Abstract is missing.
- Innovative Opening-Book HandlingChrilly Donninger, Ulf Lorenz. 1-10 [doi]
- Partial Information Endgame DatabasesYngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant. 11-22 [doi]
- Automatic Generation of Search EnginesMarkian Hlynka, Jonathan Schaeffer. 23-38 [doi]
- RSPSA: Enhanced Parameter Optimization in GamesLevente Kocsis, Csaba Szepesvári, Mark H. M. Winands. 39-56 [doi]
- Similarity Pruning in PrOM SearchH. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk. 57-72 [doi]
- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in AmazonsYoshinori Higashiuchi, Reijer Grimbergen. 73-87 [doi]
- Recognizing Seki in Computer GoXiaozhen Niu, Akihiro Kishimoto, Martin Müller 0003. 88-103 [doi]
- Move-Pruning Techniques for Monte-Carlo GoBruno Bouzy. 104-119 [doi]
- A Phantom-Go ProgramTristan Cazenave. 120-125 [doi]
- Dual Lambda Search and Shogi EndgamesShunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka. 126-139 [doi]
- Chunking in Shogi: New FindingsTakeshi Ito, Hitoshi Matsubara, Reijer Grimbergen. 140-154 [doi]
- King RaceAlejandro González Romero. 155-164 [doi]
- The Graph-History Interaction Problem in Chinese ChessKuang-che Wu, Shun-chin Hsu, Tsan-sheng Hsu. 165-179 [doi]
- A New Family of ::::k::::-in-a-Row GamesI-Chen Wu, Dei-Yen Huang. 180-194 [doi]
- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a LieLi-Te Huang, Shan-Tai Chen, Shun-Shii Lin. 195-209 [doi]
- Player Modeling, Search Algorithms and Strategies in Multi-player GamesUlf Lorenz, Tobias Tscheuschner. 210-224 [doi]
- Solving Probabilistic Combinatorial GamesLing Zhao, Martin Müller 0003. 225-238 [doi]
- On Colored Heap Games of SumbersKuo-Yuan Kao. 239-246 [doi]
- An Event-Based Pool Physics SimulatorWill Leckie, Michael A. Greenspan. 247-262 [doi]
- Optimization of a Billiard Player - Position PlayJean-Pierre Dussault, Jean-François Landry. 263-272 [doi]