Abstract is missing.
- Art and technology in interface devicesHiroo Iwata. 1-7 [doi]
- AMMP-Vis: a collaborative virtual environment for molecular modelingJeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber. 8-15 [doi]
- A 2D-3D integrated environment for cooperative workKousuke Nakashima, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura. 16-22 [doi]
- First-person experience and usability of co-located interaction in a projection-based virtual environmentAndreas Simon. 23-30 [doi]
- Human performance in space telerobotic manipulationPhilip Lamb, Dean Owen. 31-37 [doi]
- Mixed-dimension interaction in virtual environmentsRudolph P. Darken, Richard Durost. 38-45 [doi]
- Effects of information layout, screen size, and field of view on user performance in information-rich virtual environmentsNicholas F. Polys, Seonho Kim, Doug A. Bowman. 46-55 [doi]
- A novel framework for athlete training based on interactive motion editing and silhouette analysisShihong Xia, Xianjie Qiu, Zhaoqi Wang. 56-58 [doi]
- An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitationShih-Ching Yeh, Albert A. Rizzo, Weirong Zhu, Jill Stewart, Margaret McLaughlin, Isaac Cohen, Younbo Jung, Wei Peng. 59-62 [doi]
- Telepresence support for synchronous distanceJuliana Restrepo, Helmuth Trefftz. 63-67 [doi]
- Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistencyBenjamin Schaeffer, Peter Brinkmann, George Francis, Camille Goudeseune, Jim Crowell, Hank Kaczmarski. 68-77 [doi]
- Quantifying the benefits of immersion for collaboration in virtual environmentsMichael Narayan, Leo Waugh, Xiaoyu Zhang, Pradyut Bafna, Doug A. Bowman. 78-81 [doi]
- Scalable interest management for multidimensional routing spaceElvis S. Liu, Milo K. Yip, Gino Yu. 82-85 [doi]
- Towards keyboard independent touch typing in VRFalko Kuester, Michelle Chen, Mark E. Phair, Carsten Mehring. 86-95 [doi]
- A layout framework for 3D user interfacesWai Leng Lee, Mark Green. 96-105 [doi]
- A practical system for laser pointer interaction on large displaysBenjamin A. Ahlborn, David Thompson, Oliver Kreylos, Bernd Hamann, Oliver G. Staadt. 106-109 [doi]
- A 6-DOF user interface for grasping in VR-based computer aided styling and designFrank-Lothar Krause, Johann Habakuk Israel, Jens Neumann, Boris Beckmann-Dobrev. 110-112 [doi]
- A swarm algorithm for wayfinding in dynamic virtual worldsJi Soo Yoon, Mary Lou Maher. 113-116 [doi]
- Cognitive comparison of 3D interaction in front of large vs. small displaysFlorence Tyndiuk, Gwenola Thomas, V. Lespinet-Najib, Christophe Schlick. 117-123 [doi]
- A low cost and accurate guidance system for laparoscopic surgery: validation on an abdominal phantomStéphane Nicolau, Laurent Goffin, Luc Soler. 124-133 [doi]
- BalloonProbe: reducing occlusion in 3D using interactive space distortionNiklas Elmqvist. 134-137 [doi]
- Projective slice for a dynamic steering taskPierre Salom, Javier Becerra, Marc Donias, Rémi Mégret. 138-141 [doi]
- Graphics: from a 100x data expansion to a 100x compression functionEng Lim Goh. 142 [doi]
- Rapid part-based 3D modelingIsmail Oner Sebe, Suya You, Ulrich Neumann. 143-146 [doi]
- Rapid scene modelling, registration and specification for mixed reality systemsRussell M. Freeman, Anthony Steed, Bin Zhou. 147-150 [doi]
- Modeling landscapes with ridges and riversFarès Belhadj, Pierre Audibert. 151-154 [doi]
- Artistic reality: fast brush stroke stylization for augmented realityJan Fischer, Dirk Bartz, Wolfgang Straßer. 155-158 [doi]
- DiReC: distributing the render cache to PC-clusters for interactive environmentsNils Beck, André Hinkenjann. 159-162 [doi]
- Computing inverse kinematics with linear programmingEdmond S. L. Ho, Taku Komura, Rynson W. H. Lau. 163-166 [doi]
- Dynamic creation of interactive mixed reality presentationsKrzysztof Walczak, Rafal Wojciechowski. 167-176 [doi]
- Integrated levels of detailGeorgios Stylianou, Yiorgos Chrysanthou. 177-183 [doi]
- Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)William D. Wells. 184-191 [doi]
- Real time tracking of high speed movements in the context of a table tennis applicationStephan Rusdorf, Guido Brunnett. 192-200 [doi]
- A general method for comparing the expected performance of tracking and motion capture systemsB. Danette Allen, Greg Welch. 201-210 [doi]
- Object deformation and force feedback for virtual chopsticksYoshifumi Kitamura, Ken ichi Douko, Makoto Kitayama, Fumio Kishino. 211-219 [doi]
- Search and transitioning for motion captured sequencesSuddha Basu, Shrinath Shanbhag, Sharat Chandran. 220-223 [doi]
- Laser scanning for the interactive walk-through fogScreenIsmo Rakkolainen, Karri T. Palovuori. 224-226 [doi]
- POLAR: portable, optical see-through, low-cost augmented realityAlex Olwal, Tobias Höllerer. 227-230 [doi]
- Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypesPrabhat, Samuel G. Fulcomer. 231-234 [doi]
- Efficient compression and delivery of stored motion data for avatar animation in resource constrained devicesSiddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li. 235-243 [doi]
- Simulating virtual crowds in emergency situationsAdriana Braun, Bardo E. J. Bodmann, Soraia Raupp Musse. 244-252 [doi]
- Motion normalization: the preprocess of motion dataYan Gao, Lizhuang Ma, Zhihua Chen, Xiaomao Wu. 253-256 [doi]
- Automatic generation of personalized human avatars from multi-view videoNaveed Ahmed, Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel. 257-260 [doi]