zuo, Boon-Giin Lee. 1049-1050 [doi]
- Handpiece Integrating Tactile Feedback for Surgical VR-Training of Total Hips Arthroplasty (THA)Florian Günther, Martin Okoniewski, Marcel Müller, Sebastian Knopp, Mario Lorenz 0001. 1051-1052 [doi]
- ToonifyGB: Stylegan-Based Gaussian Blendshapes for 3D Stylized Head AvatarsRui-Yang Ju, Sheng-Yen Huang, Yi-Ping Hung. 1053-1054 [doi]
- BoxCraft: Tangible Mixed Reality for CAD ModellingMohd Zubair, Vishal Bharti, Anmol Srivastava. 1055-1056 [doi]
- Beyond the Frame: A Constructivist Framework for Cinematic Education in Immersive VR EnvironmentTobby Kan. 1057-1058 [doi]
- Discussing Your Needs in VR: A Novel Approach Through Persona-Based Stakeholder Role-PlayingYi Wang 0119, Zhengxin Zhang, Xiao Liu 0004, Chetan Arora 0002, John C. Grundy, Thuong N. Hoang. 1059-1060 [doi]
- Reducing Heat Dissipation Requirements by Content Brightness Modulation for Lighter HeadsetKyungseo Jung, Gerard Jounghyun Kim. 1061-1062 [doi]
- Liquid-Gait: Bio-Adaptive AI for Mitigating Virtual Reality Cybersickness on Omnidirectional TreadmillsVedanta Hazra, Kaushal Kumar Bhagat. 1063-1064 [doi]
- Exploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future DirectionsHaopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen. 1065-1066 [doi]
- Using AI Entities in Extended Reality to Reinvestigate Cold CasesSivakumar Ponapalam, Xinhui Su. 1067-1068 [doi]
- AeroScale: A Resizable Drone-Based POV Display for Mobile and Shared Augmented RealityShogo Morita, Zhenyu Mao, Mingyue Zhang 0002, Nianyu Li, Jialong Li 0001, Kenji Tei. 1069-1070 [doi]
- Real-Time Physics-Based Force Feedback for VR Simulation in MedicineDonghoon Kim, Isaac Cho, Youngbin Kong, Seungho Lee, Kyu Eun Lee, Hyoun-Joong Kong. 1071-1072 [doi]
- Behavioral Cues for Trust in AI-Driven Virtual AgentsGarrett Woodhouse, Donghoon Kim, Taeyeon Kim, Junyeong Kum, Dongyun Han, Myungho Lee, Isaac Cho. 1073-1074 [doi]
- Design and Implementation of a Virtual Reality-Based Electronic Voting SystemHyuntaek Park, SooWang Lee, Jiyoon Kim. 1075-1076 [doi]
- Geometry-Aware Scene Configurations for Novel View SynthesisMinkwan Kim, Changwoon Choi, Young-Min Kim. 1077-1078 [doi]
- Cultural Heritage Exploration Through LLM-Enabled Question Answering and Quiz Interaction in Mobile Augmented RealityYongjoo Cho, Kyoung Shin Park. 1079-1080 [doi]
- GlassesGB: Controllable 2D GAN-Based Eyewear Personalization for 3D Gaussian Blendshapes Head AvatarsRui-Yang Ju, Jen-Shiun Chiang. 1081-1082 [doi]
- User Experience and Performance During Immersive Avatar CustomizationKaylee Lai, Ryan Andersen, Lauren Buck. 1083-1084 [doi]
- VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and WeaknessYi Wang 0119, Ben Cheng, Xiao Liu 0004, Chetan Arora 0002, John C. Grundy, Thuong N. Hoang. 1085-1086 [doi]
- TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical RealityZidong Liu, Rongkai Liu, Yue Li, Zhenliang Zhang. 1087-1088 [doi]
- AlgoQuestVR: Interactive VR Puzzles for Learning Sorting AlgorithmsArchit Gupta, Aryan Sharma Inguva, Ryan Mikula. 1089-1090 [doi]
- The Bathroom as a VR Space: How Visual-Tactile Congruence Shapes Presence and Naturalness During BathingKosuke Oketani, Taishiro Koga, Yohei Ikari, Haruka Matsukura, Maki Sakamoto. 1091-1092 [doi]
- AmplifiedTeacup: Trajectory Design in the VR Teacup Experience Using HMD and Electric WheelchairAmane Tai, Yasuto Nakanishi. 1093-1094 [doi]
- Effect of Mass Distribution of Handheld Proxy on Redirection Detection Thresholds, Sense of Agency and Workload in Virtual RealityWenbo Wang, Liu Wang. 1094-1095 [doi]
- Physiological Response to Phantom Touch in VR: Investigation of the Impact on Electrodermal Activity and Heart RateSasha Alexdottir, Kavisha Jayathunge. 1095-1096 [doi]
- Autostereoscopic Transparent Display for High-Fidelity 3D Imaging without Resolution LossMari Shiina, Naoki Hashimoto. 1097-1098 [doi]
- A Voxel-Based Grid Coordinate for Virtual Object Positioning in Outdoor Mobile Augmented RealityYohan Lee. 1099-1100 [doi]
- DodgeUI: An Adaptive Interface for Mitigating Attentional Conflict via Implicit Motion Cues in Mobile ARYi Zou, Ao Yu, Ziming Li 0003, Hai-Ning Liang, Pan Hui 0001. 1100-1101 [doi]
