Abstract is missing.
- Building a Comprehensive R&D Community on Serious GamesAlessandro De Gloria, Francesco Bellotti, Riccardo Berta. 1-3 [doi]
- "LeFCA": Learning Framework for Children with AutismVedad Hulusic, Nirvana Pistoljevic. 4-16 [doi]
- Paving the Way to Game Based Learning: A Question Matrix for Teacher ReflectionMuriel Ney, Valérie Emin, Jeffrey Earp. 17-24 [doi]
- Hot Issues in Game Enhanced Learning: The GEL ViewpointSara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana Stanescu. 25-31 [doi]
- The Serious Game Constructivist Framework for Children's LearningChinedu Obikwelu, Janet C. Read. 32-37 [doi]
- PR: EPARe: A Game-Based Approach to Relationship Guidance for AdolescentsSamantha Clarke, Sylvester Arnab, Ian Dunwell, Katherine Brown. 38-44 [doi]
- FILTWAM - A Framework for Online Affective Computing in Serious GamesKiavash Bahreini, Rob Nadolski, Wim Westera. 45-52 [doi]
- Serious Games for Personal and Social Learning & Ethics: Status and TrendsGonçalo Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik, Ralf Klamma. 53-65 [doi]
- iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement ElicitationJoão Fernandes, Diogo Duarte, Claudia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva. 66-77 [doi]
- The Design Principles for Flow Experience in Educational GamesKristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema. 78-91 [doi]
- Design Criteria for Educational Tools to Overcome Mathematics Learning DifficultiesFrancesco Curatelli, Chiara Martinengo. 92-102 [doi]
- Temporal Synchronisation of Data Logging in Racing GameplayAparajithan Sivanathan, Theodore Lim, Sandy Louchart, James M. Ritchie. 103-110 [doi]
- Developing a Platform for Serious Gaming: Open Innovation through Closed InnovationGeorgios Vardaxoglou, Evangelia Baralou. 111-121 [doi]
- Semantic Crowds: Reusable Population for Virtual WorldsNick Kraayenbrink, Jassin Kessing, Tim Tutenel, Gerwin de Haan, Fernando Marson, Soraia Raupp Musse, Rafael Bidarra. 122-139 [doi]
- Towards Detecting Clusters of Players using Visual and Gameplay Behavioral CuesStylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis. 140-147 [doi]
- Not-so-Serious Games for Language Learning. Now with 99, 9% More Humour on TopIvan Lombardi. 148-158 [doi]
- A Smart Phone Tool to Create Photo CollagesAsier Marzo Pérez, Oscar Ardaiz. 159-162 [doi]
- Exerbraining for Schools: Combining Body and Brain TrainingKristian Kiili, Pauliina Tuomi, Arttu Perttula. 163-173 [doi]
- Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious GamesFrancesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer. 174-186 [doi]
- Audition, The GameT. J. Lavender, Diane Gromala. 187-192 [doi]
- Measuring the Knowledge Convergence Process in the Collaborative Game MetaValsAriadna Padrós, Margarida Romero, Mireia Usart. 193-202 [doi]
- Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student AssessmentÁngel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón. 203-209 [doi]
- Evaluation of Simulation Games for Teaching Engineering and ManufacturingJannicke Baalsrud Hauge, Johann c. k. h. Riedel. 210-220 [doi]
- Measuring the Effectiveness of Learning with Serious Games in Corporate TrainingYulia Bachvarova, Stefano Bocconi, Bartwin van der Pols, Maria Popescu, Ion Roceanu. 221-232 [doi]
- Towards a Comprehensive Methodology for the Research and Evaluation of Serious GamesIgor Mayer. 233-247 [doi]
- Development of a Mechanical Maintenance Training Simulator in OpenSimulator for F-16 Aircraft EnginesAndré Pinheiro, Paulo Fernandes, Ana Maia, Gonçalo Cruz, Daniela Pedrosa, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado, Lt. Jorge Rafael. 248-255 [doi]
- Serious Games in Manufacturing Education: Evaluation of Learners' EngagementBorzoo Pourabdollahian, Marco Taisch, Endris Kerga. 256-265 [doi]
- Exploring the Application of Computer Game Theory to Automated AssemblyH. Yu, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Sandy Louchart, I. A. Stanescu, I. Roceanu, S. de Freitas. 266-273 [doi]
- Serious Game in Security: A Solution for Security TraineesVítor Oliveira, António Coelho, Rui Guimarães, Carlos Rebelo. 274-282 [doi]
- Using a Cognitive Model of Web-Navigation to Generate Support for 3D Virtual NavigationHerre van Oostendorp, Saraschandra Karanam. 283-284 [doi]
- Game Interactivity in CAD as Productive SystemsZoe Kosmadoudi, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Ying Liu, I. A. Stanescu, A. Stefan. 285-288 [doi]
- GEL: Exploring Game Enhanced LearningSara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana Stanescu. 289-292 [doi]
- The Framework of a Life Support Simulation ApplicationVoravika Wattanasoontorn, Imma Boada, Carles Blavi, Mateu Sbert. 293-294 [doi]
- The Unimportance of Flawless Game MechanicsPietro Righi Riva, Margherita Pillan. 295-298 [doi]
- Learning with your Friend's Data: Game Entity Social Mapping in Serious GamesAsier Marzo Pérez, Oscar Ardaiz. 299-300 [doi]
- Multi User Virtual Environments and Serious Games for Team BuildingAysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi. 301-302 [doi]
- Social Networks and Web-based Serious Games as Novel Educational ToolsMarcello Carrozzino, Chiara Evangelista, R. Brondi, C. Lorenzini, Massimo Bergamasco. 303-306 [doi]
- Towards A Serious Application for Telescope MaintenanceDamien Djaouti, Emmanuel Dubois 0001, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne. 307-309 [doi]
- Digital-Kakejiku Typhoon Model based on Fluid MechanicsAkira Hasegawa, Hiroyuki Iida, Takeo Nakagawa, Shogo Sone. 310-311 [doi]
- An Affective Model for a Virtual Recruiter in a Job Interview ContextHazaël Jones, Nicolas Sabouret. 312-313 [doi]
- Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious GamesNeil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti. 314-315 [doi]
- Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious GamesNeil Suttie, Sandy Louchart, Theodore Lim, Jim Ritchie. 316-317 [doi]
- Towards Location-based Augmented Reality gamesJoão Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho, Rui Rodrigues. 318-319 [doi]
- Survey on Serious Games Applied to Security, Safety and Crisis ManagementAlessandra Tesei, Alessandra Barbieri, Ronald T. Kessel. 320-321 [doi]
- Accuracy Requirements for Physical Models in Serious GamesRonald T. Kessel, Alessandra Tesei. 322-325 [doi]
- Workshop: Tutorial on Serious Games for EntrepreneurshipLucia Pannese. 326-327 [doi]
- Workshop: Designing games for Specific ContextsCarolina Islas Sedano. 328-339 [doi]
- Workshop on the Use of Serious Games in the Education of EngineersJannicke Baalsrud Hauge, Borzoo Pourabdollahian, Johann c. k. h. Riedel. 341-342 [doi]