Abstract is missing.
- FuturecraftCarlo Ratti. 1 [doi]
- Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny AgenciesStelarc Stelarc. 2 [doi]
- Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural FuturesNatalie Jeremijenko. 3-4 [doi]
- Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive SystemsNiels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere. 5-16 [doi]
- Exploring Large-Scale Interactive Public IllustrationsEmily-Clare Thorn, Stefan Rennick Egglestone, Boriana Koleva, William Preston, Steve Benford, Anthony Quinn, Richard Mortier. 17-27 [doi]
- Designing for Children's Outdoor PlayJon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern. 28-38 [doi]
- Sens-Us: Designing Innovative Civic Technology for the Public GoodConnie Golsteijn, Sarah Gallacher, Licia Capra, Yvonne Rogers. 39-49 [doi]
- Understanding the Sociality of Experience in Mobile Music Listening with PocketsongDavid S. Kirk, Abigail Durrant, Gavin Wood, Tuck Wah Leong, Peter C. Wright. 50-61 [doi]
- Understanding the Challenges of Designing and Developing Multi-Device ExperiencesTao Dong, Elizabeth F. Churchill, Jeffrey Nichols. 62-72 [doi]
- Timelessness: User Experience of unplanned Smartphone UseYong Ki Lee, Youn-Kyung Lim, Kun Pyo Lee. 73-83 [doi]
- The Design, Perception, and Practice of Tablet PhotographyCati Boulanger, Saeideh Bakhshi, Joseph Kaye, David A. Shamma. 84-95 [doi]
- Documenting the Research Through Design ProcessJeffrey Bardzell, Shaowen Bardzell, Peter Dalsgaard, Shad Gross, Kim Halskov. 96-107 [doi]
- Interaction Design Labels: Concepts, Inscriptions, and Concealed IntentionsVerena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi. 108-120 [doi]
- When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept VideosRichmond Y. Wong, Deirdre K. Mulligan. 121-133 [doi]
- The Case of the Strangerationist: Re-interpreting Critical Technical PracticeVera D. Khovanskaya, Maria Bezaitis, Phoebe Sengers. 134-145 [doi]
- FusePrint: A DIY 2.5D Printing Technique Embracing Everyday ArtifactsKening Zhu, Alexandru Dancu, Shengdong Zhao. 146-157 [doi]
- ProxyPrint: Supporting Crafting Practice through Physical Computational ProxiesCésar Torres, Wilmot Li, Eric Paulos. 158-169 [doi]
- Probing the Potential of Post-Anthropocentric 3D PrintingLaura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai. 170-181 [doi]
- Ontological Surprises: A Relational Perspective on Machine LearningLucian Leahu. 182-186 [doi]
- 3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami CircuitsClaudia Daudén Roquet, Jeeeun Kim, Tom Yeh. 187-191 [doi]
- Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented FeedbackHyungkun Park, Woohun Lee. 192-203 [doi]
- Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation ApproachesNem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren. 204-214 [doi]
- Interaction in Motion: Designing Truly Mobile InteractionJoe Marshall, Alexandru Dancu, Florian Mueller. 215-228 [doi]
- CardboardSense: Interacting with DIY Cardboard VR Headset by TappingXiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh. 229-233 [doi]
- If Words Could Dance: Moving from Body to Data through Kinesthetic EvaluationShannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola. 234-238 [doi]
- Designing for Advanced Personalization in Personal Task ManagementMona Haraty, Joanna McGrenere. 239-250 [doi]
- Patina-inspired Personalization: Personalizing Products with Traces of Daily UseMoon-Hwan Lee, Oosung Son, Tek-Jin Nam. 251-263 [doi]
- What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for EmployeesQ. Vera Liao, Matthew Davis, Werner Geyer, Michael J. Muller, N. Sadat Shami. 264-275 [doi]
- Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic TypographyMinhwan Kim, Kyungah Choi, Hyeon-Jeong Suk. 276-280 [doi]
- T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the ScreenXin Liu, Kati London. 281-285 [doi]
- Fostering Engagement with Personal Informatics SystemsRebecca Gulotta, Jodi Forlizzi, Rayoung Yang, Mark Wah Newman. 286-300 [doi]
- Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled DesignSander Bogers, Joep W. Frens, Janne van Kollenburg, Eva Deckers, Caroline Hummels. 301-311 [doi]
