Abstract is missing.
- CAVERNsoft G2: a toolkit for high performance tele-immersive collaborationKyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson. 8-15 [doi]
- Choosing and using a driving problem for CVE technology developmentWilliam L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West. 16-24 [doi]
- Advanced real-time collaboration over the internetChris Joslin, Tom Molet, Nadia Magnenat-Thalmann. 25-32 [doi]
- DEVA3: architecture for a large-scale distributed virtual reality systemSteve Pettifer, Jonathan Cook, James Marsh, Adrian J. West. 33-40 [doi]
- Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysisSimon Gibson, Toby Howard. 41-48 [doi]
- Interactive 3D modeling using only one imageSujin Liu, Zhiyong Huang. 49-54 [doi]
- A hybrid method of image synthesis in IBR for novel viewpointsXuehui Liu, Hanqiu Sun, Enhua Wu. 55-60 [doi]
- A framework for rapid evaluation of prototypes with augmented realitySelim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann. 61-66 [doi]
- An immersive modeling system for 3D free-form design using implicit surfacesMasatoshi Matsumiya, Haruo Takemura, Naokazu Yokoya. 67-74 [doi]
- A framework for the structured design of VR/AR contentChristian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach. 75-82 [doi]
- Conceptual free-form styling on the responsive workbenchGerold Wesche, Marc Droske. 83-91 [doi]
- Multi-resolution spatial model for large-scale virtual environmentChangHun Park, Heedong Ko, Taiyun Kim. 92-96 [doi]
- Message caching for local and global resource optimization in shared virtual environmentsHelmuth Trefftz, Ivan Marsic. 97-102 [doi]
- Scalable interest management using interest group based filtering for large networked virtual environmentsSeunghyun Han, Mingyu Lim, Dongman Lee. 103-108 [doi]
- Scalable predictive concurrency control for large distributed virtual environments with densely populated objectsDongman Lee, Jeonghwa Yang, Soon J. Hyun. 109-114 [doi]
- Conservative visibility preprocessing for walkthroughs of complex urban scenesJunHyeok Heo, Jaeho Kim, KwangYun Wohn. 115-128 [doi]
- Fast perception-based depth of field renderingJurriaan D. Mulder, Robert van Liere. 129-133 [doi]
- A new BSP tree framework incorporating dynamic LoD modelsZhigeng Pan, Zhiliang Tao, Chiyi Cheng, Jiaoying Shi. 134-141 [doi]
- Developing an efficient technique of selection and manipulation in immersive V.E.Chang Geun Song, No Jun Kwak, Dong Hyun Jeong. 142-146 [doi]
- VR user interface: closed world interactionChing-Rong Lin, R. Bowen Loftin. 153-159 [doi]
- Virtual reality for education?Don Allison, Larry F. Hodges. 160-165 [doi]
- Animated deformations with radial basis functionsJun-yong Noh, Douglas Fidaleo, Ulrich Neumann. 166-174 [doi]
- A simplified deformation for real-time 3D character animationSang-Won Ghyme, Ki Hong Kim, Hyun-Bin Kim. 175-182 [doi]
- Web-based 3D media information systemYong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim. 183-187 [doi]
- Direct haptic rendering of isosurface by intermediate representationKwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun. 188-194 [doi]
- Dual projection-based VR system for the light weight motion-based driving simulatorSang-Hun Nam, Dong-Hoon Lee, Jang-Hwan Im, Young-Ho Chai. 195-198 [doi]
- Development of tension based haptic interface and possibility of its application to virtual realitySeahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato. 199-205 [doi]
- Incorporating co-presence in distributed virtual music environmentByungdae Jung, Jaein Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim. 206-211 [doi]