- Symmetrical Reality-Based Large-Scale Simulation of Embodied Agents for the Evolutionary Virtual WorldRongkai Liu, Huiying Li, Yue Li, Zidong Liu, Zhenliang Zhang. 1101-1102 [doi]
- Assessing Spatial View Sampling Evaluation Across ParticipantsAyaka Yasunaga, Hideo Saito 0001, Dieter Schmalstieg, Shohei Mori. 1103-1104 [doi]
- BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-Modal InteractionsZhe Sun, Meng Wang, Lei Wang, Yuxi Wang, Wanxin Li, Yujia Peng, Zhenliang Zhang. 1105-1106 [doi]
- Virtual Human in Symmetrical Reality: A Mobile System for Human-AI CoexistenceJiayu Mao, Zhenliang Zhang. 1107-1108 [doi]
- Looping 3D Videos From a Moving Camera Via Recycled 2D TrackingMegumi Fukutani, Ayaka Yasunaga, Hideo Saito 0001, Akira Taguchi, Shohei Mori. 1109-1110 [doi]
- User Perspectives on the Role of LLM-Based AI Agents in Social VRAlexandra Kitson, Mirjana Prpa. 1113-1114 [doi]
- ODAN: An Object-Driven AR Narrative FrameworkSun Yusi, Haoyan Guan, Leith K. Y. Chan, Herim Park, Yong-Hong Kuo. 1115-1116 [doi]
- Exploring the Role of Contextual Belief in Sensory Integration and Motion Sickness for In-Car VRDongyun Joo, Yuki Shimizu 0004, Taishi Sawabe, Gerard Jounghyun Kim. 1119-1120 [doi]
- Can We Have Both? Balancing Agency and Attention in Route-Guided, Focused VR ExperiencesDongyun Joo, Hanseob Kim, Gerard Jounghyun Kim. 1121-1122 [doi]
- Structured Gaussian Mapping for Memory-Efficient Immersive XRHye Sun Kim, Sungjin Hong, Cho Rong Yu, Youn-Hee Gil. 1123-1124 [doi]
- Hydra - a Hybrid Controller for Multi-Haptic Feedback to Mimic Impulsive Forces in Virtual RealityChristian Eichhorn 0002, Jonas M. Weigand, Janna Elghabaty, Stephan G. Lukosch, Gudrun Klinker, Johanna Pirker, David A. Plecher. 1125-1126 [doi]
- Multimodal Emotion Perception for VR Dialogue: Towards Improved User ExperienceZirui Zhao. 1127-1128 [doi]
- TeleFormation: Join Socially Interacting with Comfortable for Shared Virtual Environment Using F-FormationKohei Yanagi, Parinya Punpongsanon. 1129-1130 [doi]
- Multi-User Mixed Reality Control of a Multi-Arm Robotic SystemSaúl Alexis Heredia Pérez, Hung-Ching Lin, Kanako Harada. 1131-1132 [doi]
- When and What to Speak: An Autonomous Embodied Chat Agent in Symmetrical RealityJiayu Mao, Zhenliang Zhang. 1133-1134 [doi]
- Characterizing Gingival Electrical Stimulation Toward Intraoral Texture DisplayWoosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima. 1135-1136 [doi]
- A Collaborative Extended Reality Prototype for 3D Surgical Planning and VisualizationShi Qiu, Ruiyang Li, Qixuan Liu, Yuqi Tong, Yue Qiu 0005, Yinqiao Wang, Yan Li, Chi-Wing Fu, Pheng-Ann Heng. 1137-1138 [doi]
- Timing Matters: Step-Synchronized Mastoid Vibration Improves Turning Detectability in Redirected WalkingHyeonwoo Kook, Uijong Ju. 1139-1140 [doi]
- Perceptually Optimized Chromatic Power Saving in XR Using Binocular AsymmetryWooyoung Choi, Uijong Ju. 1141-1142 [doi]
- Virtually Being Old: Proteus Effects of Age-Related Avatars on Ageism and Naturalistic Scene Memory in Young AdultsLisa Mombouyran, Alexandre Gaston-Bellegarde, Pascale Piolino. 1143-1144 [doi]
- Multi-Sensor Monitoring for Cultural Heritage Preservation: Overcoming Single-Modality Limits with RGB-IR Sensor FusionYongmin Kim, Ildo Im, Seongchan Park, Hoon Sohn, Sung-Pil Park, Taejin Ha. 1145-1146 [doi]
- Towards Trustworthy Human-AI Coexistence: A Physical-Social Benchmark for Safe Embodied AI in Symmetrical RealityXueyuan Yang, Kunlun Wu, Zhe Sun 0008, Yujie Lu, Zhenliang Zhang 0002. 1147-1148 [doi]
- A Work-in-Progress Study on Effect of Visual Pointer Speed on Perceived Pleasantness During Membrane Penetration with Force FeedbackYusuke Ujitoko, Yuki Ban. 1149-1150 [doi]
- Mixed Reality 3D User Interfaces for Volumetric Field Analysis in Stadium-Scale BuildingChen Xu, Fang Zheng, JingYa Li. 1151-1152 [doi]
- Reducing Cybersickness for 2D VR Spectators Using a Gaze-Based Stabilized Third-Person ViewSungnam Kim, Jong-Il Park. 1153-1154 [doi]
- AIs or Humans in Luxury Shopping? A Design Study of VR Shopping AssistantsShan Jin 0002, Ruoqing Yang, Wai Tong, Lik Hang Lee. 1155-1156 [doi]
- In-Situ Progressive Evaluation of VR Immersion: A Comparison Between Voice and Controller-Based Questionnaires Validated with EEGJae-Hoon Kim 0008, Hanseob Kim, Gerard Jounghyun Kim. 1157-1158 [doi]
