Abstract is missing.
- Evaluation Function Tuning via Ordinal CorrelationDave Gomboc, T. Anthony Marsland, Michael Buro. 1-18
- First Experimental Results of ProbCut Applied to ChessAlbert Xin Jiang, Michael Buro. 19-32
- Search versus Knowledge: An Empirical Study of Minimax on KRKAleksander Sadikov, Ivan Bratko, Igor Kononenko. 33-44
- Static Recognition of Potential Wins in KNNKB and KNNKNErnst A. Heinz. 45-64
- Model Endgame AnalysisG. McC. Haworth, R. B. Andrist. 65-80
- Chess Endgames: Data and StrategyJ. A. Tamplin, G. McC. Haworth. 81-96
- Evaluation in Go by a Neural Network using Soft SegmentationMarkus Enzenberger. 97-108
- When One Eye is Sufficient: A Static ClassificationR. Vilà, Tristan Cazenave. 109-124
- DF-PN in Go: An Application to the One-Eye ProblemAkihiro Kishimoto, Martin Müller 0003. 125-142
- Learning to Score Final Positions in the Game of GoErik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk. 143-158
- Monte-Carlo Go DevelopmentsBruno Bouzy, Bernard Helmstetter. 159-174
- Static Analysis by Incremental Computation in Go ProgrammingK. Nakamura. 175-192
- Building the Checkers 10-piece Endgame DatabasesJonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen. 193-210
- The 7-piece Perfect Play Lookup Database for the Game of CheckersEd Trice, Gil Dodgen. 211-230
- Search and Knowledge in Lines of ActionDarse Billings, Yngvi Björnsson. 231-248
- An Evaluation Function for Lines of ActionMark H. M. Winands, H. Jaap van den Herik, Jos W. H. M. Uiterwijk. 249-260
- Solving 7x7 Hex: Virtual Connections and Game-State ReductionRyan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po, Jack van Rijswijck. 261-278
- Automated Identification of Patterns in Evaluation FunctionsTomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai. 279-298
- An Evaluation Function for the Game of AmazonsJens Lieberum. 299-308
- Opponent-Model Search in Bao: Conditions for a Successful ApplicationH. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk. 309-324
- Computer Programming of Kriegspiel Endings: The Case of KR versus KAndrea Bolognesi, Paolo Ciancarini. 325-342
- Searching with Analysis of Dependencies in a Solitaire Card GameBernard Helmstetter, Tristan Cazenave. 343-360
- Solving the Oshi-Zumo GameMichael Buro. 361-366
- New Games Related to Old and New SequencesAviezri S. Fraenkel. 367-382