Abstract is missing.
- Level-of-detail volume rendering via 3D texturesManfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl. 7-13 [doi]
- Gigabyte volume viewing using split software/hardware interpolationWilliam R. Volz. 15-22 [doi]
- Reducing aliasing artifacts in iso-surfaces of binary volumesRoss T. Whitaker. 23-32 [doi]
- Fast CSG voxelization by frame buffer pixel mappingShiaofen Fang, Duoduo Liao. 43-48 [doi]
- Volume scene graphsDavid R. Nadeau. 49-56 [doi]
- Shape-based volumetric collision detectionNikhil Gagvani, Deborah Silver. 57-61 [doi]
- Accelerating volume rendering with quantized voxelsBenjamin Mora, Jean-Pierre Jessel, René Caubet. 63-70 [doi]
- The ULTRAVIS systemGünter Knittel. 71-79 [doi]
- A practical evaluation of popular volume rendering algorithmsMichael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis. 81-90 [doi]
- ZSWEEP: an efficient and exact projection algorithm for unstructured volume renderingRicardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva. 91-99 [doi]
- Mastering windows: improving reconstructionThomas Theußl, Helwig Hauser, Eduard Gröller. 101-108 [doi]
- Volumetric backprojectionFrank Dachille, Klaus Mueller, Arie E. Kaufman. 109-117 [doi]
- Accelerating time-varying hardware volume rendering using TSP trees and color-based error metricsDavid Ellsworth, Ling-Jen Chiang, Han-Wei Shen. 119-128 [doi]
- 4D volume rendering with the Shear Warp factorisationKostas Anagnostou, Tim J. Atherton, Andrew E. Waterfall. 129-137 [doi]