- FingerPet: Enhancing Engagement and Accuracy in Preventive Hand Exercise Through Mixed RealityZheng Wang, Zichang Ye, JingYa Li. 1159-1160 [doi]
- An Evaluation of Non-Intrusive Full Body Tracking for CavesElisabeth Mayer, Thomas Odaker, Dieter Kranzlmüller. 1161-1162 [doi]
- Frequent Subjective Assessment in Virtual Reality Based on ClickVittorio Fiscale, Tetsunari Inamura, Agata Marta Soccini. 1163-1164 [doi]
- Towards Optimized Mars Terrain Reconstruction Methods for Virtual RealityGiuseppe Lorenzo Catalano, Agata Marta Soccini. 1165-1166 [doi]
- Virtual-Reality and Behavioural Studies: A Useful Tool for Testing Passenger Wayfinding in Railway StationSamuel Aupetit, Camille Gillet, Jérôme Surmont, François Gutherz, Philippe Herber, Arthur Portron, Julien Ortiz-Vinay. 1167-1168 [doi]
- Eliciting Care in VR: A Multi-Modal Pseudo-Haptic Approach to Virtual Object FragilityJoão Anisio Marinho Da Nobrega, Davi Duarte de Freitas, Marcos Arthur Da Silva Melo, Gabriel Paes Landim de Lucena, Alyson Matheus de Carvalho Souza. 1169-1170 [doi]
- Use of Exoskeleton Chair for Supporting Posture Change in VR ExperienceMason Prather, SungChul Jung. 1171-1172 [doi]
- From Notebooks to Immersion: Integrating Augmented Reality into Data Science WorkflowsDerek Willis, J. Edward Swan. 1173-1174 [doi]
- RepSync: Real-Time Form Correction and Feedback in Virtual Benchpress TrainingSheng-Chi Hsu, Le-Ying Chen, Yi-Jie Du, Duen-Chian Jheng, Bill Louis Harchan, Tsun-Hung Tsai, Min-Chun Hu 0001. 1175-1176 [doi]
- On the Feasibility of Eog-Based Eye-Writing in Virtual RealityYe-Ji Jin, Eidmann Ammienn Bin Eh Mi, Sharkhuu Dulamsuren, Shun Tamura, Na-Yun Kang, Xiaoyang Mao, Won-Du Chang. 1177-1178 [doi]
- I Like the Way you Talk: Exploring Speech Influence on Social Priming Conversation Between Virtual HumansHaomin Li, Shoulong Zhang, Jiahao Cui 0001, Shuai Li 0001, Aimin Hao. 1179-1180 [doi]
- Exploring Robotic Armrest for Supporting Mid-Air Interactions in Room-Scale VRNaoshi Aoyama, Kazuki Takashima. 1181-1182 [doi]
- Perceptual Thresholds of Sample Counts in AI-Augmented 3D Gaussian SplattingSeungwon Jeong, Lingxiao Li, Bin Chen 0019, Taehyun Rhee. 1183-1184 [doi]
- BounceCoach: Real-Time Basketball Dribble Training with On-Site Large Language Model GuidanceRuoyi Zhao, Li Hua, Yixuan Nan, Yiming Wang, Junxuan Bai, Jin Li, Feng Zhou 0007. 1185-1186 [doi]
- Learning by Teaching a Self-Representation Agent: A Self-Guided Learning Framework for Human-Teachable Agent InteractionZhenhao Zhang, Wei Lin, Tangjun Qu, Shilong Liu 0002, Yichen Hong, Chaorui Tong, Ni Zifeng, Chao Zhou 0012, Yulong Bian. 1187-1188 [doi]
- Investigation into the Effects of Autonomy and Emotional Environments on Sense of Agency in VRHaoyun Zhao, Zhonghao Zhu, Wenxin Hu, Yue Liu. 1189-1190 [doi]
- Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR DisplaysBipul Mohanto, Martin Weier, Colin Groth, Jérôme Kudnick, Oliver G. Staadt. 1191-1192 [doi]
- Stone Speaks: An Embodied AR-IoT System for Revitalizing Immovable HeritageLuMing Yang, Wenze Li, Weizhao Hu, Dongrun Yang. 1193-1194 [doi]
- Towards Multimodal User State-Aware Adaptive Guidance in MRAlsu Raianova, Myungho Lee. 1195-1196 [doi]
- A MR-Mapping System for Guided Self-Correction in Postural RehabilitationTuotuo Yang, Chengwei Shi, Shuo Yan. 1197-1198 [doi]
- A Scalable and Cost-Effective Multi-View Capture System for Photorealistic Dynamic Human ReconstructionSteffen-Sascha Stein, Dennis Amuser, Kai Altwicker, David Mertens, Matthias Bullert, Alisa Ruge, David Martin Karg, Kristoffer Waldow, Arnulph Fuhrmann. 1199-1200 [doi]
- Enhancing Accommodative Function in XR via Dynamically Modulated Peripheral Chromatic BlurChanmin Jeong, Uijong Ju. 1201-1202 [doi]
- Improving User Experience in VR-Based Gamma Entrainment During Cognitive Tasks via Edge-Only Flickering: A Pilot StudyAyoung Shin, Haechan Lee, Uijong Ju. 1203-1204 [doi]
- Capturing the Temporal Dynamics of Awe in VR: Using Retrospective Continuous Self-Report MethodMyoungjun Kim, Uijong Ju. 1205-1206 [doi]
- SpatiaLLM: A Multi-Agent Framework for Adaptive and User-Aware Mixed Reality Content PlacementYueze Zhang, Nianhua Liu. 1207-1208 [doi]
- Hands-on or Not? Comparing Mid-Air and Passive Haptics in Button-Based VR Training TasksVivian Gómez, Juan Rodriguez, Aldo Lovo. 1209-1210 [doi]