- Teens, Parents, and Financial LiteracyJohn Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong. 312-322 [doi]
- Tap-Kick-Click: Foot Interaction for a Standing DeskWilliam Saunders, Daniel Vogel 0001. 323-333 [doi]
- Paper Street View: A Guided Tour of Design and Making Using ComicsThomas Dykes, Jayne Wallace, Mark Blythe, James Thomas. 334-346 [doi]
- Mime: An AR-based System Helping Patients to Test their Blood at HomeTom Djajadiningrat, Pei-Yin Chao, Seyoung Kim, Marleen Van Leengoed, Jeroen Raijmakers. 347-359 [doi]
- Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the HomeAudrey Desjardins, Ron Wakkary, William Odom. 360-376 [doi]
- Thing Ethnography: Doing Design Research with Non-HumansElisa Giaccardi, Nazli Cila, Chris Speed, Melissa Caldwell. 377-387 [doi]
- Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected SpaceJames Pierce. 388-402 [doi]
- From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human InteractionXiaojuan Ma, Ke Fang, Fengyuan Zhu. 403-414 [doi]
- CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UXHanna Schneider, Katharina Frison, Julie Wagner, Andreas Butz. 415-426 [doi]
- Trust Me: Doubts and Concerns Living with the Internet of ThingsPeter Worthy, Ben Matthews, Stephen Viller. 427-434 [doi]
- DECO: A Design Space for Device CompositionGary Perelman, Marcos Serrano, Mathieu Raynal, Celia Picard, Mustapha Derras, Emmanuel Dubois. 435-446 [doi]
- PeerPresents: A Web-Based System for In-Class Peer Feedback during Student PresentationsAmy Shannon, Jessica Hammer, Hassler Thurston, Natalie Diehl, Steven Dow. 447-458 [doi]
- Developing a Comprehensive Engagement Framework of Gamification for Reflective LearningChaklam Silpasuwanchai, Xiaojuan Ma, Hiroaki Shigemasu, Xiangshi Ren. 459-472 [doi]
- Linking Data to Action: Designing for Amateur Energy ManagementHanna Hasselqvist, Cristian Bogdan, Filip Kis. 473-483 [doi]
- SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social MissionHanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier. 484-496 [doi]
- The Prediction Machine: Performing Scientific and Artistic ProcessRachel Jacobs, Steve Benford, Ewa Luger, Candice Howarth. 497-508 [doi]
- Live Participation: Augmenting Events with Audience-Performer Interaction SystemsMatti Nelimarkka, Kai Kuikkaniemi, Antti Salovaara, Giulio Jacucci. 509-520 [doi]
- Situated Encounters with Socially Engaged Art in Community-based DesignRachel Clarke, Jo Briggs, Ann Light, Peter C. Wright. 521-532 [doi]
- Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised TheatreDustin Freeman, Ravin Balakrishnan. 533-542 [doi]
- Sketchplore: Sketch and Explore with a Layout OptimiserKashyap Todi, Daryl Weir, Antti Oulasvirta. 543-555 [doi]
- Impatience Induced by Waiting: An Effect Moderated by the Speed of CountdownsMoojan Ghafurian, David Reitter. 556-564 [doi]
- Planning Adaptive Mobile Experiences When WireframingQian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic. 565-576 [doi]
- Surveying Expert-Level Gesture Use and Adoption on Multi-Touch TabletsJeff Avery, Edward Lank. 577-581 [doi]
- w: BelongingsReese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson. 582-594 [doi]
- The Form Design of the Datacatcher: A Research PrototypeAndy Boucher. 595-606 [doi]
- Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest EmergencyTom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard. 607-618 [doi]
- The Tuning of Materials: A Designer's JourneyElvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen. 619-631 [doi]
- Live PrototypingWillem Horst, Ben Matthews. 632-642 [doi]
- A Design Approach for Authenticity and TechnologyNorman Makoto Su, Erik Stolterman. 643-655 [doi]
- Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and CommitmentsLynn Dombrowski, Ellie Harmon, Sarah Fox. 656-671 [doi]
- Privacy & Social Media in the Context of the Arab GulfNorah Abokhodair, Sarah Vieweg. 672-683 [doi]
- Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac MonitoringLeah Heiss, Paul Beckett, Amy Carr-Bottomley. 691-699 [doi]
- ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke RehabilitationBernd Ploderer, Justin Fong, Anusha Indrajith Withana, Marlena Klaic, Siddharth Nair, Vincent Crocher, Frank Vetere, Suranga Nanayakkara. 700-711 [doi]
- Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate SensorsJo Vermeulen, Lindsay MacDonald, Johannes Schöning, Russell Beale, Sheelagh Carpendale. 712-723 [doi]
- A Craft Approach to Health Awareness in ChildrenSwamy Ananthanarayan, Katie A. Siek, Michael Eisenberg. 724-735 [doi]
- Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and RemembranceRebecca Gulotta, David B. Gerritsen, Aisling Kelliher, Jodi Forlizzi. 736-748 [doi]
- People Searched by People: Context-Based Selectiveness in Online SearchAnastasia Kuzminykh, Edward Lank. 749-760 [doi]
- The Social Context of Video Game Play: Challenges and StrategiesKellie Vella, Madison Klarkowski, Daniel M. Johnson 0001, Leanne Hides, Peta Wyeth. 761-772 [doi]
- Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback ExchangeYu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey. 773-784 [doi]
- Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and EfficiencyPablo Paredes, Ryuka Ko, Eduardo Calle-Ortiz, John F. Canny, Björn Hartmann, Greg Niemeyer. 785-795 [doi]
- Study and Design of a Shape-Shifting Wall DisplayKazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura. 796-806 [doi]
- Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public DisplaysHannu Kukka, Jorge Gonçalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco. 807-811 [doi]
- AmbiGaze: Direct Control of Ambient Devices by GazeEduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans Gellersen. 812-817 [doi]
- The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban EnvironmentAnn Morrison, Cristina Manresa-Yee, Walther Jensen, Neda Eshraghi. 818-822 [doi]
- Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive DisplaysFlorian Alt, Andreas Bulling, Lukas Mecke, Daniel Buschek. 823-828 [doi]
- FeltRadio: Sensing and Making Sense of Wireless TrafficErik Grönvall, Jonas Fritsch, Anna Vallgårda. 829-840 [doi]
- Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple PurposesJutta Fortmann, Erika Root, Susanne Boll, Wilko Heuten. 841-852 [doi]
- Skintillates: Designing and Creating Epidermal InteractionsJoanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos. 853-864 [doi]
- Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin ConductanceNoura Howell, Laura Devendorf, Rundong Kevin Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, Kimiko Ryokai. 865-870 [doi]
- Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up ApplicationAna Javornik, Yvonne Rogers, Ana Maria Moutinho, Russell Freeman. 871-882 [doi]
- Fantibles: Capturing Cricket Fan's Story in 3DRohit Ashok Khot, Josh Andres, Jennifer C. Lai, Jürg von Känel, Florian 'Floyd' Mueller. 883-894 [doi]
- Speculative Design and Heterogeneity in Indigenous Nation BuildingYoko Akama, Seth Keen, Peter West. 895-899 [doi]
- The Tumble Clock: Bringing Users in Touch with their Snooze TimeJan Zekveld, Mathias Funk, Saskia Bakker. 900-904 [doi]
- Designing for Disadvantaged Job Seekers: Insights from Early InvestigationsTawanna R. Dillahunt, Nishan Bose, Suleman Diwan, Asha Chen-Phang. 905-910 [doi]
- Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of ExerciseChad Richards, T. C. Nicholas Graham. 911-923 [doi]
- Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple SclerosisMarijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx. 924-935 [doi]
- Design Strategies for Balancing Exertion Games: A Study of Three ApproachesMads Møller Jensen, Kaj Grønbæk. 936-946 [doi]
- Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality GamesGang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek F. Reilly. 947-958 [doi]
- A Picture Paints a Thousand Words but Can it Paint Just One?David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler. 959-970 [doi]
- RtD Comics: A Medium for Representing Research Through DesignThomas Dykes, Mark Blythe, Jayne Wallace, James Thomas, Tim Regan. 971-982 [doi]
- Being Photo-Visual in HCI and DesignEli Blevis. 983-995 [doi]
- Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating DocumentationTiffany Tseng, Mitchel Resnick. 996-1007 [doi]
- 'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia CareKellie Morrissey, Gavin Wood, David Philip Green, Nadia Pantidi, John C. McCarthy. 1008-1020 [doi]
