Abstract is missing.
- SmurVEbox: a smart multi-user real-time virtual environment for generating character animationsRüdiger Beimler, Gerd Bruder, Frank Steinicke. 1 [doi]
- Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture followingDionysios Marinos, Björn Wöldecke, Christian Geiger. 2 [doi]
- Three-dimensional monitoring of weightlifting for computer assisted trainingAnargyros Chatzitofis, Nicholas Vretos, Dimitrios Zarpalas, Petros Daras. 3 [doi]
- Augmented sport: exploring collective user experienceMarc Pallot, Remy Eynard, Benjamin Poussard, Olivier Christmann, Simon Richir. 4 [doi]
- Virtual reality for skin explorationMarie-Danielle Vazquez-Duchêne, Olga Freis, Alain Denis, Christophe Mion, Christine Jeanmaire, Solène Mine, Gilles Pauly. 5 [doi]
- Low-cost simulation of robotic surgeryKasper Grande, Rasmus Steen Jensen, Martin Kraus, Martin Kibsgaard. 6 [doi]
- The effect of guided and free navigation on spatial memory in mixed realityAlberto Betella, Enrique Martínez Bueno, Ulysses Bernardet, Paul F. M. J. Verschure. 7 [doi]
- The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for trainingThomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi. 8 [doi]
- HUMANS: a HUman Models based Artificial eNvironments software platformVincent Lanquepin, Kevin Carpentier, Domitile Lourdeaux, Margaux Lhommet, Camille Barot, Kahina Amokrane. 9 [doi]
- DrillSample: precise selection in dense handheld augmented reality environmentsAnnette Mossel, Benjamin Venditti, Hannes Kaufmann. 10 [doi]
- Reducing the SLAM drift error propagation using sparse but accurate 3D models for augmented reality applicationsMaxime Boucher, Fakhreddine Ababsa, Malik Mallem. 11 [doi]
- 3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented realityAnnette Mossel, Benjamin Venditti, Hannes Kaufmann. 12 [doi]
- Layered shadow: multiplexing invisible shadow using infrared lights with different wavelengthsSaki Sakaguchi, Takuma Tanaka, Mitsunori Matsushita. 13 [doi]
- Mixed reality with multimodal head-mounted pico projectorAntti Sand, Ismo Rakkolainen. 14 [doi]
- Leveraging technology to become a better lawyerJohn Niman. 15 [doi]
- Ideas about VR&AR as a new genre in fine artsSuzanne Beer, Judith Guez. 16 [doi]
- On visual features and artistic digital imagesEverardo Reyes-García. 17 [doi]
- Scale based model for the psychology of crowds into virtual environmentsFabien Tschirhart. 18 [doi]
- Chance and complexity: stochastic and generative processes in art and creativityAlan Dorin. 19 [doi]
- Hybridization between brain waves and paintingYiyuan Huang. 20 [doi]
- Conduit d'Aération: writing and performing a narrative hypertextLucile Haute, Alexandra Saemmer, Odile Farge. 21 [doi]
- Virtual stage sets in live performing arts (from the spectator to the spect-actor)Farah Jdid, Simon Richir, Alain Lioret. 22 [doi]
- Serious dietary education system for changing food preferences "food practice shooter"Takayuki Kosaka, Takuya Iwamoto. 23 [doi]
- AquaTop displayYasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Hideki Koike. 24 [doi]
- Resolution of sleep deprivation problems using ZZZoo PillowsShunsuke Yanaka, Motoki Ishida, Takayuki Kosaka, Motofumi Hattori, Hisashi Sato. 25 [doi]
- TSUMIKI CASTLE: interactive VR system using toy blocksJunnosuke Nagai, Tsuyoshi Numano, Takafumi Higashi, Matthieu Tessier, Kazunori Miyata. 26 [doi]
- Manga generator: immersive posing role playing game in manga worldYuto Nara, Genki Kunitomi, Yukua Koide, Wataru Fujimura, Akihiko Shirai. 27 [doi]
- image dei to imaging the human in the robotic gazeScott A. Midson. 28 [doi]
- The metaphysical cyborgDamien Patrick Williams. 29 [doi]
- Pro and cons singularity: Kurzweil's theory and its criticsBogdan Popoveniuc. 30 [doi]
- Terminator nichesTommaso Bertolotti, Lorenzo Magnani. 31 [doi]