- VR-CivicGuard: Enhancing Campus Civil Defense and Air Defense Preparedness Through Immersive Virtual Reality TrainingHung-En Hsieh, Jeng Wen Joshua Lean, Jin-Wei Chang, Yu-Ning Chen, Pin-Yue Wang, Tsun-Hung Tsai, Min-Chun Hu 0001. 1211-1212 [doi]
- SocialNormVR: Designing Symmetrical Reality Testbeds for AI Agent Social Norm EvaluationShiyun Zhao, Xiaomeng Gao, Huiying Li, Tianyu Guo, Aijia Li, Zhenliang Zhang 0002, Bo Dai 0025. 1213-1214 [doi]
- Evaluating Privacy Risks of Facial Recognition on Photorealistic Avatars in Social Virtual RealityShirin Hajahmadi, Vincenzo Armandi, Giulio Augello, Silvano Carradori, Pasquale Cascarano, Lorenzo Donatiello, Gustavo Marfia. 1215-1216 [doi]
- Immersive Virtual Reality Application with 3D Audio-Visual Scene Reconstruction from Single 360° RGB-DMona Alawadh, Hansung Kim 0001. 1217-1218 [doi]
- Low Vision Assessment in Virtual Reality (LVAVR): Spatial Computing in Virtual Reality and Real-WorldElnaz Bailey, Priyanka Roy, Kristen Shifflett, Judith Goldstein, Gislin Dagnelie. 1219-1220 [doi]
- Effects of VR Visual Feedback on the Perceptual Characteristics of Tendon Vibration-Induced Kinesthetic IllusionAtsuro Iwanaga, Hiraku Komura. 1221-1222 [doi]
- XRES: A Full-Process XR Simulation-Based Educational System for Media ProductionYurun Xia, Jiaming Wang, Tongtai Cao, Songyue Yang, Yue Liu. 1223-1224 [doi]
- Deployment of Web-Based Immersive VR in a Korean Elementary Classroom: A Field Study on Earth and Moon MovementsJaecheon Jeon, Junhyeok Jang, Soon Ki Jung. 1225-1226 [doi]
- No Dwarves for the Bear: An MR-Based Immersive Artwork Reinterpreting Modern Polish HistorySeung Ki Kim, Alina Martyniak, Jusub Kim. 1227-1228 [doi]
- ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual RealityYuqi Tong, Ruiyang Li, Chengkun Li, Qixuan Liu, Shi Qiu, Pheng-Ann Heng. 1229-1230 [doi]
- EfficientPBD: View-Frustum Culling for Real-Time Deformable Simulation in XRTaeheon Kim, Hamin Lee, Nak-Jun Sung, Min Hong. 1231-1232 [doi]
- Real-Time Superquadric Representation of Cuboids and Cylinders Using Instant Surface Normal Map for Dynamic Object Integration in ARYohan Lim, Yoonseok Shin, Woontack Woo. 1233-1234 [doi]
- Curating a Virtual Exhibition Through Generative AI and VR SketchesKai Yao, Cancan Jin, Haoran Nie, Shuyan Chen, Kaiwen Li, Ningning Xu, Yiping Zhang. 1235-1236 [doi]
- Immersive VR Training for Tram Drivers. Evaluating Procedural Knowledge Acquisition and User Experience in a Controlled StudyAnna Warchol-Jakubowska, Iga Stasiak, Krzysztof Krejtz, Izabela Krejtz. 1237-1238 [doi]
- When AR HUDs Become Distractors: Resource-Dependent Memory-Driven Attentional Capture and Design ImplicationsSohyun Kim. 1239-1240 [doi]
- Motion-Based Salient Moment Extraction from 3D VR Training Records for Reflective LearningSunghun Jung, Isaac Cho, Myungho Lee. 1241-1242 [doi]
- Multisensory Tiger Moth VR Flight Experience: Work-in-ProgressDanel Ushkempirova, Kurt Debattista, Malcolm Barnes, Mark Evans, Alan Chalmers. 1243-1244 [doi]
- Investigation of Effects of Texture Contrast and Background Luminance on Depth Perception in Virtual RealityYiyi Yang, Songyue Yang, Kang Yueh, Yue Liu. 1245-1246 [doi]
- FGS-SLAM: A Calibration-Free Slam Framework Using Feed-Forward 3D Gaussian SplattingXuefeng Yang, Tongtai Cao, Yue Liu. 1247-1248 [doi]
- Saberception: A Gamified VR Platform for Perceptual ResearchJacob Hadnett-Hunter, Giulia Agosti, Karl R. Gegenfurtner. 1249-1250 [doi]
- Virtual Tours with Accessibility Annotations: A Prototype for Campus Accessibility Assessment for Mobility-Disabled StudentsKatrin Angerbauer, Solveigh König, Markus Wieland, Michael Sedlmair. 1251-1252 [doi]
- XR Design Framework for Early Childhood EducationSupriya Khadka, Sanchari Das 0001. 1253-1254 [doi]
- Comparing Fingerprint to Haptics-Based Authentication Methods in XR DevicesShakrin Jahan Mozumder, Fahmida Imrose, Regis Kopper. 1255-1256 [doi]
- Beyond Audio: Visual Cues to Complement Football Commentary for Fans with Visual ImpairmentsPhillip Koch, Markus Wieland, Carlos Quijano-Chavez, Michael Sedlmair. 1257-1258 [doi]
- Can You See It? Evaluating Color Visibility in Simulated Outdoor EnvironmentsAhinya Alwin, Matt Gottsacker, Hiroshi Furuya, Armin Delmo, Lee Lisle, Gerd Bruder, Gregory F. Welch. 1259-1260 [doi]
