Reusable components for artificial intelligence in computer games

Christopher Dragert, Jörg Kienzle, Clark Verbrugge. Reusable components for artificial intelligence in computer games. In Jonathan Bell, Kendra M. L. Cooper, Gail E. Kaiser, Swapneel Sheth, editors, Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012. pages 35-41, ACM, 2012. [doi]

Abstract

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