Abstract is missing.
- Quaternion Fourier Transform for Character MotionsBen Kenwright. 1-4 [doi]
- Using Personalized Finger Gestures for Navigating Virtual CharactersChristos A. Ouzounis, Christos Mousas, Christos-Nikolaos Anagnostopoulos, Paul Newbury. 5-14 [doi]
- Interleaved Cloth SimulationDongsoo Han. 15-21 [doi]
- Implicit Incompressible SPH on the GPUPrashant Goswami, André Eliasson, Pontus Franzén. 23-29 [doi]
- Brownian Dynamics Simulation on the GPU: Virtual Colloidal SuspensionsCông Tâm Tran, Benoît Crespin, Manuella Cerbelaud, Arnaud Videcoq. 31-40 [doi]
- Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark TestMarkus Huber, Stefan Reinhardt, Daniel Weiskopf, Bernhard Eberhardt. 41-50 [doi]
- A New Force Model for Controllable Breaking WavesMathias Brousset, Emmanuelle Darles, Daniel Meneveaux, Pierre Poulin, Benoît Crespin. 51-60 [doi]
- Level-of-Detail Modal Analysis for Real-time Sound SynthesisDominik Rausch, Bernd Hentschel, Torsten W. Kuhlen. 61-70 [doi]
- Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable EnvironmentsThomas C. Knott, Torsten W. Kuhlen. 71-80 [doi]
- Vascular Neurosurgery Simulation with Bimanual Haptic FeedbackJérémie Dequidt, Eulalie Coevoet, Laurent Thinès, Christian Duriez. 81-90 [doi]
- Grid-Free Surface Tracking on the GPUNuttapong Chentanez, Matthias Müller, Miles Macklin, Tae-Yong Kim. 91-100 [doi]
- A More Efficient Parallel Method For Neighbour Search Using CUDADaniel Morillo, Ricardo Carmona, Juan J. Perea, Juan M. Cordero. 101-109 [doi]
- Area Preserving Strain LimitingDongsoo Han. 111-116 [doi]