- Investigating Psychological Value-Based Decision Making in Virtual RealityEllie Ebrahimi, Dale Cohen, Richard Pond. 1261-1262 [doi]
- Examining Behavioral Resurgence in Virtual RealityRebeca Barba, Ellie Ebrahimi, Emily Baxter. 1263-1264 [doi]
- Electroencephalographic Assessment of Comfort in Urban Environments Using Virtual RealityYasufumi Nakata, Mayuka Otsuki, Taisuke Goto, Souta Hiratsuka, Miki Nagai, Kaito Sado, Atsushi Aoyama. 1265-1266 [doi]
- Effects of Dynamic Field-of-View and Background Opacity Modulation on Cybersickness Reduction in Virtual RealityJunho Kim, Dongyun Han, Sun-Jeong Kim, Isaac Cho. 1267-1268 [doi]
- A Lightweight Audio-Driven Blendshape Prediction Pipeline for Agent's Facial Animation in XRJalal Safari Bazargani, Soo-Mi Choi. 1269-1270 [doi]
- Impact of Residual Transparency in Switchable-Opacity Displays for Video Passthrough DrivingHiroshi Yasuda, Elliot Weiss, Zixuan Lao, Srijan Srivatsa. 1271-1272 [doi]
- Emotion-Aware Bargaining System for Negotiation Training Based on Symmetrical RealityJiayu Mao, Zhenliang Zhang. 1273-1274 [doi]
- Estimating Mental Effort in Virtual Reality Using Multimodal BiosignalsRiku Otono, Jingruo Chen, Zane Karai, Kunal Gupta, Peta Murphy, Joanne Nunnerley, Mark Billinghurst. 1275-1276 [doi]
- The Impact of AI Agent Personality in Virtual DebatesGayun Suh, Seungwon Kim. 1277-1278 [doi]
- Precision-Wormhole: Bridging Reach and Stability in High-Stakes VR Remote ManipulationFanlu Zeng, Kang Yue, Zhonghao Zhu, Songyue Yang, Yiyi Yang, Yue Liu. 1279-1280 [doi]
- Scalable Portals for Distant Object Manipulation in Virtual RealitySeungwoo Eun, Isaac Cho, Myungho Lee. 1281-1282 [doi]
- An LLM-Driven Pipeline for Synthetic Surveillance Video Dataset Generation in Virtual EnvironmentsJunbeom Moon, Jae Hyeok Heo, Soon Ki Jung. 1283-1284 [doi]
- Free-View XR Tours Using 3D Gaussian Splatting with an Avatar GuideMayura Manawadu, Seungwon Jeong, Lingxiao Li, Bin Chen 0019, Taehyun Rhee. 1285-1286 [doi]
- Exploring Review Delivery Contexts in VR Shopping: A Study DesignBogyeong Seo, Seungwon Kim. 1287-1288 [doi]
- Vertical Narrative in Virtual Reality: A Rhythm-Embodiment Design Framework (REDF)Tongze Guo, Ke Meng, Wen Zhou 0016. 1289-1290 [doi]
- Implicit and Explicit Visual Framing Effects on Illusory Relative Weight Perception in Virtual RealityMingyu Kim, Gerard Jounghyun Kim, Chaeyong Park. 1291-1292 [doi]
- Being a Giraffe: Embodied Locomotion Interfaces for Understanding Non-Human Morphology in VRHanju Seo. 1293-1294 [doi]
- Virtual Reality-Based Digital Shadow of Quadruped Locomotive SystemKumar Rishav, Amrut Mujumdar, Kalpana Shankhwar, Sayan Basu Roy. 1295-1296 [doi]
- Enabling AI-Driven VR Theatre: A Low-Latency VR-AI Director Framework with Consistent Personae via Machinery Narrative AuditJiayi Wu, Sheng Mai, Ka Yan Wong, Yuyang Wang. 1297-1298 [doi]
- Mapping Action Space via Psychophysiological Responses in Virtual RealityEmma Vicamini, Antonio Sterlicchio, Alberto Gallace. 1299-1300 [doi]
- CECA - A Configurable Framework for Embodied Conversational AI Agents in Extended RealityFlorian Kern, Lukas Polifke, Paula Friedrich, Marc Erich Latoschik, Carolin Wienrich, David Obremski. 1301-1302 [doi]
- Empathy-Driven Virtual Reality for ADHD: Integrating Emotional Support into Child-Computer InteractionYing Weng, Zuo Chen. 1303-1304 [doi]
- Effects of Gestural Politeness on Comfort and Social Perception During Command-Based Interaction with Virtual Agents in Augmented RealityAnthony Y. Zurita, Carter B. Nosek, Brandon Grill, Reggie Segovia, Fernanda Bufon, Alexandre Gomes de Siqueira. 1305-1306 [doi]
- Inkfinity: Augmenting Stylus-Based Handwriting with Contextual Awareness in ARQingxuan Yan, Harald Haraldsson. 1307-1308 [doi]
- CoPianist: Co-Playing with a Virtual Pianist in an Interactive VR System for Piano PracticeDo Thanh Trung, Abolghasem Sadeghi-Niaraki, Jalal Safari Bazargani, Soo-Mi Choi. 1309-1310 [doi]
- Psychophysiological and Behavioral Engagement in Immersive Virtual Reality: Study of Visual and Auditory Stimuli Focused on Motor Rehabilitation TasksDiego E. Vargas, Laura C. Mayorga, Miguel A. Benavides, Edilberto Mejía-Ruda, Oscar I. Caldas. 1311-1312 [doi]
