Abstract is missing.
- Collaborative design in 3D spaceY. Shen, Soh-Khim Ong, Andrew Y. C. Nee. [doi]
- Robust hand tracking using a simple color classification techniqueMiaolong Yuan, Farzam Farbiz, Corey Mason Manders, Ka Yin Tang. [doi]
- 3D animation creation using space canvases for free-hand drawingGuangzheng Fei, Won-Sook Lee, Chris Joslin, Zijun Xin. [doi]
- Control theory based real-time renderingGabriyel Wong, Jianliang Wang. [doi]
- Evaluation of human interactions in virtual reality environmentsNasser Nassiri, Norman Powell, David J. Moore. [doi]
- Practical hybrid pre-filtering shadow mapsWeiwei Lv, Xuehui Liu, Enhua Wu. [doi]
- Improved third-person perspective: a solution reducing occlusion of the 3PP?Patrick Salamin, Daniel Thalmann, Frédéric Vexo. [doi]
- The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality gameAhmad Hoirul Basori, Daut Daman, Abdullah Bade, Mohd Shahrizal Sunar, Nadzari Saari. [doi]
- Vision-based 3D finger interactions for mixed reality games with physics simulationPeng Song, Hang Yu, Stefan Winkler. [doi]
- DockPro: a VR-based tool for protein-protein docking problemSerdar Cakici, Selcuk Sumengen, Ugur Sezermanz, Selim Balcisoy. [doi]
- Design review oriented model simplification for collaborative process plant CADZhiyong Su, Ming Xia, Weiqing Li, Tao He, Weiqing Tang. [doi]
- A hybrid modeling method of Chinese ancient architectureWu Guo, Yunyi Zhang, Dongfeng Han, Wenhui Li. [doi]
- One-handed interaction with augmented virtual objects on mobile devicesByung-Kuk Seo, Junyeoung Choi, Jae-Hyek Han, Hanhoon Park, Jong-Il Park. [doi]
- Dental VR application for dental trainingLim Seow San, Djasliana Binte Hussain, Lim Heng Loo, Zhuang Ronglin, Suraj Balasubramanian, Kelvin W. C. Foong, Tok Wee Wah, Muhammad Taufiq Bin Mahmud, Seah her Yuh, Lim Minmin, Emilia Joey Yim Shao en, Jeremiah K. S. Seah, Sheryl Lim Jia Jin, Low Minghui, Lu Zhiyin. [doi]
- Visual immersive haptic rendering on the webAlexei Sourin, Lei Wei. [doi]
- Enhancing collaborative manipulation through the use of feedback and awareness in CVEsArturo S. GarcÃa, José Pascual Molina, Diego MartÃnez, Pascual González. [doi]
- Adaptive computation of computer-generated hologramsShuhong Xu, Farzam Farbiz, Sanjeev Solanki, Xinan Liang, Xuewu Xu. [doi]
- A new cognition-based chat system for avatar agents in virtual spaceSoo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho. [doi]
- Large area robust hybrid tracking with life-size avatar in mixed reality environment: for cultural and historical installationWilliam Russell Pensyl, Daniel Keith Jernigan, Tran Cong Thien Qui, Hsin Pei Fang, Shang Ping Lee. [doi]
- Real-time dynamic simulation of 3D cloud for marine search and rescue simulatorHelong Shen, Yong Yin, Yongjin Li. [doi]
- Transparent shader-based Direct3D9 application parallelization for graphics clusterZhen Liu, Chenyang Cui, Jiaoying Shi. [doi]
- Edge based parameterization for tubular meshesYimin Wang, Jianmin Zheng. [doi]
- A smart method for tracking of moving objects on production lineJiangping Mei, Yabin Ding, Ce Zhang, Wenchang Zhang. [doi]
- A conceptual system for parallel solid voxelization using multi-processor pipeliningDuoduo Liao, Simon Y. Berkovich. [doi]
- Real-time image-based 3D avatar for immersive gameChulhan Lee, Hohyun Lee, Kyoungsu Oh. [doi]
