Abstract is missing.
- Virtual Reality Flythrough of Program Code StructuresRoy Oberhauser, Carsten Lecon. [doi]
- Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb AmputeesRonni Nielsen, Bartal Henriksen, Martin Kraus, Bo Geng. [doi]
- FACETEQ: A novel platform for measuring emotion in VRIfigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, G. Cox, Charles Nduka. [doi]
- ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation EnvironmentsMarc Pallot, Olivier Christmann, Simon Richir, Laurent Dupont, Vincent Boly, Laure Morel. [doi]
- MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri DishToshikazu Ohshima, Kenzo Kojima. [doi]
- Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room ScenesChu-I Chao, Chien-Min Wang, Hsuan-Chi Kuo, Liang-Chi Tseng, Shih-Kai Lin, Yu-Ju Tsai, Ching-Chi Lin, Da-Fang Chang. [doi]
- Grammar of VR Storytelling: Visual CuesJayesh S. Pillai, Azif Ismail, Herold P. Charles. [doi]
- Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented RealityAbdelkader Bellarbi, Samir Otmane, Nadia Zenati, Hayet Belghit. [doi]
- VR model of bridge construction: a didactic applicationAlcínia Zita Sampaio, Octávio P. Martins. [doi]
- Towards an upper limb self-rehabilitation assistance system after strokeLudovic David, Guillaume Bouyer, Samir Otmane. [doi]
- Design of Sports Creation Workshop for Superhuman SportsMai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa, Masahiko Inami. [doi]
- Interpolation of liquids' height inside a meshDurand de Gevigney Valentin. [doi]
- 4D/BIM model linked to VR technologyAlcínia Zita Sampaio. [doi]
- MeLight: Embodied Appreciation of "Inouzu"Mina Shibasaki, Karin Iwazaki, Minato Takeda, Youichi Kamiyama, Koichi Obata, Koichi Yoshino, Shimizu Endo, Satoru Tokuhisa, Kouta Minamizawa. [doi]
- Art - Distance Sharing: A Virtual 3D paradigm for the study of the influence of co-presence through avatars on the emotional perception of fine artsFrançois Garnier, Alain Berthoz, Simon Lambrey. [doi]
- Why Pokémon GO is the future of school education: Effects of AR on intrinsic motivation of children at elementary schoolMélanie Remmer, Maria Denami, Pascal Marquet. [doi]
- Real Baby - Real Family: Holdable tangible baby VRYuya Mochizuki, Rex Hsieh, Daiki Agatsuma, Takaya Asano, Marika Higashida, Tatsuya Nishikizawa, Akihiko Shirai. [doi]
- Reviving Aggersborg: Conveying lost heritage sites through indirect augmented realityChristian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus. [doi]
- Development of Wheelchair Dance Game using Wheel Rotation Speed as InputMinato Takeda, Shigenori Mochizuki, Kouta Minamizawa. [doi]
- Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binauralChristine Webster, François Garnier, Anne Sedes. [doi]
- A handheld Augmented Reality to revive a demolished Reformed Church from BraşovRazvan Gabriel Boboc, Florin Girbacia, Mihai Duguleana, Ales Tavcar. [doi]
- TECHTILE Bits: Designing a Tool for Children to Create Haptic DevicesMina Shibasaki, Keitaro Tsuchiya, Kouta Minamizawa. [doi]
- A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile FeedbackBartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng. [doi]