- AI-Enhanced Multisensory Navigation for Visually Impaired Users in Virtual EnvironmentsLuiza Martins De Freitas Cintra, Elisa Ayumi Masasi de Oliveira, Gustavo Higino Webster Barbosa, Andressa Araújo Bastos, Valdemar Vicente Graciano Neto, Sofia Larissa da Costa Paiva, Rafael Teixeira Sousa, Arlindo Rodrigues Galvão Filho. 1313-1314 [doi]
- Dance Experiences in Social Virtual Reality: A Qualitative Interview StudyYuanyangyang Yin, Maike Adolph, Nicola Döring. 1315-1316 [doi]
- Who You are and Who You Learn From: Effects of Self-Similarity on Embodiment and Language LearningMilan Wolff, Jennifer LaVanchy, Amy Bani. 1317-1318 [doi]
- Spatial Inventory: An AL-Enhanced Pipeline for Authoring and Retrieving AR DocumentationQingxuan Yan, Harald Haraldsson. 1321-1322 [doi]
- Chatting with Sheldon in VR: How Stylization and Voice Shape Trust in Celebrity Embodied Conversational Agents?Guangtao Zhang, Shen Peng, Yangbin Dai, Honglei Guo, Yang Gao, Lin Li, Tao Yu 0007. 1323-1324 [doi]
- Embodied Learning for Deaf Signers: Exploring the Potential of XR and Haptic TechnologiesLorna C. Quandt, Lloyd May, Shela Atemnkeng, Joseph Palagano, Laurel Aichler, Abraham Glasser. 1325-1326 [doi]
- 4D Minimally Invasive Surgery Scene Reconstruction and Simulation Using Deformable 3D Gaussian SplattingZihan Men, Nan Meng. 1327-1328 [doi]
- Spatial Guidance in Asynchronous Collaboration: The Impact of Embodied Mixed Reality Instructions on Task AccuracyAnjela Mayer, Ines Miguel-Alonso, Kevin Kastner, Andres Bustillo, Julian Reichwald, Jivka Ovtcharova, Georgi Todorov. 1329-1330 [doi]
- Optical Flow Modulation: Counteracting Physical and Apparent Motion to Regulate Motion ImpressionBaiang Li, Masahiro Furukawa. 1331-1332 [doi]
- T-DDA: A Dynamic Programming-Based Framework for Team-Oriented Dynamic Difficulty Adjustment in Collaborative EnvironmentsNi Zifeng, Yang Zhang 0116, Yichen Hong, Chaorui Tong, Shilong Liu 0002, Yiping Wang, Tangjun Qu, Chao Zhou 0012, Yulong Bian. 1333-1334 [doi]
- WebGPU-Accelerated Multimodal Content Generation for Immersive XR PresentationsMohammad Riasad Huq, Martin M. T. Choy, Kam Kong Cheng. 1335-1336 [doi]
- LiveShowVR: A Tool to Navigate Through Controlled Environments for Immersive PresentationsTamara Solís-Matamoros, Leslie Serrano-González, Jefferson J. Salas-Cordero, Randall Madriz-Coto, Diego Jiménez-Navarro, María F. Méndez-Abarca, Alejandra Delgado-Pérez. 1337-1338 [doi]
- Beyond Slices: a Narrative-Driven, Multi-User, Multi-Modal Virtual Reality System for Medical Imaging PresentationSinha Afroz, Devon Haynes, Reece Freeman, Mason Prather, Feiyu Lu 0001, Brooke Zhao, Joy Li, SungChul Jung, Lei Zhang 0159. 1339-1340 [doi]
- From Slides to Space: Interactive Scale Navigation for XR PresentationsMatthew Gallagher, Mason Szczesniak, Francielly Rodrigues, Nakul Kumar, Jasmine Walker, Hamid Tarashiyoun, Doug A. Bowman. 1341-1342 [doi]
- [DC]VR Ecology: Relational Haptic Co-Creation for Kinaesthetic CreativityS. C. Vollmer. 1343-1344 [doi]
- Investigating Eye-Body Coupling and Gaze Adaptation in Virtual RealityTaravat Anvari. 1345-1346 [doi]
- [DC] Toward Adaptive and Accessible XR Through User and Context ModelingZhiqing Wu. 1347-1348 [doi]
- [DC] From Being There to Acting There: A Motor Learning Perspective on Reconceptualizing VR InteractionCleo Xiao. 1349-1350 [doi]
- [DC] Improving XR Training and Collaboration Through Shared, Self, and Mediated AwarenessCatarina G. Fidalgo. 1351-1352 [doi]
- [DC] Beyond Visual Dominance: Haptics as Social Cues for Enhanced Multi-User Experiences in VRHyuckjin Jang. 1353-1354 [doi]
- [DC] Adaptive Visual Complexity in VR Training: An Eye-Tracking Approach to Detecting and Regulating Embodied Cognitive LoadMahsa Nasri. 1355-1356 [doi]
- [DC] Enhancing Accessibility and User Experience of Virtual Reality Locomotion for Older AdultsKit-Ying Angela Chong. 1357-1358 [doi]
- [DC] Immersive Disorientation - Visualizing Dolly Zoom Through Counter-Invariant Perception in Cinematic Virtual RealityAndrew Hin Nam Fong. 1359-1360 [doi]
- [DC] Virtual Reality for Mental Health: Toward Bioadaptive Narrative and Sensory Feedback SystemsMax Olofsson. 1361-1362 [doi]