- An architecture of a VR simulation system for cardiac interventionRongdong Yu, Xiuzi Ye, Sanyuan Zhang, Yin Zhang, Yiyu Cai, Jianmin Zheng, Wenyu Chen, Patricia Chiang, Mon Hnin Tun. [doi]
- Augmenting 3D interactions with haptic guide in a large scale virtual environmentSehat Ullah, Nassima Ouramdane, Samir Otmane, Paul Richard, Frédéric Davesne, Malik Mallem. [doi]
- Fast and robust parameter estimation method for patch-based texture synthesisJakrapong Narkdej, Pizzanu Kanongchaiyos. [doi]
- Haptic rendering of complex objects via directional samplingHuagen Wan, Xiaoxia Han, Zhihua Zhou. [doi]
- Simulation of shallow-water waves in coastal region for marine simulatorYongjin Li, Yicheng Jin, Yong Yin, Helong Shen. [doi]
- Lens distortion correction using a checkerboard patternSeok-Han Lee, Jae Young Lee, Jong-Soo Choi. [doi]
- AR-assisted ::::in situ:::: machining simulation: architecture and implementationJ. Zhang, Soh-Khim Ong, Andrew Y. C. Nee. [doi]
- Design of augmented reality for collaborationSusanna Nilsson, Björn J. E. Johansson, Arne Jönsson. [doi]
- Oil spill visualization based on the numeric simulation of tidal currentFeng Yu, Yong Yin. [doi]
- A dynamical adjustment partitioning algorithm for distributed virtual environment systemsNing Wei, Hong-ming Cai, Li-hong Jiang. [doi]
- Object-adaptive tracking for AR guidance systemHanhoon Park, Jihyun Oh, Byung-Kuk Seo, Jong-Il Park. [doi]
- Integration of laptop sudden motion sensor as accelerometric control for virtual environmentsMichael Cohen. [doi]
- Occlusion registration in video-based augmented realityJiejie Zhu, Zhigeng Pan. [doi]
- An exposure invariant video retrieval method for eyetap devicesLekha Chaisorn, Corey Manders. [doi]
- Volume decomposition and hierarchical skeletonizationXiaopeng Zhang, Jianfei Liu, Zili Li, Marc Jaeger. [doi]
- Free viewpoint image reconstruction from multiple differently focused images and its implementation by CELL-based computingHiroki Yonezawa, Takayuki Hamamoto, Kazuya Kodama. [doi]
- Dynamic display of 3D objects in real and virtual spaces with computer-generated holographyXuewu Xu, Sanjeev Solanki, Xinan Liang, Shuhong Xu, Ridwan Bin Adrian Tanjung, Yuechao Pan, Farzam Farbiz, Baoxi Xu, Tow Chong Chong. [doi]
- Multi-layer pyramidal displacement mappingYoungjae Chun, Kyoungsu Oh, HaeDong Kim. [doi]
- Interacting with 3D objects in a virtual environment using an intuitive gesture systemCorey Manders, Farzam Farbiz, Ka Yin Tang, Miaolong Yuan, Bryan Chong, Gim Guan Chua. [doi]
- GPU-accelerated multi-valued solid voxelization by slice functions in real timeDuoduo Liao. [doi]
- Visualization of intelligent maintenance systems through mixed realityDanúbia B. EspÃndola, Carlos E. Pereira, Márcio Pinho. [doi]
- A-3DI core: a framework for adding adaptative behaviour into VR applicationsPierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref. [doi]
- Bottom and concave surface rendering in image-based visual hullJie Feng, Bencong Song, Bingfeng Zhou. [doi]
- Generalized hierarchical NURBS for interactive shape modificationWenyu Chen, Yiyu Cai, Jianmin Zheng. [doi]
- Automatic highlight removal in visual hull rendering by Poisson editingJie Feng, Bingfeng Zhou. [doi]
- VR-GIS: an integrated platform of VR navigation and GIS analysis for city/region simulationChunyong Ma, Yongyang Qi, Yong Chen, Yong Han, Ge Chen. [doi]
- Using pluggable procedures and ontology to realize semantic virtual environments 2.0Yu-Lin Chu, Tsai-Yen Li. [doi]