- Towards an Analysis Framework of Technology Habituation by Older UsersAlessandro Soro, Margot Brereton, Paul Roe. 1021-1033 [doi]
- Rethinking the Design of Robotic Pets for Older AdultsAmanda Lazar, Hilaire J. Thompson, Anne Marie Piper, George Demiris. 1034-1046 [doi]
- Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and SharingAmanda Lazar, Raymundo Cornejo, Caroline Edasis, Anne Marie Piper. 1047-1058 [doi]
- Finding Design Value in Modern MundanityHeather McKinnon. 1059-1071 [doi]
- Designing for Movement in Public Life with Itinerant ProbesDaniela K. Rosner, Margaret E. Morris, Ariel Duncan, Sarah E. Fox, Kathi R. Kitner, Ankur Agrawal, Mei J. Chen. 1072-1082 [doi]
- Performative Photography as an Ideation MethodA. Baki Kocaballi, Yeliz Yorulmaz. 1083-1095 [doi]
- The Visual Thinking Gallery: A Five Year RetrospectiveEli Blevis. 1096-1110 [doi]
- Phases of Urban Tourists' Exploratory Navigation: A Field StudyTuomas Vaittinen, David K. McGookin. 1111-1122 [doi]
- Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through DronesBrennan Jones, Kody R. Dillman, Richard Tang, Anthony Tang 0001, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, Scott Bateman. 1123-1135 [doi]
- Active Corners: Collaborative In-Car Interaction DesignAlexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander G. Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi. 1136-1147 [doi]
- Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between VehiclesArmin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne. 1148-1159 [doi]
- What's for Lunch?: A Socio-ecological Approach to Childcare NutritionTad Hirsch, Catherine Lim, Jennifer J. Otten. 1160-1171 [doi]
- "It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with ProvidersCatherine Lim, Andrew B. L. Berry, Tad Hirsch, Andrea L. Hartzler, Edward H. Wagner, Evette Ludman, James D. Ralston. 1172-1184 [doi]
- EnGaze: Designing Behavior Visualizations with and for Behavioral ScientistsHa Kyung Kong, John Lee, Jie Ding, Karrie Karahalios. 1185-1196 [doi]
- Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for PhysiotherapyDeepti Aggarwal, Bernd Ploderer, Frank Vetere, Mark Bradford, Thuong Hoang. 1197-1208 [doi]
- Switter: Supporting Exploration of Software Learning Materials on Social MediaVolodymyr Dziubak, Patrick Dubois, Andrea Bunt, Michael A. Terry. 1209-1220 [doi]
- DiscoverySpace: Suggesting Actions in Complex SoftwareC. Ailie Fraser, Mira Dontcheva, Holger Winnemöller, Sheryl Ehrlich, Scott R. Klemmer. 1221-1232 [doi]
- Designing for Exploratory Play with a Hackable Digital Musical InstrumentAndrew P. McPherson, Alan Chamberlain, Adrian Hazzard, Sean McGrath, Steve Benford. 1233-1245 [doi]
- Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative ContextJohn Bowers, Simon J. Bowen, Tim Shaw. 1246-1257 [doi]
- Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design ResearchRon Wakkary, Henry W. J. Lin, Shannon Mortimer, Lauren Low, Audrey Desjardins, Keith Doyle, Philip Robbins. 1258-1269 [doi]
- Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic DevicesDavid A. Mellis, Leah Buechley, Mitchel Resnick, Björn Hartmann. 1270-1281 [doi]
- Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing InterfacesHaodan Tan, John Tiab, Selma Sabanovic, Kasper Hornbæk. 1282-1293 [doi]
- Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative DesignJean Ho Chu, Daniel Harley, Jamie Kwan, Melanie McBride, Ali Mazalek. 1294-1302 [doi]
- Designing for Multi-User Interaction in the Home Environment: Implementing Social TranslucenceKarin Niemantsverdriet, Mendel Broekhuijsen, Harm van Essen, Berry Eggen. 1303-1314 [doi]
- The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family MembersErick Oduor, Carman Neustaedter, William Odom, Anthony Tang 0001, Niala Moallem, Melanie Tory, Pourang Irani. 1315-1327 [doi]
- The Living Room: Exploring the Haunted and Paranormal to Transform Design and InteractionMichelle Annett, Matthew Lakier, Franklin Li, Daniel J. Wigdor, Tovi Grossman, George M. Fitzmaurice. 1328-1340 [doi]
- Designing for Active Place Presence at Home: The Hole in Space Design ExperimentSalu Ylirisku, Antti Jylhä, Anu Lehtiö, Imtiaj Ahmed, Craig D. Stewart, Abigail Sellen, Richard Harper 0001, Giulio Jacucci. 1341-1352 [doi]