- [DC] Towards Universal Access: Building a Cross-Device Mixed Reality EcosystemPaulina Becerril Palma. 1363-1364 [doi]
- [DC] Visual Perception Enhancement Via Transient Visual Cue in Immersive Virtual RealityDonghoon Kim. 1365-1366 [doi]
- [DC] Augmented Co-Embodiment for Motor Skill Learning with Held Tools in Virtual RealityJean Morell. 1367-1368 [doi]
- [DC] Virtual Reality and Beyond: Exploring the Design and User Experience of Augmented Social Touch in VRJulius Tietenberg. 1369-1370 [doi]
- [DC] Personality and Affective States in Virtual Reality: A Multi-Study Program on AWE, Acute Stress, and TrustMelissa Steininger. 1371-1372 [doi]
- [DC] Mixed Reality for Psychological Resilience: A Conceptual Framework for Rescue Training in Combination with ACTKevin Kastner. 1373-1374 [doi]
- [DC] Toward Self-Adaptive 3D User InterfacesErin Argo. 1375-1376 [doi]
- [DC] Designing Agency-Preserving AI Mediation Supporting Self-Directed Learning in Augmented RealitySharmen Schwertfeger. 1377-1378 [doi]
- [DC] Towards a User-Centric Framework for Evaluating Locomotion InterfacesJasmine Joyce DeGuzman. 1379-1380 [doi]
- [DC] Road-Map to Efficient Attention Guided Augmented Reality User Interfaces: From Controlled Environments to the WildTanim Ahmed. 1381-1382 [doi]
- VR Zen Garden: Designing a Virtual Environment for Stress ReliefHail Song, Jinseok Hong, Seonji Kim, Kyung Taek Oh, Woontack Woo, Sungyoung Kim. 1383-1384 [doi]
- A No-Code Versatile XR Framework with Shared ExperiencesJean-Philippe Farrugia, Jonathan Ollivier, Fabrice Jaillet, Bruno Tellez. 1385-1386 [doi]
- LOCOMO-Play: Gamification of Sustainable Artificial Intelligence Use in Augmented RealitySomang Nam, Hyunggu Jung, Yunseo Moon, Seilin Uhm. 1387-1388 [doi]
- DNA-MESS: Dynamic Narrative Adjustment via Multi-Modal Emotion Sensing & SimulationChoo Sheriel Shannon, Murad Eynizada, Sang Ho Yoon. 1389-1390 [doi]
- Adaptive Worlds, Active Users: Physiology-Driven Adaptation During Active Interaction in Virtual EnvironmentsChoo Sheriel Shannon, Yeongjo Kim. 1391-1392 [doi]
- MirroringWay: Designing an Inter-World Transition Method with Materialized Mirror ImageryNiko Igarashi, Yasuto Nakanishi. 1393-1394 [doi]
- Experiencing Weight Illusion in AR Extended Displays: A Portable Community DemoHayato Tanabe, Satoshi Hashiguchi, Yuta Kataoka, Asako Kimura, Shohei Mori. 1395-1396 [doi]
- Presentation of Impact Sensations by a Floor-Mounted TurntableMutsuki Shimada, Izumi Mizoguchi, Hiroyuki Kajimoto. 1397-1398 [doi]
- A Tangible Mixed Reality System for 3D ModelingMohd Zubair, Vishal Bharti, Anmol Srivastava. 1399-1400 [doi]
- Seeing the Real Me: Experiencing Real-Body Pass-Through Embodiment and InteractionKristoffer Waldow, Arnulph Fuhrmann, Daniel Roth 0001. 1401-1402 [doi]
- SentiSing: A Real-Time Affective Feedback System for Immersive Karaoke in Virtual RealityQingzhu Zhang. 1403-1404 [doi]
- ResXR: An Open-Source Toolkit for Standardized XR Behavioral ResearchYehuda Bergstein, Noa Barel, Galia Shai Basson, Omri Bromberg, Tom Schonberg. 1405-1406 [doi]
- NutriFilter: VLM-Driven Dietary Augmentation in XR Passthrough EnvironmentsTaegeun Yoon. 1407-1408 [doi]
- GTK: An Open-Source Toolkit for Gaze-Based Interaction in XRLászló Kopácsi, Michael Barz, Daniel Sonntag. 1409-1410 [doi]
- GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VRLászló Kopácsi, Abdulrahman Mohamed Selim, Arham Ahmed, Michael Barz, Daniel Sonntag. 1411-1412 [doi]
- User-Centric Active Learning Through Immersive VisualizationRida Saghir, Saleem Ahmad, László Kopácsi, Thiago S. Gouvêa, Daniel Sonntag. 1413-1414 [doi]
- Situately: Embodied Conversational Agent with LLM-Powered Nonverbal Behavior and Object InteractionHyunchul Kim, Kwang Bin Lee, Jungsoo Lee, Sihyun Jeong, Sung Hee Lee, Jeongmi Lee. 1415-1416 [doi]
- Enabling Natural Interactions with Virtual Humans in XR via Real-Time Human Action RecognitionHannes Fassold. 1417-1418 [doi]
- TwinHaus: Digital Twin Design Tool for Sustainable Building ConstructionSomang Nam, Joel Varghese, Aanya Goel, Hyunggu Jung. 1419-1420 [doi]
- Continuous and Interpretable Empathic Behaviors for Embodied Intelligent Virtual AgentsYongho Lee, Heesook Shin, Gun A. Lee, Youn-Hee Gil. 1421-1422 [doi]
- ChronoShore: Diegetic Exploration of Short- and Long-Term Environmental Time in a Virtual Coastal EcosystemLucca Troll, Yuen C. Law, Daniel Zielasko. 1423-1424 [doi]
- Demonstration of Visuo-Haptic Redirection in Above-Surface Drawing with an Extendable PenFumihiko Nakamura, Hinata Miyauchi, Yuta Kataoka, Fumihisa Shibata, Asako Kimura, Shohei Mori. 1425-1426 [doi]
- Hands-On Fragility: A Multi-Modal Pseudo-Haptic System for Delicate Interaction in VRJoão Anisio Marinho Da Nobrega, Davi Duarte de Freitas, Marcos Arthur Da Silva Melo, Gabriel Paes Landim de Lucena, Alyson Matheus de Carvalho Souza. 1427-1428 [doi]
- Fast Digitization in XR of Reality-Linked Gaussian-Splatted ProxiesBenjamin Yang, Shanying Liu, Kirthana Natarajan, Steven K. Feiner. 1429-1430 [doi]
- BossPlz: an Accessible, Multi-Sensory Interactive Virtual Reality (Vr) Experience for Extreme Natural EnvironmentsJiayi Wu, Sheng Mai, Shangyang Wang, Shanshan Zhang, Yuyang Wang. 1431-1432 [doi]
- Demo Abstract: GenAssist: Interactive Prompt-Driven XR Program GenerationSruti Srinidhi, Akul Singh, Edward Lu, Anthony Rowe 0001. 1433-1434 [doi]
- Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR ExperiencesSieun Park, Jusub Kim. 1435-1436 [doi]
- Demonstrating Controller-Free Mixed Reality X-Ray Machine TrainingYoungseo Kim, Hongik Jeon, Seunggwan Choi, Sanghun Park. 1437-1438 [doi]
- VR Games Based on Circumplex Model of Group Tasks for QoE Measurements and BeyondNorbert Barczyk, Kamil Koniuch, Mateusz Olszewski, Lucjan Janowski. 1439-1440 [doi]
- Dart Throwing in Virtual Reality with Aim AssistanceRen Boz. 1441-1442 [doi]
- HMD-Only Controllable 3D Gaussian Avatars in VR: Face and Full-Body DemonstrationSeokhwan Yang, Hail Song, Woontack Woo. 1443-1444 [doi]
- ChromaXR: Enhancing Color Perception for Users with Color Vision DeficiencyRafael A. Goiás, Lucas L. Neves, Paulo Vitor Santana Silva, Gustavo Higino Webster Barbosa, Davi Freitas, Rafael Teixeira Sousa, Arlindo R. Galvão Filho. 1445-1446 [doi]
- Pulling Illusion Induced by Asymmetric Vibration with Visual Motion CuesKeigo Hattori, Satoshi Hashiguchi, Takeshi Tanabe, Tomohiro Amemiya, Fumihisa Shibata, Asako Kimura. 1447-1448 [doi]
- Intuitive Gesture-Based Interaction with 4D Objects in Virtual RealityYifei Wang, Akihiro Matsuura. 1449-1450 [doi]
- With Lily: Design and Implementation of Verbal and Nonverbal Interaction with a Virtual Humanoid in Mixed Reality for Affective CommunicationTaehyun Kim, Yongsoon Choi. 1451-1452 [doi]
- Voice-Based Access Control in Virtual Reality Using Natural Conversational Speaker VerificationAndressa Araújo Bastos, Alexandre Costa Ferro Filho, Rafael Teixeira Sousa, Arlindo R. Galvão Filho. 1453-1454 [doi]
- "Body Oracle" TranslatorDanlin Huang, Ke Huang, Ruoqi Wang, Botao Amber Hu. 1455-1456 [doi]
- FeltSightDanlin Huang, Botao Amber Hu, Dong Zhang, YiFei Liu, Takatoshi Yoshida, Rem RunGu Lin. 1457-1458 [doi]
- Two of Us: Bridging Asymmetric PerspectivesSeojin Cho, Donghee Lee, Sohee Choi, Hijin Dong, Hyunmin Cho, Yeonggyo Lee, Dahyun Koh, Wonbin Kang, Jaewan Lim. 1459-1460 [doi]
- Smell Like Home: An Olfactory-Driven VR Experience Through a Scent-Camera InterfaceJiaxuan Olivia Yin, Ziyuan Yin. 1461-1462 [doi]
- Mycelial Memories: A Living Archive of Human CivilizationAzure Qianwen Zhang. 1463-1464 [doi]
- Distributed Flânerie: Electronic Orbits of Memory as a Spatial Soft MontageYin Bing, Angela Chulei Tang, Yuan Zhang, Shuyi Wang, Haoqing Zhang, Ruiyao Zhu. 1465-1466 [doi]
- Dreaming of ButterfliesYifan Ding, Xin Lyu, Wanxiang Ma, Sibo Yang, Zihan Gao. 1467-1468 [doi]
- TamagotchU!Mingtong Li, Xijian Lou, Taoyu Chen. 1469-1470 [doi]
- The ArboristShu Wei, Barnabas Lee, Michael Gancz, Asher Marks, Kimberly Hieftje. 1471-1472 [doi]
- Aftermath : AI-Human Asymmetry in VR InteractionYijia Li, Ling Zou, Richeng Liu. 1473-1474 [doi]
- TârootAlma Oskouei, Ronan Gaugne, Valérie Gouranton. 1475-1476 [doi]
- Ink in Motion: Re-Drawing Beijing's Eight Sights Through Immersive DanceTianxing Zhou, Zihan Chen, Xiaoxuan Liu. 1477-1478 [doi]
- Virtual Dai Realm: AI Mocap and XR Staging for Culturally-Situated Embodied PerformanceTianxing Zhou, Zihan Chen, Xiaoxuan Liu. 1479-1480 [doi]
- Year of the CicadasKimberly Hieftje, Asher Marks, Andrew Schartmann. 1481-1482 [doi]
- Bug in My SoftwareAlina Nazmeeva. 1483-1484 [doi]